Transcendence

For everything else. Video games, music, movies, sports, you name it.

Moderators: th15, Moderators

User avatar
Latooni
Rear Admiral
Rear Admiral
Posts: 784
Joined: Sun Jan 06, 2008 1:57 pm
Contact:

Post by Latooni »

goduranus wrote:I have a question: is the freighter the only ship type that can use omnidirectional weapons? or will omni weapons be available to the other ship types later on? so far, I was playing with the gunboat, and I only get multibarreled lasers, where as with freighter i got omni turbolaser fairly early on.
All ships can equip omnidirectional weapons.

And yeah, there was a game where I got an omni turbo laser as a frieghter, and worldship armor, both early. That was the one I got arrested for slave trading :(
User avatar
goduranus
Captain
Captain
Posts: 455
Joined: Tue Dec 11, 2007 9:09 am

Post by goduranus »

stock ships are too small for my ego :(


but luckily...

:twisted: :twisted: :twisted:
Image
ChaosTheory
Vice Admiral
Vice Admiral
Posts: 1372
Joined: Tue Dec 11, 2007 1:31 pm
Location: Sunny California

Post by ChaosTheory »

that tiny thing is a dreadnought?

Lol @ the armor: Optional upgrade to 0 ton segments. I love armor without mass, don't you?
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
Hades
Commander
Commander
Posts: 174
Joined: Tue Sep 04, 2007 1:19 am
Location: Location: Location: Location: Location: Location:

Post by Hades »

goduranus wrote:stock ships are too small for my ego :(


but luckily...

:twisted: :twisted: :twisted:
Image
Dude, what mod is that?
User avatar
Latooni
Rear Admiral
Rear Admiral
Posts: 784
Joined: Sun Jan 06, 2008 1:57 pm
Contact:

Post by Latooni »

A ship mod. There's dozens of them.

On a side note, this run through there's a arms dealer in the first system selling an Omni particle beam.

Extremely awesome, except now I need 11000 credits.
User avatar
goduranus
Captain
Captain
Posts: 455
Joined: Tue Dec 11, 2007 9:09 am

Post by goduranus »

edit:
that tiny thing is a dreadnought?

Lol @ the armor: Optional upgrade to 0 ton segments. I love armor without mass, don't you?
that was a copy-paste of a stock enemy ship, i didn't change anything yet. it's the devs who called it dreadnought, gave it tiny reactor, and no mass for armor.

****

I made it quick myself. I had to download their decompiler and a sample player ship mod. I decompiled the data and grabbed the xml from some capital ships and pasted it over the sample player ship.

decompiler instruction is here

download decompiler and sample player ship mod here


here's another one.

Image

I can't release my mod for download because I haven't finished reading the modding instructions, and the ship comes out somewhat buggy.
Last edited by goduranus on Fri Jan 25, 2008 12:24 pm, edited 3 times in total.
User avatar
Latooni
Rear Admiral
Rear Admiral
Posts: 784
Joined: Sun Jan 06, 2008 1:57 pm
Contact:

Post by Latooni »

Yeah but can it backflip?
User avatar
goduranus
Captain
Captain
Posts: 455
Joined: Tue Dec 11, 2007 9:09 am

Post by goduranus »

backflip?

neyhow, here's the mod:

create a directory:\Transcendence\Extensions folder, and put the following as a .xml file

note that it's still somwhat buggy.
[size=0]<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY itRecoillessCannon "0x0000400E">
<!ENTITY itClass1Deflector "0x00004036">
<!ENTITY itHelium3FuelRod "0x0000403C">

<!ENTITY rsZubrinShields "0x0000F004">
<!ENTITY rsZubrinArmor "0x0000F005">
<!ENTITY rsZubrinReactor "0x0000F00C">
<!ENTITY rsDriveExhaust "0x0000F10C">
<!ENTITY rsItems1 "0x0000F11D">

<!ENTITY unidExtension "0xDFFF0000">
<!ENTITY unidMerovianArmor "0xDFFF0100">
<!ENTITY unidFireflyClass "0xDFFF0200">
<!ENTITY unidTestShips1 "0xDFFF0300">
]>

