Cold War In-Character Thread

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derekiv
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Post by derekiv »

It counts as two systems but you need to stations and point costs are on the Cold war OOC thread and below for convenience:

Defence Platform - <1 Zeluspower - 0.2 point
Small Space Station - <2 Hestiapower - 1 point
Space Station - <2 Cronuspower - 2 points
Starbase - <5 Cronuspower - 4 points (one max per system)
Starfort - <10 Cronuspower - 8 points (one max per 15 systems)
Bad Boy
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Post by Bad Boy »

Thanks, I edited my previous post so that I have two stations which is two points so I'm fine. Also, thanks for the station points cost list.
falco1029
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Post by falco1029 »

Well I didnt send any destroyers out cus i figured frigates and fighters would be fine for building stations. I messed up in how turns went though. So i don't think letting me build the stations just once will hurt. Not like ims eeking permission for a huge attack fleet, and I'll be severely behind if i don't have any systems.
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mtheminja
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Post by mtheminja »

falco1029 wrote:I figured frigates and fighters would be fine for building stations.
They are. They can't control a system without a station, but they can build a station. For example, you could build one station in each system where you have ships, since Joss traded you a point. Just give up the defense platforms, which doesn't exactly set you back very much.

Small Stations and up control a system. Destroyers and up can control a system without a station. Anything can build a station in a system. SO SIMPLE!

@Bad Boy: you only spent 2 out of 3 points...

Anyways, can people please rename their systems and put their orders in the orders post themselves? That's the reason for making it accessible to everyone, and I'm getting bored of adding other people's orders...
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Bad Boy
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Post by Bad Boy »

Can I save that, and have five points next turn? If not, I'll build another frigate.
mtheminja
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Post by mtheminja »

Well, I think the X points represents the fastest our systems can produce ships if they work as hard as they can, so that doesn't really make sense, besides adding complexity. If you're trying to build something big like a Star Base, how about just saying
System: 1 coolnamehere Star Base (1/5 pts complete) this turn, and
System: 1 coolnamehere Star Base (1/5 => 5/5 pts complete) next turn.

And everybody add your orders to the orders post before my OCD kicks in (not really) and I do it for you... :x
Last edited by mtheminja on Thu May 15, 2008 1:45 am, edited 1 time in total.
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falco1029
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Post by falco1029 »

Alrtight, i dropped the platforms. We're good
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Joss
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Post by Joss »

Ok, Falco do you need the construction point at our shared planet or can i use it?
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Galactic Conquest Profile
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Post by Galactic Conquest Profile »

Looks like he used it. By the way, you can't build a station at GJ 1116 yet. Building happens before moving, and you have no ships in orbit yet to build it with in that system yet.
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Joss
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Post by Joss »

Humph.

Id like another at catfishysans then.
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derekiv
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Post by derekiv »

Anarki, please weaken your L674-15-L5MtM Pyredever fighter. It is much more powerful than a zelus. Please balance it. This is your first warning. 2 more unbalanced ships and you will be removed form the game.
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Post by Anarki »

Have you made a fight between a Zelus and a Pyredever?

Zelus wins by a hairline, unless the Pyredever shoots the missiles directly at the Zelus.

EDIT: Furthermore, it's average DPS is lower then a Zelus.

And my orders:

Ross 986: Deconstuct 4 Pyredever.
Ross 986: Begin construction on 1 Kira Skywatcher [Small Space Station, 1 turn remaining.]
derekiv
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Post by derekiv »

The pyredever wins only if the zelus is really close to the pyredever. at a reasonable distance away, the missiles have time to curve around and hit the ship in the rear killing it immediately.
Anarki
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Post by Anarki »

Yet it has an average DPS and an average HP/Sect lower then the Zelus.

But I'll replace it anyway.

http://www.wyrdysm.com/battleshipsforev ... erpyre.sb3
Bad Boy
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Post by Bad Boy »

Is this thing still alive?
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