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PostPosted: Tue Dec 18, 2007 8:37 am 
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Commodore
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I enter the contest too.

New Eden Fleet


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PostPosted: Tue Dec 18, 2007 10:32 am 
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Yes, I read the 100 post count rule. But honestly, I can give you a few reasons to accept me as a judge, although I probably won't make it.

#1- I hardly know anyone here, and that makes me a great disinterested judge.

#2- I won't be fooled by the golden ratio. (most people find it asthetically pleasing)

#3- I've seen my fair share of ships, plus, it would be a great way for me to learn what makes a good ship, and what makes a bad ship.

#4- I don't have my mind fixed on any path yet in terms of ship styles I like and ship styles I don't like. You will have a judge with an open mind.

I understand tht i probably won't make it, I'm a newbie, and until I build a reputation for myself, I won't be respected.

I appreciate your time that you have spent reading this message.

~Doc525~


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PostPosted: Tue Dec 18, 2007 10:39 am 
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As long as you can keep the commitments required of a judge, being able to submit your judging within a few days of entries closing, and such, then you have the job.

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PostPosted: Tue Dec 18, 2007 10:59 am 
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I can judge up to the 7th (of jan), and I most likely will judge the next weekwnd, or I might write up my judging and type it the night before. BUT I can keep my comittment.

oh, yes, what are the judging criteria for the Ships?


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PostPosted: Tue Dec 18, 2007 11:15 am 
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doc525 wrote:
I can judge up to the 7th (of jan), and I most likely will judge the next weekwnd, or I might write up my judging and type it the night before. BUT I can keep my comittment.

oh, yes, what are the judging criteria for the Ships?

Judging doen't start until after the 12th of January. Judging shouldn't start before then. The criteria are in the very first post of the thread.

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 Post subject:
PostPosted: Wed Dec 19, 2007 3:10 am 
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Oh... silly me. Pardon my idiocy. I just might... No.


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PostPosted: Wed Dec 19, 2007 2:36 pm 
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Location: New Saris, Northern Aralonia
Submission: Royal Aralonian Naval Ship Norien Elson, MCH-09. Individual ship.

--

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File photograph: MCH-16 Norien Elson firing full broadside in weapons test

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File photograph: MCH-16 Norien Elson engaged in combat with ex-Collingwood MCH-11

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File photograph: MCH-16 simulator image engaging targets from multiple vectors

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File photograph: MCH-16 at unidentified shipyard with MCI-03 de Gaulle, unidentified P.265 battlecruiser, and captured Lavi armoured cruiser


Tactical Simulator Information - Project 528.4 MCH-09 Admiral Norien Elson

Admiral Norien Elson, MCH-09, Project 528
Length: 1694m
Beam: 502m
Height: 248m
Block Coefficient*: 0.428
(Block coefficient is the approximate volume of a box drawn around the ship that the ship would take up - this means that the ship takes up 42.8% of the volume of a 1694 x 502 x 248 meter box)
Mass: approximately 704 055 954 tonnes
Propulsion: 1 high-yield ion/plasma torch exhausts (20 megatonnes thrust), 4 high-yield ion/plasma torch exhausts (3580 kilotons thrust per), gravitics (5550 kilotons thrust forward, used for maneuvering)
Speed: 12 km/s metered for maneuvering purposes
Complement: 3650 officers and men

Armour:
2550cm main bulkheads, 4500cm main belt, 5500cm secondary belt, 6500cm citadel, 24 shield projectors

Equipment:
14x repair drone launcher

Armament:
5x 70GW lithium-ion beam cannon array
10x 5GW continuous-wave lithium-ion beam cannon
4x 20GW continuous-wave lthium-ion beam cannon
4x Hydra Mk.4A Orbital Defence System point defence beam
40x 500MW particle cannon
18x 550mm railcannon
20x 20-tube nuclear warhead launcher, unguided

Building on the previous Nelson design, the Elson emphasised armour over any other concern, possessing over 6 meters worth of belt thickness, made out of alternating layers of concrete/reinforced steel, basic steel, titanium alloys, and even diamond weave plating in some sections of hull. The internal structure also changed, guarding against heavy weaknesses in the hull structure by providing a much stronger central keel to the ship to prevent catastrophic failures of hull.