<TranscendenceExtension UNID="&unidExtension;" version="0.95">

<ItemType UNID="&unidMerovianArmor;"
name= "segment of Merovian armor"
level= "2"
value= "150"
mass= "3000"
frequency= "uncommon"
numberAppearing= "1d4"
modifiers= "MinorItem"
showReference= "true"

description= "Merovian armor is resistant to kinetic and blast weapons."

firstPlural= "true"
sortName= "Merovian armor, segment of"
>

<Image imageID="&rsItems1;" imageX="0" imageY="0" imageWidth="96" imageHeight="96"/>

<Armor
hitPoints= "15"
damageAdj= "100, 33,100, 75, 100,100,100,100, 125,125,200,200, 300,300,500,500"
repairTech= "2"
repairCost= "3"
installCost="30"

composition="metallic"
/>

</ItemType>

<!-- Aquila-class Cruiser -->

<ShipClass UNID="&scAquilaCruiser;"
manufacturer= "Pacific Defense Corporation"
class= "Aquila"
type= "cruiser"
score= "2835"
techOrder= "mech"

mass= "10000"
reactorPower= "950"
fuelCapacity= "6000000"
cargoSpace= "1000"
thrust= "5000"
maneuver= "12"
maxSpeed= "16"

maxArmor= "200000"
maxCargoSpace= "200"
maxDevices= "9"
maxWeapons= "5"

cyberDefenseLevel= "8"
leavesWreck= "100"
>

<Armor>
<ArmorSection start="345" span="15" armorID="&itP210HexphaseArmor;" />
<ArmorSection start="330" span="15" armorID="&itP210HexphaseArmor;" />
<ArmorSection start="315" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="300" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="285" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="270" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="255" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="240" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="225" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="210" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="195" span="15" armorID="&itP210HexphaseArmor;" />
<ArmorSection start="180" span="15" armorID="&itP210HexphaseArmor;" />

<ArmorSection start="165" span="15" armorID="&itP210HexphaseArmor;" />
<ArmorSection start="150" span="15" armorID="&itP210HexphaseArmor;" />
<ArmorSection start="135" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="120" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="105" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="90" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="75" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="60" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="45" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="30" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="15" span="15" armorID="&itP210HexphaseArmor;" />
<ArmorSection start="0" span="15" armorID="&itP210HexphaseArmor;" />
</Armor>

<Devices>
<Device deviceID="&itStarCannon;" secondaryWeapon="true" minFireArc="355" maxFireArc="175" posAngle="99" posRadius="22"/>
<Device deviceID="&itStarCannon;" secondaryWeapon="true" minFireArc="160" maxFireArc="5" posAngle="261" posRadius="22"/>
<Device deviceID="&itNAMIHeavyLauncher;" omnidirectional="true"/>
<Device deviceID="&itR9Deflector;"/>
</Devices>

<Image imageID="&rsLargeShips1;" imageX="1728" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/>

<Items>
<Item count="4d20" item="&itM2Missile;"/>
<Item count="60d600" item="&itHelium3FuelRod;"/>
</Items>

<AISettings
fireRateAdj= "20"
fireAccuracy= "95"
perception= "4"
/>

<Image imageID="&unidTestShips1;" imageX="0" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/>

<DriveImages>
<NozzleImage imageID="&rsDriveExhaust;" imageX="0" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<NozzlePos x="-100" y="-25"/>
<NozzlePos x="-100" y="0"/>
<NozzlePos x="-100" y="25"/>
</DriveImages>

<PlayerSettings
desc= "The versatile Zubrin Yatch is one of the most popular starships for modders."
initialClass= "true">

<ArmorDisplay>
<ArmorSection name="forward"
imageID="&rsZubrinArmor;"
imageX="0" imageY="0" imageWidth="52" imageHeight="29"
destX="42" destY="15" hpX="55" hpY="14"
nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />

<ArmorSection name="starboard"
imageID="&rsZubrinArmor;"
imageX="52" imageY="0" imageWidth="22" imageHeight="59"
destX="92" destY="45" hpX="95" hpY="60"
nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />

