TFN Antelope superdreadnought - Part of Task Force 75!!

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Aralonia
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Post by Aralonia »

Yeh're gonna need be'er armor and moar deflectods.
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Arcalane
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Post by Arcalane »

Exethalion wrote:There's an awful lot of pulse gun, blaster and missile fire coming at them.
Not to burst your bubble but pulse guns are absolutely pathetic in terms of damage compared to range for the most part, and beams/rails outrange them considerably. Blasters and missiles are the only weapons of note in that list and even then they're easily outranged by railguns save for missiles.
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Post by Exethalion »

The pulse guns are there to overwhelm the smaller ships, namely frigates and such. Blasters, yes, cause some damage, but It's the missiles I tried to put emphasis there. All of the missile tubes have a range of 1000 or so, but perhaps I will need to increase this to compensate for the increasing amount of massively powerful beamers on other superships, of which I have none.

But that means upsetting balance when it comes to fighting smaller ships... so I'm stuck.
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Post by Arcalane »

Exethalion wrote:All of the missile tubes have a range of 1000 or so
Which is the default range of missile launchers anyway, if one were to take a gander at the W&M Guide. :)
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Post by Lizzie »

Has she fought ragnarok yet?
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Post by HighComedy »

Actually, beam weapons are also very effective against smaller ships because it's difficult for them to miss, while at ranges of 700 or so pulse guns and blasters generally can't rotate fast enough to lock onto small, maneuverable ships.
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Aralonia
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Post by Aralonia »

Beams also have additional power against smaller ships because there is no 'lead target' function in BF, allowing beams to just reach out and touch someone.

They also blow up tiny ships real nice-like.
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Post by Da_Higg »

Aralonia wrote:Yeh're gonna need be'er armor and moar deflectods.
Mmmmm. Beer armor....
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Post by Exethalion »

Arcalane wrote:
Exethalion wrote:All of the missile tubes have a range of 1000 or so
Which is the default range of missile launchers anyway, if one were to take a gander at the W&M Guide. :)
Crap, so it is. Well, 2000 range it is then!

By the way, is it possible to get missiles to fire out of the tubes and then curve towards the target, without the tubes themselves rotating towards the target?

And with the pulses, I was aiming that to compensate for slow rotation, the whole side of the ship would have a massive volley of them, with a small deviation, so any strafing ships should get caught in the fire. The same goes with the blasters. And cores should watch out for the rail guns.

No, I haven't fought the Ragnarok yet. I can if you want. But It'd be fairer if I put an ally vs an enemy, I think.
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Post by derekiv »

you ca change the shot deviation to 180. Makes the misslse go everywhich way the curve towards target. Really Cool efect when coupled with increased clipsize. :D
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Post by Lizzie »

Exethalion wrote:
No, I haven't fought the Ragnarok yet. I can if you want. But It'd be fairer if I put an ally vs an enemy, I think.
Do what you wish. But the Ragnarok is no longer the most powerful ship in my navy. :twisted:
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Post by Arcalane »

Exethalion wrote:By the way, is it possible to get missiles to fire out of the tubes and then curve towards the target, without the tubes themselves rotating towards the target?
Set the launcher's firing arc to something ridiculously small (1 or 5 - hold shift to adjust firing arc increments by 1 degree at a time) and the shot deviation to whatever you fancy - but remember, the shot deviation is +/-, not an entire arc. A shot deviation of 45 = total scatter of 90.

I demonstrated such a fixed-launch/curve-missile pretty much as soon as I heard about the capability with a modified Executor;

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Post by Exethalion »

Thanks derekiv and arcalane, I'll give it a whirl. I was aiming for an effect like the battlecruisers from HW2.

As for the ragnarok not being the 'flagship' if you will, well the Antelope certainly isn't mine either.

However, regardless of the fact that they haven't actually met, I think it is confirmed that the Antelope is no longer 'The next WCW killer', but instead part of this big fleet race.

So without further ado, welcome to the Task Force 75 thread!!!
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Aralonia
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Post by Aralonia »

Pah, what's with all this press about the Ragnarok? RAN Horatio Nelson's a similarly capable and similarly scary ship. With a giant two-page writeup.
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Post by HighComedy »

In that case, consider my entry into this naval race formal as well. The HC-Tech fleet is comparable opponent to all the other forces in this thread, I've found out.

No, I haven't tested anything against the Antelope yet, but 3 pre-refit Verduns managed to make a mess out of the Horatio Nelson. It got a taste of its own medicine from my ships' 1200 range modified pulsars. :)
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