I feel stupid asking, but...

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

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Freiberg
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I feel stupid asking, but...

Post by Freiberg »

I know that, with anything that has lasted over a year, there are always unwritten rules that everyone knows. What are they in ship building? Thank you.
ChaosTheory
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Re: I feel stupid asking, but...

Post by ChaosTheory »

Freiberg wrote:I know that, with anything that has lasted over a year, there are always unwritten rules that everyone knows. What are they in ship building? Thank you.
Cruise the forums. Particularly the Custom Ships section. See what people react well too, and what people hate. Also check out the Beauty Pageant.
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Freiberg
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OK...

Post by Freiberg »

Well, that disqualifies the one actual ship I have built. Back to the drawing boards! :wink:
Freiberg
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MY ship

Post by Freiberg »

Water_and_Wind
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Post by Water_and_Wind »

1. Don't overuse Aegis deflectors <-- first sign of a noob.
2. Make sure your sections are properly parented to each other.
3. Don't use stock colours (the bright green default colour for example).
4. Don't overload on weapons. Use fewer, modded weapons if you want the firepower.
5. Don't use uberwank weapons (weapons with 99999999999 damage basically) unless you have a very good reason to.
6. Don't use too much repetition of sections. (see Anna's guide to good shipbuilding)
7. Don't overstretch sections or weapons, they look ugly when they get too big.
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Spoot Knight
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Re: OK...

Post by Spoot Knight »

Freiberg wrote:Well, that disqualifies the one actual ship I have built. Back to the drawing boards! :wink:
I like it anyway, the flurry of Tachyon bolts made me laugh.
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[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Squishy
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Post by Squishy »

Water_and_Wind wrote: 3. Don't use stock colours (the bright green default colour for example).
It is encouraged to obtain a pleasing color scheme, but I don't think using the good'ol green was looked down upon.

Other than that, all the other 6 points are good to follow.
Ukomalkaizio
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Post by Ukomalkaizio »

Water_and_Wind wrote:1. Don't overuse Aegis deflectors <-- first sign of a noob.
2. Make sure your sections are properly parented to each other.
3. Don't use stock colours (the bright green default colour for example).
4. Don't overload on weapons. Use fewer, modded weapons if you want the firepower.
5. Don't use uberwank weapons (weapons with 99999999999 damage basically) unless you have a very good reason to.
6. Don't use too much repetition of sections. (see Anna's guide to good shipbuilding)
7. Don't overstretch sections or weapons, they look ugly when they get too big.
I'd like to add my own commentary on this, if no one minds:

1. Yes. Very yes. Increase max health instead, or use the same number of regular deflectors-it's a tradeoff of limitless energy for adaptability.
2. Yes. That too.
3. Encouraged, but not required. Try other schemes apart from different shades of the same color, such as inverses upon the color wheel.
4. Weapon overload is bad for aesthetics. Plus, rolling your own is a sign of hard work.
5. One of the only very good reasons to? Joke craft.
6. Don't use completely random sections, either. Too chaotic, not good on eyes. Go for 3-5 different sections in smaller ships, 9-12 in a larger one. Approximately.
7. Indeed they do.
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Post by Boba Fettuccini »

Thank you, Captain Obvious.
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TheBlueEcho
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Post by TheBlueEcho »

Actually Stock Green isn't bad. It's only bad when the WHOLE ship is covered in it.

Now if you take that stock green and combine it with other colors, then it looks better. Even different shades of stock green help out quite a bit.
natan_j
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Post by natan_j »

It's usually a good idea to keep the core the default color, since the core's color is used as the color of the blip on the minimap. If it looks ugly, you can cover it up with another section, and/or shrink the core using J+L.
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DeathsHand
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Post by DeathsHand »

I'd say that the aforementioned rules apply to posting ships on the forum, but I'd also say the most beautiful quality of the ship maker is that any ship you create is limited only by the imagination(or PC specs).
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Commodore111
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Post by Commodore111 »

about overloading on weps, I have a few ships that look greaty and they have 100+ weapons... but only if the weapons somehow add to the asthetics is it acceptable to overload weps.
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Post by Spoot Knight »

Commodore111 wrote:about overloading on weps, I have a few ships that look greaty and they have 100+ weapons... but only if the weapons somehow add to the asthetics is it acceptable to overload weps.
I n v i s i b i l i t y ...
:lol:
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[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
T-002
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Post by T-002 »

TheBlueEcho wrote:Actually Stock Green isn't bad. It's only bad when the WHOLE ship is covered in it.

Now if you take that stock green and combine it with other colors, then it looks better. Even different shades of stock green help out quite a bit.
If it's in different shades, it's not exactly stock green anymore, is it? ^^
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