ChaosTheory's Ships - Khastal Battleship [7/7/08]

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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ChaosTheory
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Post by ChaosTheory »

Kazuael wrote:Sure it fits the fleet theme, but it looks less supertanker-ey. To me it kinda looks like it's a tugboat attached to a bunch of fancy cargo containers, since the front is just a tad bigger than one of the frigates.
Any suggestions on how to fix that?
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flabort
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Post by flabort »

No sugjetions on how to fix things from me, but i will give you a big thumbs up! oh, wait, there's no emoticon for that. :| oh well!
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Kazuael
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Post by Kazuael »

You could make it more of a truncated cone in the front, but then it wouldn't fit the rest of your fleet as well.
jwa8402
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Post by jwa8402 »

Oh I stand corrected, I mistook the lancer for the frigate you were talking about. Thats just your testbed right? The actual ships are very nice, best stardestroyerish ships I've seen.
_Ti__
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Post by _Ti__ »

The Pinatubo is awesome, you should make it a carrier
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ChaosTheory
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Post by ChaosTheory »

_Ti__ wrote:The Pinatubo is awesome, you should make it a carrier
Your wish is my command.

Etna Carrier

The Etna Carrier, based on the Pinatubo hull, is a valuable asset to any large fleet in raining down fire upon the enemy. Each carrier holds 42 individual drone launchers (credit for rack system goes to Lizzie), with 1 or 2 volleys capable of incapacitating a Pompeii frigate. Although the drones are relatively weak, they can get around deflectors and are cheap to build and lighter than fighter ships. To supplement the weak drones, each Etna has 4 addition anti-artillery gravitic impeders (no need to diversify here) that can reliably block the full artillery onslaught of 10 Vesuvius Battleships, not accounting for beam weapons. Battle plans for fleet subdivisions indicate that each battlegroup will be supported by 1 Pinatubo Freighter and 1 Etna Carrier.

Image

This isn't really a new ship per say, but does it make the nose look better? Do the racks need tweaking? Are the drones too weak or too many? The impeders too powerful? The ships too awesome?
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jwa8402
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Post by jwa8402 »

I will try it out.
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Post by Spoot Knight »

You know, with a bit of nose work, you could make the Kuun-Lan. :wink:
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ChaosTheory
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Post by ChaosTheory »

So, as I said I would, here is a scale replica of the Imperial Star Destroyer.

To the degree possible, I tried to emulate the ISD exactly. The turbolaser emplacements have the correct number of barrels (clipsize) and the weapon arcs are correct to the degree. Although I can't find a way to get only one turbolaser to fire at once, the shots are still about the way they should be. I replaced the ion cannons with ion laser beams for aesthetics, and put 20 shield generators on the two canonical shield generators. The colors are a little too dark, I know, and the ships fling more turbolasers than would be nice, but as I said, I can't get only one to fire at once. they still have pretty epic battles.

The overall body is an almost exact copy of the ship, with major shapes in the right places, but I can't get rid of the excess section details without making most of the ship pitch black. I'd say it looks pretty good, but the intent here was more accuracy of details than previous unsuccessful attempts.

And yes, the ship is traced from this.

Download: http://www.wyrdysm.com/battleshipsforev ... troyer.shp

Overview:
Image

In battle:
Image

2 on 2 battle:
Image
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jwa8402
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Post by jwa8402 »

:shock: The design is very accurate, and its not too dark. I would love to see you build both the smaller and larger ships to go with this. I will say that the ion beams took out the first ship I used in a few shots, and it has several thousand hp. There are also a buttload of shields on that thing and the only thing that got through was plasma charges, which declawed it quite nicely. Still a beast to fight and I had to use one of my best ships do beat it.
not sure what you mean about the turbolasers(green?) but you might consider setting it for burst fire to simulate multiple turrets firing if thats not what you did already
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Post by Neroman »

Instead of the 20 deflectors, you could make a "shield around the ship by placing section 25s around it like I did in mine.
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ChaosTheory
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Post by ChaosTheory »

Neroman wrote:Instead of the 20 deflectors, you could make a "shield around the ship by placing section 25s around it like I did in mine.
NO.

Shield rings look silly and don't act like shields should. It also means I can't project them from the towers.
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Post by mtheminja »

Yes, deflectors don't really get the feel right. I think nano-shielding (short-range nanos that heal pieces back to full health in a single frame, but run out of energy eventually and become nearly useless unless the ship isn't in combat long enough for them to recharge) comes the closest to resembling SW shields. If done right, you could even get it to work so that there's independent port, starboard and bow shields.
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Post by Lizzie »

Excellent Star Destroyer.
Image
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Post by Lord-General Thunder »

ChaosTheory wrote:It also means I can't project them from the towers.
The shields aren't projected from the towers... :?
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