Weapons were increased in amount and also lowered in diversity, to allow much more streamlined replenishment. The addition of a new common weapon system on Aralonian vessels, the nuclear warhead launcher, allowed bombardment capability of the Elson-class to be literally several times greater than that on the previous Hood- and Nelson-class vessels. Consequently, to defend against itself, the Elson used the Hydra Mk.4A Orbital Defence Laser-based system, firing eight point defence beams per second at a range of 1300 kilometers (650 range in game).

All other systems are essentially uprated or streamlined versions of those previously appearing on the Pr.493 Nelson.

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<+AirHippo> Funnily enough, folks who abide by the law and try to make something of their lives don't appreciate the rich kids of rich parents getting away with murder and skimming through life.

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YOU WANT PENISBRICK? I'LL SHOW YOU PENISBRICK


Last edited by Aralonia on Sun Jan 13, 2008 5:17 pm, edited 2 times in total.

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 Post subject:
PostPosted: Wed Dec 19, 2007 4:14 pm 
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Location: New Saris, Northern Aralonia
Second post for the sake of clarity

Royal Aralonian Navy, various ships

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From left to right: Elson-class Fleet Monitor (Supercapital), Bismarck-class Assault Monitor (Capital), County-class Line Cruiser, Town-class Scout/Light Cruiser, Battle-class Assault Destroyer

http://www.wyrdysm.com/battleshipsforev ... n_Navy.rar

Information:
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=673
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=923

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DPUO wrote:
<+AirHippo> Funnily enough, folks who abide by the law and try to make something of their lives don't appreciate the rich kids of rich parents getting away with murder and skimming through life.

Image
YOU WANT PENISBRICK? I'LL SHOW YOU PENISBRICK


Last edited by Aralonia on Wed Jan 30, 2008 6:48 pm, edited 3 times in total.

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 Post subject:
PostPosted: Wed Dec 19, 2007 8:55 pm 
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Joined: Wed Dec 19, 2007 8:48 pm
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Location: Folkestone, UK
Hey GenericSS, how did u make that super powerful gun on that ship.....i only just started making ships and am not sure how to do it.


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 Post subject:
PostPosted: Wed Dec 19, 2007 11:27 pm 
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ShadowChris wrote:
Hey GenericSS, how did u make that super powerful gun on that ship.....i only just started making ships and am not sure how to do it.

This isn't the place to be asking questions like that. If you want information regarding that, then post in an appropriate thread. Or better yet, read the goddamn forums, where most of this stuff is fairly well explained. Although if you need it explained to you in the first place... eh.

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 Post subject:
PostPosted: Wed Dec 19, 2007 11:30 pm 
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Sorry....I didn't see anything about it.


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 Post subject:
PostPosted: Mon Dec 24, 2007 1:28 pm 
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Uploaded Victory Star Destroyer schematics.

Download Victory Star Destroyer


Also entering Geisberg Fortress as single ship.

Download Geisberg Fortress

Geisberg Existing Short Ranged Jump
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Refer to the Story of Geisberg and New Eden


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 Post subject:
PostPosted: Mon Dec 24, 2007 5:10 pm 
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K I'm entering _MY_ Broadsword, and yes, I know there's already a 'Broadsword' entered. That's exactly why I'm entering this one! :mrgreen:

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 Post subject:
PostPosted: Tue Dec 25, 2007 5:31 pm 
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Heh... Danny, with those hilt to blade ratios, you might be better off calling it Dagger.

Maybe Big Knife. I mean, it is really big.


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 Post subject:
PostPosted: Fri Dec 28, 2007 4:43 pm 
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Can I still submit something? i have a new ship, I just need to color it and stuff.

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