The Hammer of God (Finished?) - Now With Download

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xphoenix87
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The Hammer of God (Finished?) - Now With Download

Post by xphoenix87 »

Taking a bit of a break from building my Snake Army, I'm working on something significantly bigger. I can't stress enough, this is a work in progress, and I've still got significant additions to make.

The Hammer of God

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Normal Zoom
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Close-Up of bridge
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I'm working with a lot of stuff I haven't really tried before, the outlining and the fact that this is the first real mirrored ship I've made. I'm pretty happy with how it is turning out so far, so I figured I'd see what you guys thought of what I've got. The general idea is that the ship is a big cannon. It's going to have a few weapons to defend against smaller craft, but the real power rests in the big primary gun (no, it isn't going to be a beam weapon. I'm working on something that I hope will turn out to look pretty awesome). The next step is to develop the front more, and hopefully I'll have that done soon. The I have to figure out what the heck to do for engines on this thing.

I stole the reactor idea from Anna, because it looks ridiculously awesome. I think I've seen it on some other peoples' ships too, but mainly from him. I also got a lot of inspiration for the design from the Spootech Industries ships, so thanks for that guys.

Anyway, let me know what you think, tell me if there are errors that need correcting, etc.
Last edited by xphoenix87 on Tue Jun 03, 2008 2:08 pm, edited 1 time in total.
Spoot Knight
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Post by Spoot Knight »

I'm glad to see that I'm helping spark new ideas. :)
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[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
bl3d4
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Post by bl3d4 »

Err... Spoot... I don't think he was refering to you.

BTW, phoenix thats one heck of a ship. Hope you can complete it soon. May I suggest that you have side engines on that monster there? Good way to break that 'uniformness' at the sides.
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Post by Daxx »

Hmm, a good start. Keep us updated.

Also:
bl3d4 wrote:Err... Spoot... I don't think he was refering to you.
xphoenix87 wrote:I also got a lot of inspiration for the design from the Spootech Industries ships
[/post]
DarchZero
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Post by DarchZero »

What are those white blobs in the middle of the hole of nothingness? Defense platform? Mega-gigantic-gihugeic-ultimate-powersized-destructo-atomos-chaotica-gluon-frosch-gosling-worldkillingcannon?

Otherwise, those are really nice tiling over there. Good work, good start, good luck! :D
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Post by Spoot Knight »

Those are reactor cores, made popular by Anna.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
bien4500
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Post by bien4500 »

Nice ship, and color scheme. Reminds me of a fountain pen my dad has though.
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Post by Spoot Knight »

That's a pretty neat pen your dad has then.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
xphoenix87
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Post by xphoenix87 »

Glad you guys seem to like it.

*Update*

I've finished the front portion of the Hammer, and I'm pretty happy with it. I might widen the spikes out a bit, but they seem pretty good the more I look at them.

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Closer view of the front section
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I haven't decided yet if I'm going to outline the spikes in red or not (thoughts?), that's still up in the air.

I'm also still not entirely sure about that floating aegis section, I'll probably either change the color or remove it. However, I need some way to conceal the weapons I've got floating out there.

Along those lines, I've got some preliminary pictures of the Hammer's Sunfire Cannon test firing. There's still some work to be done, but you can get the general idea.

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The Sunfire Cannon fires a dense cloud of super-accelerated particles through space, literally ripping to shreds anything in it's way. It is capable of sheering capital ships in half and splitting planets to the core. You won't find a more fearsome piece of weaponry in the known universe.

I'm still tweaking the cannon. I'm not sure exactly how ridiculously powerful I want it. I suppose it doesn't really matter, since I'm just kind of going for cool and don't really have anything I'm balancing it against. Currently it delivers 200,000 damage in all, and can basically one-shot Anna's Memento Mori if you hit it in the right place. It will bring your computer to a screeching halt though :P.

Anyway, that's it so far. Now I've got to figure out what the heck I'm going to do for engines on this thing.
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Post by Bad Boy »

For hiding the weapons, just shrink them horizontally. Anyway, the Sunfire Cannon is pretty cool, I made something like it for my papal fleet a while ago, or at least I think I did, it's a pulsar that clumps together, then the shots fire off in a straight line, dealing several hits (assuming it doesn't hit a ship), right?
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Post by xphoenix87 »

I tried shrinking them all horizontally, but then for some reason it wouldn't show the projectiles. I knew the weapon fired 'cause stuff would blow up, but it never showed any projectiles. Maybe that's just a weird glitch I got.
it's a pulsar that clumps together, then the shots fire off in a straight line, dealing several hits (assuming it doesn't hit a ship), right?
Basically. It's actually a group of pulsars that all have a deviation and spread of 0, a 1 second delay, and they stop in place immediately upon being fired. I wanted to use a clump of pulsars to give it the appearance of a large projectile (since modifying pulsar damage doesn't increase projectile size), the problem is that they end up converging on the target and you kind of lose that effect. I might toy around with the deviation a bit to see if I can get a bit more of a "large ball of energy" effect. The other twist I added is that the red pulsar shoots out from the front of the ship first, and the larger yellow ball shoots off as soon as the red shot hits it.

Currently, it has 10 pulsars, and each shoots off 400 50 damage projectiles. I might nerf it a bit, but it's fun to watch it slice through capital ships like butter.
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Post by Bad Boy »

I suggest that, simply so it's playable, you lower the clipsize (maybe to 100), and up the damage (maybe to 200), this way it won't kill the game quite as much if all of the pulsars shoot at once. Also, to stop it from converging, just put the deviation at about .2 or .5.
About your problem with weapon stretching, are you sure you're shrinking them in the right direction? You're making them get shorter, and wider right?
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Post by xphoenix87 »

ah, that's the problem. I was making them thinner, not shorter. I'll try that and see if it works. If so I'll consider dropping that aegis section.

yeah, that's what I was thinking with the deviation. As for the number of shots, I had originally had trouble with the fact that point beams could really lower the damage done, so I think I way overcompensated and upped the number too much. Especially since I ended up using so many pulsars, 400 is too many. Like I said, I'm still tweaking the weapon, so I'll probably change up a lot of that stuff by the end.
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Post by Anna »

Stretching weapons in either direction resizes the projectile appropriately. If you make a weapon invisibly thin in either direction, the projectile will be invisibly thin too, with the exception of beams, where only the width of the weapon resizes the beam.
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Post by Bad Boy »

Stretching weapons in either direction resizes the projectile appropriately. If you make a weapon invisibly thin in either direction, the projectile will be invisibly thin too, with the exception of beams, where only the width of the weapon resizes the beam.
I forgot about that, sorry for the bad advice xphoenix.
Also, don't forget that changing the length doesn't really change railguns.
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