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Latooni
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by Latooni » Fri Jan 25, 2008 9:48 am
goduranus wrote: I have a question: is the freighter the only ship type that can use omnidirectional weapons? or will omni weapons be available to the other ship types later on? so far, I was playing with the gunboat, and I only get multibarreled lasers, where as with freighter i got omni turbolaser fairly early on.
All ships can equip omnidirectional weapons.
And yeah, there was a game where I got an omni turbo laser as a frieghter, and worldship armor, both early. That was the one I got arrested for slave trading :(
goduranus
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Post
by goduranus » Fri Jan 25, 2008 11:01 am
stock ships are too small for my ego
but luckily...
:twisted: :twisted: :twisted:
ChaosTheory
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Post
by ChaosTheory » Fri Jan 25, 2008 11:05 am
that tiny thing is a dreadnought?
Lol @ the armor: Optional upgrade to 0 ton segments. I love armor without mass, don't you?
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
Hades
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by Hades » Fri Jan 25, 2008 11:07 am
goduranus wrote: stock ships are too small for my ego
but luckily...
:twisted: :twisted: :twisted:
Dude, what mod is that?
Latooni
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by Latooni » Fri Jan 25, 2008 11:14 am
A ship mod. There's dozens of them.
On a side note, this run through there's a arms dealer in the first system selling an Omni particle beam.
Extremely awesome, except now I need 11000 credits.
goduranus
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Posts: 455 Joined: Tue Dec 11, 2007 9:09 am
Post
by goduranus » Fri Jan 25, 2008 11:17 am
edit:
that tiny thing is a dreadnought?
Lol @ the armor: Optional upgrade to 0 ton segments. I love armor without mass, don't you?
that was a copy-paste of a stock enemy ship, i didn't change anything yet. it's the devs who called it dreadnought, gave it tiny reactor, and no mass for armor.
****
I made it quick myself. I had to download their decompiler and a sample player ship mod. I decompiled the data and grabbed the xml from some capital ships and pasted it over the sample player ship.
decompiler instruction is
here
download decompiler and sample player ship mod
here
here's another one.
I can't release my mod for download because I haven't finished reading the modding instructions, and the ship comes out somewhat buggy.
Last edited by
goduranus on Fri Jan 25, 2008 12:24 pm, edited 3 times in total.
Latooni
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by Latooni » Fri Jan 25, 2008 11:18 am
Yeah but can it backflip?
goduranus
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Post
by goduranus » Fri Jan 25, 2008 11:22 am
backflip?
neyhow, here's the mod:
create a
directory:\Transcendence\Extensions folder, and put the following as a .xml file
note that it's still somwhat buggy.
[size=0]<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY itRecoillessCannon "0x0000400E">
<!ENTITY itClass1Deflector "0x00004036">
<!ENTITY itHelium3FuelRod "0x0000403C">
<!ENTITY rsZubrinShields "0x0000F004">
<!ENTITY rsZubrinArmor "0x0000F005">
<!ENTITY rsZubrinReactor "0x0000F00C">
<!ENTITY rsDriveExhaust "0x0000F10C">
<!ENTITY rsItems1 "0x0000F11D">
<!ENTITY unidExtension "0xDFFF0000">
<!ENTITY unidMerovianArmor "0xDFFF0100">
<!ENTITY unidFireflyClass "0xDFFF0200">
<!ENTITY unidTestShips1 "0xDFFF0300">
]>
<TranscendenceExtension UNID="&unidExtension;" version="0.95">
<ItemType UNID="&unidMerovianArmor;"
name= "segment of Merovian armor"
level= "2"
value= "150"
mass= "3000"
frequency= "uncommon"
numberAppearing= "1d4"
modifiers= "MinorItem"
showReference= "true"
description= "Merovian armor is resistant to kinetic and blast weapons."
firstPlural= "true"
sortName= "Merovian armor, segment of"
>
<Image imageID="&rsItems1;" imageX="0" imageY="0" imageWidth="96" imageHeight="96"/>
<Armor
hitPoints= "15"
damageAdj= "100, 33,100, 75, 100,100,100,100, 125,125,200,200, 300,300,500,500"
repairTech= "2"
repairCost= "3"
installCost="30"
composition="metallic"
/>
</ItemType>
<!-- Aquila-class Cruiser -->
<ShipClass UNID="&scAquilaCruiser;"
manufacturer= "Pacific Defense Corporation"
class= "Aquila"
type= "cruiser"
score= "2835"
techOrder= "mech"
mass= "10000"
reactorPower= "950"
fuelCapacity= "6000000"
cargoSpace= "1000"
thrust= "5000"
maneuver= "12"
maxSpeed= "16"
maxArmor= "200000"
maxCargoSpace= "200"
maxDevices= "9"
maxWeapons= "5"
cyberDefenseLevel= "8"
leavesWreck= "100"
>
<Armor>
<ArmorSection start="345" span="15" armorID="&itP210HexphaseArmor;" />
<ArmorSection start="330" span="15" armorID="&itP210HexphaseArmor;" />
<ArmorSection start="315" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="300" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="285" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="270" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="255" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="240" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="225" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="210" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="195" span="15" armorID="&itP210HexphaseArmor;" />
<ArmorSection start="180" span="15" armorID="&itP210HexphaseArmor;" />
<ArmorSection start="165" span="15" armorID="&itP210HexphaseArmor;" />
<ArmorSection start="150" span="15" armorID="&itP210HexphaseArmor;" />
<ArmorSection start="135" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="120" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="105" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="90" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="75" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="60" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="45" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="30" span="15" armorID="&itP210HexphaseArmor;" nonCritical="general"/>
<ArmorSection start="15" span="15" armorID="&itP210HexphaseArmor;" />
<ArmorSection start="0" span="15" armorID="&itP210HexphaseArmor;" />
</Armor>
<Devices>
<Device deviceID="&itStarCannon;" secondaryWeapon="true" minFireArc="355" maxFireArc="175" posAngle="99" posRadius="22"/>
<Device deviceID="&itStarCannon;" secondaryWeapon="true" minFireArc="160" maxFireArc="5" posAngle="261" posRadius="22"/>
<Device deviceID="&itNAMIHeavyLauncher;" omnidirectional="true"/>
<Device deviceID="&itR9Deflector;"/>
</Devices>
<Image imageID="&rsLargeShips1;" imageX="1728" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/>
<Items>
<Item count="4d20" item="&itM2Missile;"/>
<Item count="60d600" item="&itHelium3FuelRod;"/>
</Items>
<AISettings
fireRateAdj= "20"
fireAccuracy= "95"
perception= "4"
/>
<Image imageID="&unidTestShips1;" imageX="0" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/>
<DriveImages>
<NozzleImage imageID="&rsDriveExhaust;" imageX="0" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<NozzlePos x="-100" y="-25"/>
<NozzlePos x="-100" y="0"/>
<NozzlePos x="-100" y="25"/>
</DriveImages>
<PlayerSettings
desc= "The versatile Zubrin Yatch is one of the most popular starships for modders."
