
The A-13 gunship is fairly simple, small, and wields only two vulcan cannons. Not much of a threat on its own, but in groups the flanking AI can use its high mobility to devastating effect.

The FFG Negotiator is a small frigate, barely larger than the gunship. It's not as fast, but its eight heavy autocannons pack a serious punch for its size. Its low speed and weak armor make it a poor choice to deploy alone, but when used in tandem with the A-13 it provides a significant source of supporting fire as well as point defenses.

The FDD Fletcher provides long range fire support with eight heavy missile launchers protected by shutters on the side. The missiles' poor tracking capacity and their deflected launch angle cause the Fletcher to have trouble in close quarters, though with eight autocannons placed at various points on the ship it won't be completely defenseless. It also boasts four CIWS guns, allowing it to project considerable anti-missile capability for the fleet. The Fletcher is built on the chassis of an older design, the FDD Patton II, which will also be uploaded once it's cleaned up and improvements made while building the Fletcher are retrofitted onto it.
These three ships were made following the Metagame 2 guidelines and should be balanced to MG2 rules as of v3.16. I'd appreciate advice, and let me know if anything is broken, especially if any sprites have incorrect path names assigned. The Fletcher was made with Verm_SWStock and TSA_Uraki_SW, the A-13 and Negotiator were made with Dst-sw. In addition, the Fletcher and Negotiator both use weapon sprites from HorseMonster_Detailed_Weapons.