Ground battle concept

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

User avatar
Aralonia
Butt Admiral
Butt Admiral
Posts: 922
Joined: Sun Oct 14, 2007 1:27 am
Location: New Saris, Northern Aralonia
Contact:

Post by Aralonia »

Ethril wrote:Bah, it's just a similar concept to the WW2 naval battles tournament thing.
It's just for fun.


Can't wait for the air support. 8)
WW2 naval battles are okay, though, since there's no terrain. Ground combat requires terrain.
DPUO wrote:<+AirHippo> Funnily enough, folks who abide by the law and try to make something of their lives don't appreciate the rich kids of rich parents getting away with murder and skimming through life.
derekiv
Rear Admiral
Rear Admiral
Posts: 861
Joined: Sat Nov 17, 2007 10:00 am
Location: Somewhere

Post by derekiv »

Aralonia wrote:
Ethril wrote:Bah, it's just a similar concept to the WW2 naval battles tournament thing.
It's just for fun.


Can't wait for the air support. 8)
WW2 naval battles are okay, though, since there's no terrain. Ground combat requires terrain.
Naval battles have waves batering ships, with wave height depending on conditions of the sea.
TheBlueEcho
Vice Admiral
Vice Admiral
Posts: 1435
Joined: Tue Dec 04, 2007 7:31 am

Post by TheBlueEcho »

Gah! Let Goduranus have his Ground Combat.
TormakSaber
Commodore
Commodore
Posts: 746
Joined: Fri Sep 07, 2007 2:57 am

Post by TormakSaber »

Of course it won't be perfect, damned if it doesn't look pretty neat though.

Props for good idea execution.
Water_and_Wind
Captain
Captain
Posts: 497
Joined: Wed Sep 12, 2007 3:29 am

Post by Water_and_Wind »

The main problem with this is sideways moving tanks lol. Otherwise it's a pretty good concept.
TormakSaber
Commodore
Commodore
Posts: 746
Joined: Fri Sep 07, 2007 2:57 am

Post by TormakSaber »

Water_and_Wind wrote:The main problem with this is sideways moving tanks lol. Otherwise it's a pretty good concept.
You could rationalize that as the maingun turret rotating, so while it's pointing one way, the tank is moving another.
TheBlueEcho
Vice Admiral
Vice Admiral
Posts: 1435
Joined: Tue Dec 04, 2007 7:31 am

Post by TheBlueEcho »

I Think Da Vinci created the round tank that attacks at 360 degrees. Just guessing of course.
User avatar
Aralonia
Butt Admiral
Butt Admiral
Posts: 922
Joined: Sun Oct 14, 2007 1:27 am
Location: New Saris, Northern Aralonia
Contact:

Post by Aralonia »

TheBlueEcho wrote:I Think Da Vinci created the round tank that attacks at 360 degrees. Just guessing of course.
And $technology created the tank with a turret, so that it could attack at 360 degrees by pointing the main gun at an enemy. Granted, you lose the frontal hull armour and expose your tracks more, but the option's there.
Derekiv wrote:Naval battles have waves batering ships, with wave height depending on conditions of the sea.
Waves break when hitting the side of a naval vessel. Inaccuracy is easily adjusted. Besides, terrain is much, much more important in ground combat ("TAKE COVER!""SIR, THERE'S NO COVER AROUND HERE." "OH, SHIT *artystrike'd*") than in naval combat ("TAKE COVER!" "We're in the middle of the goddamn ocean." "Well, we knew that. Press on and have that idiot shot.")
DPUO wrote:<+AirHippo> Funnily enough, folks who abide by the law and try to make something of their lives don't appreciate the rich kids of rich parents getting away with murder and skimming through life.
Ethril
Commander
Commander
Posts: 229
Joined: Mon Dec 10, 2007 10:17 pm
Location: RIGHT BEHIND YOU

Post by Ethril »

Well, uh...

We've got asteroids...

Not quite the same, though, and it'd look weird with them rotating.
TheBlueEcho
Vice Admiral
Vice Admiral
Posts: 1435
Joined: Tue Dec 04, 2007 7:31 am

Post by TheBlueEcho »

And destroyed. Can a tank really destroy a rock and get 3 rocks around the same size?
User avatar
Latooni
Rear Admiral
Rear Admiral
Posts: 784
Joined: Sun Jan 06, 2008 1:57 pm
Contact:

Post by Latooni »

derekiv wrote:
Aralonia wrote:
Ethril wrote:Bah, it's just a similar concept to the WW2 naval battles tournament thing.
It's just for fun.


Can't wait for the air support. 8)
WW2 naval battles are okay, though, since there's no terrain. Ground combat requires terrain.
Naval battles have waves batering ships, with wave height depending on conditions of the sea.
I have never seen a game that gives a shit about that.
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Post by Arcalane »

The obvious solution to terrain in some aspects is obviously non-rotating station-buildings.

Not sure how you'd handle them though.
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
Droid
Vice Admiral
Vice Admiral
Posts: 1173
Joined: Mon Jan 07, 2008 2:07 pm
Location: Canada

Post by Droid »

You can set turn speed on stations to 0 and they won't turn :)...I think...so that would definitely work

Also, asteroids (not meteors) make good terrain - they look like rocks, they are tough to destroy (they can take quite a bit of firepower), plus, they can't be thrown around by gravbeams.
User avatar
goduranus
Captain
Captain
Posts: 455
Joined: Tue Dec 11, 2007 9:09 am

Post by goduranus »

Aralonia wrote: WW2 naval battles are okay, though, since there's no terrain. Ground combat requires terrain.

This is an approximation with the goal of being fun to play and fun to watch, not a hardcore simulation. Real space combat requires electronic warfare, which pretty much none of the space games model accurately, and not a lot of people are beefing about that.

Tanks can strafe because maybe they are hover tanks? Also, I'm considering using low HP Aegis sections to represent armor that can deflect small calibre shots.


Edit: one really bad thing is that the background has parallax, so if you move the camera, the "tanks" and the background move at different rates, so it looks like that the tanks are floating.
User avatar
Aralonia
Butt Admiral
Butt Admiral
Posts: 922
Joined: Sun Oct 14, 2007 1:27 am
Location: New Saris, Northern Aralonia
Contact:

Post by Aralonia »

goduranus wrote:Real space combat requires electronic warfare, which pretty much none of the space games model accurately, and not a lot of people are beefing about that.

Tanks can strafe because maybe they are hover tanks?
EW can be defeated by either:

IR (you can't really dissipate heat from reactors against the background)
LIDAR (have fun masking your ship from direct light, or at least the general area/shape + size)

Tanks can strafe because you can model them as pointing the turret in one direction and moving in the other.
DPUO wrote:<+AirHippo> Funnily enough, folks who abide by the law and try to make something of their lives don't appreciate the rich kids of rich parents getting away with murder and skimming through life.
Locked