initialClass= "true">
<ArmorDisplay>
<ArmorSection name="forward"
imageID="&rsZubrinArmor;"
imageX="0" imageY="0" imageWidth="52" imageHeight="29"
destX="42" destY="15" hpX="55" hpY="14"
nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
<ArmorSection name="starboard"
imageID="&rsZubrinArmor;"
imageX="52" imageY="0" imageWidth="22" imageHeight="59"
destX="92" destY="45" hpX="95" hpY="60"
nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
<ArmorSection name="aft"
imageID="&rsZubrinArmor;"
imageX="74" imageY="0" imageWidth="68" imageHeight="14"
destX="34" destY="103" hpX="55" hpY="105"
nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
<ArmorSection name="port"
imageID="&rsZubrinArmor;"
imageX="142" imageY="0" imageWidth="22" imageHeight="59"
destX="22" destY="45" hpX="15" hpY="60"
nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
</ArmorDisplay>
<ShieldDisplay>
<Image imageID="&rsZubrinShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
</ShieldDisplay>
<ReactorDisplay>
<Image imageID="&rsZubrinReactor;"
imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
<PowerLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="60" imageWidth="202" imageHeight="14"
destX="54" destY="9"/>
<FuelLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="74" imageWidth="194" imageHeight="14"
destX="54" destY="37"/>
<FuelLowLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>
</PlayerSettings>
</ShipClass>
</TranscendenceExtension>[/size]
Onibaku
Lieutenant
Posts: 30 Joined: Fri Jan 04, 2008 9:55 am
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Post
by Onibaku » Fri Jan 25, 2008 12:12 pm
Tried the game...yeah it's freaking addicting. I dunno why, it might be because I chanced upon a solaron shield (it completely blocks all laser fire), so I'm running over all the lower ships right now. We'll see how long I can go before I need to upgrade again.
"I don't remember giving you permission interrupt me. If you want, you can raise your hand so I can ignore you." -Mr. Tiffany
Normandy
Vice Admiral
Posts: 1214 Joined: Thu Sep 27, 2007 2:34 am
Post
by Normandy » Fri Jan 25, 2008 12:13 pm
Once you get to the Helio something people.
Those particle beams hurt really bad. They own my reactive armor. Yes, I'm actually going to beat it with "vanilla" ships.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
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Latooni
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by Latooni » Fri Jan 25, 2008 12:57 pm
Normandy wrote: Once you get to the Helio something people.
Those particle beams hurt really bad. They own my reactive armor. Yes, I'm actually going to beat it with "vanilla" ships.
I find vanilla ships are the only real fun way to play! But once you start around there, look into particle resistant shields. And yes, Heliotropes are kinda hard. So either stay away, or hide out on a planet or something. You might want to bring a few drones if you have access. But they drop pretty good fuel, for large reactor sizes.
My freighter got destroyed in the Maximus arena, I shouldn't have challenged the destroyer. D: But I sure do love my solar armor and omnidirectional particle beam. I'm using a standard Class III Deflector.
M123
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Post
by M123 » Fri Jan 25, 2008 1:40 pm
One of the random ??? barrels contaminated my ship with radiation. I was 4 seconds away from "fatal exposure" when I found another ??? barrel containing decontamination gel. Damn that was lucky.
Latooni
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by Latooni » Fri Jan 25, 2008 1:48 pm
M123 wrote: One of the random ??? barrels contaminated my ship with radiation. I was 4 seconds away from "fatal exposure" when I found another ??? barrel containing decontamination gel. Damn that was lucky.
There are several docks that will decontaminate your ship for a price; there is some faction that does it for more credits, but they also harden your armor, making it immune to radiation, which is really really nice for raiding all those radioactive wrecks.
M123
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Post
by M123 » Fri Jan 25, 2008 2:02 pm
Yeah, I knew that stations could decontaminate the ship, except I only had 148Cr and the stations charge 250Cr for decontamination. So I was pretty much screwed.
Latooni
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by Latooni » Fri Jan 25, 2008 2:04 pm
Wow. That is beyond lucky then.