Retsof's Ships
Moderators: th15, Moderators
Retsof's Ships
So, I've lurked for a bit, and I think I have something that is fiarly flame resistant, but I guess I'll find out. These are fairly small and simple. They are not balanced to the default ships, but they are balanced for thier own continuity. I have not put too much thought into a backstory yet, aside from blatantly stealing from freespace 2. These ships do include some custom weapon sprites (one or two are simply SWized default weapons). Also used Kaelis' SW sprites and one of HorseMoster's cannons. Things I would like advice on: Coloring, I made these shades of grey because I couldn't think of anything else that would look half decent. Also Doodads, I have not put any on because I am bad at good doodad placement.
Oh, and my sprites are not in the proper naming format, I will correct this if I make a Custom Content thread for them.
EDIT: Updated 9-19-2010
Oh, and my sprites are not in the proper naming format, I will correct this if I make a Custom Content thread for them.
EDIT: Updated 9-19-2010
- Attachments
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- Mercury class frigate. Workhorse of the fleet. Has two machineguns and and a high velocity missile launcher.
- Mercury.png (3.86 KiB) Viewed 6666 times
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- Phobos class frigate. Brings a trio of enhanced range missiles to the feild.
- Phobos.png (3.12 KiB) Viewed 6666 times
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- Deimos class frigate. Armed with a single light artillery cannon. (light only in relation to it's bigger brothers)
- Deimos.png (3.19 KiB) Viewed 6666 times
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- Seth class frigate. Primary ship of the (insert alien race here) fleet. Has two dual machineguns and a five-per-volley missile launcher.
- Seth.png (3.58 KiB) Viewed 6666 times
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- Qeb class drone. Cheap and expendable, brings a short range missile system to the feild.
- Qeb.png (1.17 KiB) Viewed 6666 times
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- Thoth class frigate. Launches a packet of 20 missiles from long range.
- Thoth.png (5.58 KiB) Viewed 6666 times
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- RetShips.zip
- Zip file of ships and sprites.
- (15.41 KiB) Downloaded 347 times
Last edited by Retsof on Mon Sep 20, 2010 12:44 am, edited 1 time in total.
Re: Retsof's Ships
The first three are fairly good, the shape flows and it's nice to look at.
The last three aren't appealing the two big, flat sections throw it off. Try covering it up with smaller sections to add more detail.
But yeah, the nice, shiny steel looks very flame resistant.
Also, kudos to creating a new balance system. That's often time consuming to do.
The last three aren't appealing the two big, flat sections throw it off. Try covering it up with smaller sections to add more detail.
But yeah, the nice, shiny steel looks very flame resistant.
Also, kudos to creating a new balance system. That's often time consuming to do.
Re: Retsof's Ships
ThanksThe first three are fairly good, the shape flows and it's nice to look at.
These are fairly small ships, so I don't want to use too many sections, but I'll see if I can slip some more detail in there. I want to keep them rather blocky in shape though.The last three aren't appealing the two big, flat sections throw it off. Try covering it up with smaller sections to add more detail.
Thanks, it takes a lot of tinkering to get it right. I used ally ships with the AI fleet controller during testing. Then you just watch and see what happens, change a number here or there, maybe move a section, and repeat. Incidentaly the blocky "terran" ships will usually win in an even fight, but not by much, so the alieans (guh, need a name) will need a small numerical advantage to win.kudos to creating a new balance system. That's often time consuming to do.
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- Captain
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Re: Retsof's Ships
Welcome to the community! Your ships are a bit too simple for me to make any judgement from, but its good to have newbies who've lurk a bit and have checked out what others have done. My advice for colouring is to use colours with low saturation (below 50%) and read up on some colour theory (e.g. http://www.colormatters.com/colortheory.html), which can be easily found on the search engine of your choice. 

Metagame 2.0 calculator: [url]http://bsf_meta2_calculator.byethost17.com/index.php[/url]
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Re: Retsof's Ships
Replaced the flat sprite, better?
EDIT: Forgot to add the image.
Thank you, I plan on making at least two more size levels, but figured I had enough done for now to post and get feedback. I may check out that color theory thing, it's just finding out where to put the color that has me stumped.Your ships are a bit too simple for me to make any judgement from, but its good to have newbies who've lurk a bit and have checked out what others have done.
EDIT: Forgot to add the image.
- Anna
- The artist formerly known as SilverWingedSeraph
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Re: Retsof's Ships
Pro-tip: Press "Home" before taking your screenshot. That will take the screenshot at the default zoom level, and means we can see your ships without them being big blurred messes. You can also change the background. Changing the background to an ordinary flat black .bmp file makes seeing your ships a lot easier.
The ships themselves seem decent enough for a beginner.
The ships themselves seem decent enough for a beginner.
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Re: Retsof's Ships
Updated first page.
Re: Retsof's Ships
i actually preferred the terran ships when they had the "flat" sprite, it looked clean, wheras now they just look messy. there's nothing really wrong with small ships as they are good to play with in game, they just don't have as much scope aesthetically as larger vessels
There is no OP, there is only more boosters...
Re: Retsof's Ships
Is this meant to be an entire ship? If so, the square-ish shape isn't very appealing.
It looks to me like a ship sitting in a dock that's attacked to nothing. If that's the case, then this looks pretty good, assuming you actually make the dock look finished.
It looks to me like a ship sitting in a dock that's attacked to nothing. If that's the case, then this looks pretty good, assuming you actually make the dock look finished.
Re: Retsof's Ships
It is supposed to be a dock in the process of constructing a Mercury. The dock was a rather quick build, I guess I should have put a little more time into it... *yawn* but not tonight.
- Son Tzu
- Lieutenant Commander
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Re: Retsof's Ships
Quite like the Seth & Thoth, nice shape. Guess it's personal taste when it comes to how much detail you put on. Sometimes more is too much, and if I'm building ships to use them in sandbox or encounter maker I prefer to keep the sprite count as low as possible in order to have LARGE scale battles without massive slowdown.
Don't worry chaps, they couldn't hit an elephant at this dist
Some people spread happiness wherever they go, others whenever they go
nuqDaq yuch Dapol?
Some people spread happiness wherever they go, others whenever they go
nuqDaq yuch Dapol?
Re: Retsof's Ships
Well, I think I am going to redo my terran ships from the ground up, just to let you know. By the way, is there any way to change the ratio of forward to sideways/backward movement? It annoys me that I can place these nice big thrusters on a ship but it still goes nearly as fast backwards or sideways.
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- Lieutenant
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Re: Retsof's Ships
No, there's no way to change that ratio. Sometimes I wish there was.
Mildly sane.
Re: Retsof's Ships
although STARSTRUCK did a used triggers to give the impression that the ship was accelerating in his Viking ships check it out to see if its what your after, of course your relatively new so I don't know what your trigger experience is like.
On the whole though a decent start, you show some skill so hopefully with a bit of practice you will be churning out awesome ships in no time
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On the whole though a decent start, you show some skill so hopefully with a bit of practice you will be churning out awesome ships in no time


"I put no stock in religion. By the word religion I have seen the lunacy of fanatics of every denomination be called the will of god. I have seen too much religion in the eyes of too many murderers. Holiness is in right action, and courage on behalf of those who cannot defend themselves, and goodness. " Kingdom of heaven.