Battleships Forever Info | 0.90d released 14 Apr
Moderators: th15, Moderators
Major problems downloading.
I get a 404 error with the primary exe.
The exe mirror has some sort of corruption error -quote- "The setup files are corrupted. Please obtain a new copy of the setup files"
Attempting the zip now.
EDIT: The primary zip worked, not sure if the mirror does though.
I get a 404 error with the primary exe.
The exe mirror has some sort of corruption error -quote- "The setup files are corrupted. Please obtain a new copy of the setup files"
Attempting the zip now.
EDIT: The primary zip worked, not sure if the mirror does though.
Last edited by M123 on Mon Nov 19, 2007 8:58 pm, edited 1 time in total.
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- Commodore
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Is it just me, or do none of the ships animate their dodads in this version?
EDIT: Now I can't get into the game at all...

EDIT: Now I can't get into the game at all...

Seems we still need a seperate Vista installer after all...ERROR in
action number 1
of Other Event: Game Start
for object GUI_MainTitle:
Error defining an external function.

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Argh, thats what happened to me. You need to do what th15 said: restart and redownload.Captain Trek wrote:Is it just me, or do none of the ships animate their dodads in this version?
EDIT: Now I can't get into the game at all...![]()
Seems we still need a seperate Vista installer after all...ERROR in
action number 1
of Other Event: Game Start
for object GUI_MainTitle:
Error defining an external function.
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Sneak peek into the progress on the next version:

And a little picture to illustrate how the gradients affect the ships.NOT RELEASED
v0.83
-Support for custom ship doodads
-Increased screenshot limit
-Fixed bug that occurred when you chose not to upload your score when playing skirmish
-Fixed possible bug with Impeders
-Fixed custom music overlapping in Sandbox
-If you started the game with music volume at 0, you no longer need to restart the game to increase the music volume
-Custom music now changes volume appropriatelly
-Fixed custom weapon hp values not working
-Fixed hold fire mode for Shock beamers
-Fixed ship damage display going out of whack when you zoomed in in non-surfaced mode
-Fixed interceptors not toggling to offensive mode properly
-Fixed Sandbox now showing the right size
-Fixed bug in Graveyard
-Removed the limits on zoom distance
-Fixed a bug that caused the number of turrets on a ship to be counted wrongly, causing ships with 1 turret to kamikaze
-Fixed bug that occured if you started the game with music volume on 0 and the game tried to change music
-Increased Impeder effect visibility a little
-Tweaked stun effect slightly so it doesn't produce unsightly circles
-Tweaked the effective size of option buttons so you can click on the text to change them
-Added labels for the different colour types in the colour selection run that comes up the first time you run the game.
-Added some detail to some sections, thanks goes to Aaron!
-Doodads work in the fleet selection menu
-Fixed an overlapping music bug in Graveyard
-Module icon energy indicators now change colour slightly when the module has enough energy to be activated.
-Fixed a bug that involved shift-clicking module icons
-Fixed PointBeams being used offensively
-Grinder wave 12 tweaked
-Impeder range decreased slightly
-Fixed some bugs with the music system
-Tweaked main menu background ship spawn locations
-Decreased Point Maser damage to 1.5
-Game now shows text when a screenshot is taken
-Added rotation support for doodads
-Fixed Dieterling sprite, thanks Arcalane and Tormak for making it very clear
-Took out the requirement to complete missions to have access to ships in Skirmish
-Fixed display of message text when zoomed in
-Added gradient effect on ship graphics

Sean 'th15' Chan
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