Spaceship Design Rules v3.16
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Re: Spaceship Design Rules v0.23
Moksha-class Rapid Combat Destroyer
...no comment on this one. God-tier engine spammage.
Now in fruity Nadir colors. Yippee-kaah-yay.
EDIT: Updated w/ new artillery stats. Well, the blue one, at least.
Mod Edit: Multi-Gun Turrets are NOT official or legal yet. Download removed.
...no comment on this one. God-tier engine spammage.
Now in fruity Nadir colors. Yippee-kaah-yay.
EDIT: Updated w/ new artillery stats. Well, the blue one, at least.
Mod Edit: Multi-Gun Turrets are NOT official or legal yet. Download removed.
Last edited by STARSTRUCK on Sat May 29, 2010 10:28 pm, edited 1 time in total.
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Re: Spaceship Design Rules v0.23
Total Revamp! The Centurion is no longer a paperclad and packs some serious firepower!
EDIT: Updated the weapons stat to the latest ruleset.
Mod Edit: Multi-Gun Turrets are NOT official or legal yet. Download removed.
EDIT: Updated the weapons stat to the latest ruleset.
Mod Edit: Multi-Gun Turrets are NOT official or legal yet. Download removed.
Last edited by CheesyErwin on Fri May 28, 2010 10:51 pm, edited 1 time in total.
-CheesyErwin.
The one who makesthe best[Claim disputed] mechas with BSF currently. (And the creator of the Sabot Cannon of the BSFCE.)
Worlds At War Universe:
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The one who makes
Worlds At War Universe:
The Earth Coaltion
Mars People's Union
The Free City-states of Luna
- calvin1211
- Commodore
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Re: Spaceship Design Rules v0.23
Oops. Didn't realise that that was not Svn's. My bad.Arcalane wrote:Please remember to include custom sprites in your downloads, especially if you're using obscure files, like my animated version of Svn's autocannon
The tiny little ship from the previous page has been updated.
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- Calv MG2 drone.shp
- Now weaker!
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Last edited by calvin1211 on Sat May 29, 2010 9:05 pm, edited 1 time in total.
- Anna
- The artist formerly known as SilverWingedSeraph
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Re: Spaceship Design Rules v0.23
Weapon stats and mass pricing have been modified. See the first page. Artillery have been nerfed, Heavy Missile Arrays have been buffed and had their mass cost corrected, etc. Please be certain to keep up to date on the current statistics. Thank you, have a nice day.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
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Gay cute girl and fucking proud of it.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Re: Spaceship Design Rules v0.23
Oh derp sorry, didn't see that. I'll upload a fixed version when I get my PC with BSF on it to work again.
The walls have eyes: the shadows we throw are the shadows we try to throw off.
- HorseMonster
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Re: Spaceship Design Rules v0.23
I actually played around with artillery myself and yeah, it was way way way overpowered. Pretty extensive changes have been made to artillery weapons, please amend your ships as required.
- Anna
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Re: Spaceship Design Rules v0.23
Onager! That's all I've got for it, really. Just a name.
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- Onager.zip
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Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Re: Spaceship Design Rules v0.23
Would it be possible to get a couple of customizable fields for each area (or an 'advanced' version that simply has a bunch of empty fields that let you enter the name/mass/power/etc. vars), plus the option to modify existing values and apply an overall % modifier to things like power output?Water_and_Wind wrote:Added ECM modules to the [url=http://bsf_meta2_calculator.byethost17.com/index.php]calculator[/url].
Something to consider for the future, and I've been using this to streamline development of some Remnant/New Empire ships, which is hampered by the fact we're - and I imagine this will surprise some of our stupider followers - using technology not available to the rest of the players on game start.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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Re: Spaceship Design Rules v0.23
Added customizable fields to the calculator, and split modules into their own category. Hope it helps.
Also, could people refrain from registering? There's no benefits to it.
Also, could people refrain from registering? There's no benefits to it.
Metagame 2.0 calculator: [url]http://bsf_meta2_calculator.byethost17.com/index.php[/url]
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Re: Spaceship Design Rules v0.23
Then why is it thereWater_and_Wind wrote:Also, could people refrain from registering? There's no benefits to it.
Re: Spaceship Design Rules v0.23
It's probably some stupid mandatory thing because of the hosting site.Droid wrote:Then why is it thereWater_and_Wind wrote:Also, could people refrain from registering? There's no benefits to it.
W&W you forgot the 'wildcard' fields (ie, a couple of completely blank, unnamed weapon/engine/core/etc. bits) by the way.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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Re: Spaceship Design Rules v0.23
Its so I can login and add new weapons quickly without having to go directly into the database and type SQL statements, and could possibly be used for hiding certain equipment stats from other people.Droid wrote:Then why is it thereWater_and_Wind wrote:Also, could people refrain from registering? There's no benefits to it.
And I don't really see the benefit of wild card fields (use case please?), unless your ship uses every single module there is. Not that its hard to implement though.
Metagame 2.0 calculator: [url]http://bsf_meta2_calculator.byethost17.com/index.php[/url]
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Re: Spaceship Design Rules v0.23
Like I said, in certain cases we're using weapons that are not available to players... and obviously I can't reveal those stats to you either, since it's Top Secret NPC Stuff.Water_and_Wind wrote:Its so I can login and add new weapons quickly without having to go directly into the database and type SQL statements, and could possibly be used for hiding certain equipment stats from other people.Droid wrote:Then why is it thereWater_and_Wind wrote:Also, could people refrain from registering? There's no benefits to it.
And I don't really see the benefit of wild card fields (use case please?), unless your ship uses every single module there is. Not that its hard to implement though.
Having to remember that I'm using Heavy Vulcans to refer to, I don't know, Plasma Cannons, is just more mental paperwork that I want to avoid.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
- HorseMonster
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Re: Spaceship Design Rules v0.23
You don't have plasma cannons.
Re: Spaceship Design Rules v0.23
Well I'm not going to namedrop an actual piece of technology, duh.HorseMonster wrote:You don't have plasma cannons.
Gosh, HM.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