v0.90a Bug Report Thread
Moderators: th15, Moderators
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- Lieutenant
- Posts: 39
- Joined: Sun Jan 25, 2009 10:00 pm
Another problem (am I jinxed here...)
Trying to use the minifleet judge ships, I downloaded the shield pack and added it into the custom sprite folder (extracted and then copied the whole folder over)
When I tried to open a ship in the sandbox
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 3
for object ShipSection:
Error in code at line 12:
(tr_ontype != 0 || tr_offtype != 0) ) then
at position 5: Unknown variable tr_ontype
I then tried to open them in the shipbuilder:
___________________________________________
ERROR in
action number 1
of Key Release Event for <Enter> Key
for object gui_efield:
Cannot load game saved with other version.
I'm getting a bit confused (sorry if I'm making a stupid mistake here)
Trying to use the minifleet judge ships, I downloaded the shield pack and added it into the custom sprite folder (extracted and then copied the whole folder over)
When I tried to open a ship in the sandbox
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 3
for object ShipSection:
Error in code at line 12:
(tr_ontype != 0 || tr_offtype != 0) ) then
at position 5: Unknown variable tr_ontype
I then tried to open them in the shipbuilder:
___________________________________________
ERROR in
action number 1
of Key Release Event for <Enter> Key
for object gui_efield:
Cannot load game saved with other version.
I'm getting a bit confused (sorry if I'm making a stupid mistake here)
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- Lieutenant
- Posts: 39
- Joined: Sun Jan 25, 2009 10:00 pm
Err, it's something I said when I was about 3, and I've sort of adopted it for Steam and various forums, replacing Arhalien (a name taken from the Warhammmer Fantasy High Elf army book), which I used to sign up on the old Games Workshop forums and Warseer (you did ask...)
And I'm pretty certain I was already on the new version, or has there been an updated version of it?
edit: if the latest version was the version released on the 31st of January then I definately have that: if there have been any bug fixes released since then I don't have them.
And I'm pretty certain I was already on the new version, or has there been an updated version of it?
edit: if the latest version was the version released on the 31st of January then I definately have that: if there have been any bug fixes released since then I don't have them.
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- Lieutenant
- Posts: 39
- Joined: Sun Jan 25, 2009 10:00 pm
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- Commander
- Posts: 116
- Joined: Sat Mar 01, 2008 3:49 am
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- Lieutenant
- Posts: 39
- Joined: Sun Jan 25, 2009 10:00 pm
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- Captain
- Posts: 486
- Joined: Thu Aug 07, 2008 11:32 pm
not truly a glitch, but annoying none the less.
When saving in SM, the background image and zoom level are no longer saved. This means that when working on a fan ship, you have to reposition the image every time you load it. Would greatly apriciate if this got fixed.
also, the assign parent hot key (right click, "P") no longer works
When saving in SM, the background image and zoom level are no longer saved. This means that when working on a fan ship, you have to reposition the image every time you load it. Would greatly apriciate if this got fixed.
also, the assign parent hot key (right click, "P") no longer works
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- BANNED
- Posts: 413
- Joined: Thu Nov 06, 2008 9:35 pm
Strange things going on with burst functions on a multitude of weapons...
The following have two burst fields: old missile launcher,minimissile,torpedo launcher,point rocket,flash bolter,flak gun,railgun,repeater,shock beamer,old plasma,weasel gun,twin railgun,tac nuke cannon,repeating artillery,sabot cannon,autocannon,twin autocannon,particle cannon.(phwee)
Now the following are special cases of incorrect burst functionality:
Tesla no longer has a burst field.
Demeter has a burst of 16!
Pulsar has a burst of only 5.
point beam has a burst of(get this...) 1118481,doesn't have any effect though,I'd presume it is either too high or the weapon likely shouldn't have a burst function to begin with.
The following have two burst fields: old missile launcher,minimissile,torpedo launcher,point rocket,flash bolter,flak gun,railgun,repeater,shock beamer,old plasma,weasel gun,twin railgun,tac nuke cannon,repeating artillery,sabot cannon,autocannon,twin autocannon,particle cannon.(phwee)
Now the following are special cases of incorrect burst functionality:
Tesla no longer has a burst field.
Demeter has a burst of 16!
Pulsar has a burst of only 5.
point beam has a burst of(get this...) 1118481,doesn't have any effect though,I'd presume it is either too high or the weapon likely shouldn't have a burst function to begin with.
OMG! Holy smoking cow manure! NEW WEPUNS! PEW PEW
And i'm back from my eternal break of ship editing. Yahoo.
Direct X 9.0C
128 MB memory
Those are my specifications of graphic
But why beams and blasters leaves unrefreshable traces on screen?
Thank God there's TH15 and 0.90
And i'm back from my eternal break of ship editing. Yahoo.
Direct X 9.0C
128 MB memory
Those are my specifications of graphic
But why beams and blasters leaves unrefreshable traces on screen?
Thank God there's TH15 and 0.90
Died to gatekeeping and mod arrogance
The Demeter and Pulsar don't actually support Burst functionality - part of their code makes them use the same vars for something else. Point beam 'burst' is actually part of it's colour code.SHAD0Wdump wrote:Strange things going on with burst functions on a multitude of weapons...
The following have two burst fields: old missile launcher,minimissile,torpedo launcher,point rocket,flash bolter,flak gun,railgun,repeater,shock beamer,old plasma,weasel gun,twin railgun,tac nuke cannon,repeating artillery,sabot cannon,autocannon,twin autocannon,particle cannon.(phwee)
Now the following are special cases of incorrect burst functionality:
Tesla no longer has a burst field.
Demeter has a burst of 16!
Pulsar has a burst of only 5.
point beam has a burst of(get this...) 1118481,doesn't have any effect though,I'd presume it is either too high or the weapon likely shouldn't have a burst function to begin with.
Ignore the fields for now.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