WW2 naval battles are okay, though, since there's no terrain. Ground combat requires terrain.Ethril wrote:Bah, it's just a similar concept to the WW2 naval battles tournament thing.
It's just for fun.
Can't wait for the air support. 8)
Ground battle concept
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DPUO wrote:<+AirHippo> Funnily enough, folks who abide by the law and try to make something of their lives don't appreciate the rich kids of rich parents getting away with murder and skimming through life.
Naval battles have waves batering ships, with wave height depending on conditions of the sea.Aralonia wrote:WW2 naval battles are okay, though, since there's no terrain. Ground combat requires terrain.Ethril wrote:Bah, it's just a similar concept to the WW2 naval battles tournament thing.
It's just for fun.
Can't wait for the air support. 8)
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And $technology created the tank with a turret, so that it could attack at 360 degrees by pointing the main gun at an enemy. Granted, you lose the frontal hull armour and expose your tracks more, but the option's there.TheBlueEcho wrote:I Think Da Vinci created the round tank that attacks at 360 degrees. Just guessing of course.
Waves break when hitting the side of a naval vessel. Inaccuracy is easily adjusted. Besides, terrain is much, much more important in ground combat ("TAKE COVER!""SIR, THERE'S NO COVER AROUND HERE." "OH, SHIT *artystrike'd*") than in naval combat ("TAKE COVER!" "We're in the middle of the goddamn ocean." "Well, we knew that. Press on and have that idiot shot.")Derekiv wrote:Naval battles have waves batering ships, with wave height depending on conditions of the sea.
DPUO wrote:<+AirHippo> Funnily enough, folks who abide by the law and try to make something of their lives don't appreciate the rich kids of rich parents getting away with murder and skimming through life.
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I have never seen a game that gives a shit about that.derekiv wrote:Naval battles have waves batering ships, with wave height depending on conditions of the sea.Aralonia wrote:WW2 naval battles are okay, though, since there's no terrain. Ground combat requires terrain.Ethril wrote:Bah, it's just a similar concept to the WW2 naval battles tournament thing.
It's just for fun.
Can't wait for the air support. 8)
Aralonia wrote: WW2 naval battles are okay, though, since there's no terrain. Ground combat requires terrain.
This is an approximation with the goal of being fun to play and fun to watch, not a hardcore simulation. Real space combat requires electronic warfare, which pretty much none of the space games model accurately, and not a lot of people are beefing about that.
Tanks can strafe because maybe they are hover tanks? Also, I'm considering using low HP Aegis sections to represent armor that can deflect small calibre shots.
Edit: one really bad thing is that the background has parallax, so if you move the camera, the "tanks" and the background move at different rates, so it looks like that the tanks are floating.
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EW can be defeated by either:goduranus wrote:Real space combat requires electronic warfare, which pretty much none of the space games model accurately, and not a lot of people are beefing about that.
Tanks can strafe because maybe they are hover tanks?
IR (you can't really dissipate heat from reactors against the background)
LIDAR (have fun masking your ship from direct light, or at least the general area/shape + size)
Tanks can strafe because you can model them as pointing the turret in one direction and moving in the other.
DPUO wrote:<+AirHippo> Funnily enough, folks who abide by the law and try to make something of their lives don't appreciate the rich kids of rich parents getting away with murder and skimming through life.