<ArmorSection name="aft"
imageID="&rsZubrinArmor;"
imageX="74" imageY="0" imageWidth="68" imageHeight="14"
destX="34" destY="103" hpX="55" hpY="105"
nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />

<ArmorSection name="port"
imageID="&rsZubrinArmor;"
imageX="142" imageY="0" imageWidth="22" imageHeight="59"
destX="22" destY="45" hpX="15" hpY="60"
nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
</ArmorDisplay>

<ShieldDisplay>
<Image imageID="&rsZubrinShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
</ShieldDisplay>

<ReactorDisplay>
<Image imageID="&rsZubrinReactor;"
imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>

<PowerLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="60" imageWidth="202" imageHeight="14"
destX="54" destY="9"/>

<FuelLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="74" imageWidth="194" imageHeight="14"
destX="54" destY="37"/>

<FuelLowLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>

<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>

</PlayerSettings>

</ShipClass>

</TranscendenceExtension>[/size]
Onibaku
Lieutenant
Lieutenant
Posts: 30
Joined: Fri Jan 04, 2008 9:55 am
Location: In the Internet...

Post by Onibaku »

Tried the game...yeah it's freaking addicting. I dunno why, it might be because I chanced upon a solaron shield (it completely blocks all laser fire), so I'm running over all the lower ships right now. We'll see how long I can go before I need to upgrade again.
"I don't remember giving you permission interrupt me. If you want, you can raise your hand so I can ignore you." -Mr. Tiffany
User avatar
Normandy
Vice Admiral
Vice Admiral
Posts: 1214
Joined: Thu Sep 27, 2007 2:34 am

Post by Normandy »

Once you get to the Helio something people.

Those particle beams hurt really bad. They own my reactive armor. Yes, I'm actually going to beat it with "vanilla" ships.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]

tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
User avatar
Latooni
Rear Admiral
Rear Admiral
Posts: 784
Joined: Sun Jan 06, 2008 1:57 pm
Contact:

Post by Latooni »

Normandy wrote:Once you get to the Helio something people.

Those particle beams hurt really bad. They own my reactive armor. Yes, I'm actually going to beat it with "vanilla" ships.
I find vanilla ships are the only real fun way to play! But once you start around there, look into particle resistant shields. And yes, Heliotropes are kinda hard. So either stay away, or hide out on a planet or something. You might want to bring a few drones if you have access. But they drop pretty good fuel, for large reactor sizes.

My freighter got destroyed in the Maximus arena, I shouldn't have challenged the destroyer. D: But I sure do love my solar armor and omnidirectional particle beam. I'm using a standard Class III Deflector.
User avatar
M123
Captain
Captain
Posts: 356
Joined: Wed Sep 26, 2007 9:25 pm
Location: Queensland, Australia

Post by M123 »

One of the random ??? barrels contaminated my ship with radiation. I was 4 seconds away from "fatal exposure" when I found another ??? barrel containing decontamination gel. Damn that was lucky. :shock:
Image
Image
User avatar
Latooni
Rear Admiral
Rear Admiral
Posts: 784
Joined: Sun Jan 06, 2008 1:57 pm
Contact:

Post by Latooni »

M123 wrote:One of the random ??? barrels contaminated my ship with radiation. I was 4 seconds away from "fatal exposure" when I found another ??? barrel containing decontamination gel. Damn that was lucky. :shock:
There are several docks that will decontaminate your ship for a price; there is some faction that does it for more credits, but they also harden your armor, making it immune to radiation, which is really really nice for raiding all those radioactive wrecks.
User avatar
M123
Captain
Captain
Posts: 356
Joined: Wed Sep 26, 2007 9:25 pm
Location: Queensland, Australia

Post by M123 »

Yeah, I knew that stations could decontaminate the ship, except I only had 148Cr and the stations charge 250Cr for decontamination. So I was pretty much screwed.
Image
Image
User avatar
Latooni
Rear Admiral
Rear Admiral
Posts: 784
Joined: Sun Jan 06, 2008 1:57 pm
Contact:

Post by Latooni »

Wow. That is beyond lucky then.
Post Reply