Hey there! Could i have some help?

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Beta_krogoth
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Hey there! Could i have some help?

Post by Beta_krogoth »

Heya everyone! I've been playing BSF for a while now (About a year) and i kinda know my way around the ship-builder. I've recently just found a load of parts in the ship-builder that i didn't know i had by using the group-rearranger. So everything is going great, but then i go on these forums and find this thread: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3463

Its caught my intrest as i've never tried to install custom content and i've never tried to make a turret out of weapons before.

I've looked around the forum and i think i understand how to make turrets:

Make weapon - set as driver to componant - add more guns and link them.

But i'm slightly confused as to how you install and spawn the turret sections that Arcalane posted. Are the turrets sections? and how do i get them to spawn in game? will they be in the group arranger like everything else when i install them?

How do the sprites and thrusters work? i've never used them before so i've got no idea :( If theres a thread with these explained then just send me there.

And also, i think i could work it out, but where do i install them (just incase i can't)

Thanks everyone!
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SHAD0Wdump
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Post by SHAD0Wdump »

Turret sections:

1.Create a blaster(most weapons should work)
2.Create the section you want to be the turret base.
3.Align the positions of the blaster and section(make them occupy the same exact position,Do not parent the blaster to the turret section.)
4.Click on turret section and right click the blaster,click 'set driver'.
5.Place weapons as appropriate to what you want your turret section to fire.

(optional steps,for link firing)

6.Link the weapons on the turret to the driver(blaster).
7.Set the weapons to 0 firerate,1 clipsize,and 1 reload.
8.Set driver(blaster) to whatever firing statistics you want for the weapons.Make sure the blaster is set to a burst of zero unless you want it to fire along with the weapons.You may also disable firing,but I prefer the burst method.


Also,do you by chance know me?
Last edited by SHAD0Wdump on Wed Jul 29, 2009 8:21 pm, edited 3 times in total.
Squishy
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Re: Hey there! Could i have some help?

Post by Squishy »

Beta_krogoth wrote:But i'm slightly confused as to how you install and spawn the turret sections that Arcalane posted. Are the turrets sections? and how do i get them to spawn in game? will they be in the group arranger like everything else when i install them?
Those are custom sprites for your weapons, not your sections. The field to change the sprite of a weapon is grouped in the second list of attributes (ED2).

Same for thruster EX modules, they have a field for setting custom exhaust graphics (this time in ED1).

They are not sections, weapons or modules. Merely graphics for which to wrap and package the currents one with.


Edit: Installation is as simple as downloading the graphic and stuffing it in your Custom Sprites folder. Then all you have to do is find the file when you're setting the weapon's look in the shipmaker (a file browser window will show up).
Realism, seriously? It's a space ship game. Realism was thrown out the window a long time ago.
Beta_krogoth
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Post by Beta_krogoth »

I think i do kind sir!

With the weapons placed on the section thats acting as the turret, what kind of stats do i set for them? Do them have turning speed? or any angles of fire? or is it just the driver that has these?
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Post by Squishy »

Beta_krogoth wrote:With the weapons placed on the section thats acting as the turret, what kind of stats do i set for them? Do them have turning speed? or any angles of fire? or is it just the driver that has these?
The driver's firing angle arc, turn rate, clip size, reload and rate of fire override the slave weapons. These stats on slave weapons are meaningless.

In short, the slave weapons will always face the same angle as the driver despite any differences in the aforementioned stats.
Realism, seriously? It's a space ship game. Realism was thrown out the window a long time ago.
SHAD0Wdump
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Post by SHAD0Wdump »

Only those three settings I spoke of are mandatory,the others are either redundant(arc range,turn rate,these are overridden by the link parent),or up to you(deviation,damage,burst).

EDIT:I got ninja'd! Arg!
Beta_krogoth
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Post by Beta_krogoth »

So you can set the devi, damage and burst of the slave weapons, but everything is overwritten?

Right.

I'm still slightly confused about the turrets though, i get how to make them know but not what they are.
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zchris13
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Post by zchris13 »

You get a big section with some guns mounted on it that shoots at stuff. IT'S SUPER COOL.
Last edited by zchris13 on Thu Jul 30, 2009 11:10 am, edited 1 time in total.
[url=http://www.bay12games.com/dwarves/]GO SEE DF. IT'S EPIC. AND SUFFERING FROM BEING TOO HARD TO GET USED TO ALSO.[/url]
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Post by Blue-Rex »

Go to Here To learn how to make a turret sec. Also, Welcome to Wyrdysm, you are now free to move about the forum. Please enjoy your stay. :lol:
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Beta_krogoth
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Post by Beta_krogoth »

Just two last question, i got everything installed lastnight and it was all working great, apart from the shields

I imported them as section sprites and put them on my ship and everything was great, until the deflector decieded to help it and it turned into a really ugly effect, is there anyway around this? or am i using them wrong?

And also, how do i put more then one section on the turrets? do i set links to the sections?

Oh, and thanks :D
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SHAD0Wdump
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Post by SHAD0Wdump »

Beta_krogoth wrote: I imported them as section sprites and put them on my ship and everything was great, until the deflector decieded to help it and it turned into a really ugly effect, is there anyway around this? or am i using them wrong?
Sprite shields are usually used apart from deflectors,usually given high HP and possibly a nano with teency tiny range right at the shield sprite's center(where the arrow is) for regeneration.
Beta_krogoth wrote: And also, how do i put more then one section on the turrets? do i set links to the sections?
Just slap them on parented to the turret section and they will move with it,nothing special required.
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Post by Beta_krogoth »

Thx for the help with the Turrets, but what i meant is, with the shields, i put them in as a section sprite infront of my ship with high hp and the deflectors on the ship shield the shield and create a really ugly effect.
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SHAD0Wdump
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Post by SHAD0Wdump »

All you can really do about that is mess around with the deflector's colors until you get something you like or simply not use deflectors,there really isn't much choice.
Beta_krogoth
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Post by Beta_krogoth »

Is there anyway to stop the deflectors from targeting the shield? or even just remove the layering effect that the deflector gives when it protects it?
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Post by Arcalane »

There is not, for either of them. Use one shielding method or the other, simple as that.
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