
Just Another ship
Moderators: th15, Moderators
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- Captain
- Posts: 486
- Joined: Thu Aug 07, 2008 11:32 pm
The bow looks tacked on. Instead of having the Section 18s sticking out of the section 22s, move the Section 15s up and give them a depth shallower than the Section 18s so that the bow segues into the rest of the ship.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
The weapons look very cluttered. Gatling blasters in particular look ugly when used in groups like that, but even the normal blasters could be spread and thinned out a bit.
And 10 deflectors on a ship that size? Are you out of your mind? Ships like that are the reason I made a "ship" that consists only of a core and a mega beam that does 9000 damage (plus a shock beamer that does 10 damage, so... you know...). It shouldn't have to be a pain in the ass to kill ships in the sandbox, especially when they're only outfitted with what I assume to be default weaponry.
And 10 deflectors on a ship that size? Are you out of your mind? Ships like that are the reason I made a "ship" that consists only of a core and a mega beam that does 9000 damage (plus a shock beamer that does 10 damage, so... you know...). It shouldn't have to be a pain in the ass to kill ships in the sandbox, especially when they're only outfitted with what I assume to be default weaponry.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]
My only suggestions right now are that:
You shouldn't make the center line so dark; before I did a double take I thought you still hadn't filled it in.
Spread out the weaponry and make the weapons towards the front be angled 45 degrees forward and offset from each other. Imagine its a real ship and you can't have a gun fire past a gun thats right in front of it.
That many deflectors is fine, as long as you have alot of sections making up the outline of your hull. Aegis would be a different story.
Add details besides weapons. I really like the shape but otherwise its a very boring ship internally. Add some reactors and definitely engines too.
Otherwise, good ship. As I said, i like the curves.
You shouldn't make the center line so dark; before I did a double take I thought you still hadn't filled it in.
Spread out the weaponry and make the weapons towards the front be angled 45 degrees forward and offset from each other. Imagine its a real ship and you can't have a gun fire past a gun thats right in front of it.
That many deflectors is fine, as long as you have alot of sections making up the outline of your hull. Aegis would be a different story.
Add details besides weapons. I really like the shape but otherwise its a very boring ship internally. Add some reactors and definitely engines too.
Otherwise, good ship. As I said, i like the curves.
The Memento Mori has 16 deflectors and despite its size it's difficult to outflank the deflected sections (though that's partly because of its insane speed and turning). He should have AT MOST 4 deflectors if he's only going to outfit it with default weaponry because as it is it's like outfitting a WWII cruiser with 12-inch armor and 6-inch cannons.jwa8402 wrote:That many deflectors is fine, as long as you have alot of sections making up the outline of your hull. Aegis would be a different story.
[img]http://img.photobucket.com/albums/v195/corporal_esche/sigs/caesius-bsf.png[/img]