Spaceship Design Rules v3.16
Re: Spaceship Design Rules v3.16
HorseMonster has made some adjustments to the specs/performance of missile systems, and has added a point defense weapon.
/l、
゙(゚、 。 7
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゙(゚、 。 7
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- HorseMonster
- Commander
- Posts: 236
- Joined: Fri Aug 28, 2009 9:24 am
Re: Spaceship Design Rules v3.16
Doubled the reload time on drone bays, enjoy that you dronespamming buttfuckers.
Re: Spaceship Design Rules v3.16
StarRunner-class Frigate
Size: 100
Mass: 10000/10000
Energy: 1850/1850
Section HP: 1350
Speed: 3.21
Acceleration: 0.09
Turning: 1.3
Power Core
1x Heavy
Propulsion
1x Standard
2x Light
Armament
4x High Energy Laser
2x CIWS Gun
"Though I charge through the valley of the shadow of death, I shall fear no evil, for I am driving a house-sized mass of "fuck you."
"HURRR?"
"HURRR?"
Re: Spaceship Design Rules v3.16
Civilian power cores should not be used to design military vessels. New restrictions added.
/l、
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じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
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-
- Captain
- Posts: 497
- Joined: Wed Sep 12, 2007 3:29 am
Re: Spaceship Design Rules v3.16
Really? Real life AWACs are just regular Boeing jetliners with a radar dome added. Well, whatever.
Metagame 2.0 calculator: [url]http://bsf_meta2_calculator.byethost17.com/index.php[/url]
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Re: Spaceship Design Rules v3.16
The equipment on a real life AWACS is not a sensor array capable of detecting enemy ships at a distance of multiple astronomical units despite the presence of interstellar weather conditions such as solar wind, planetary magnetic fields (and their associated radiation fields; see the Van Allen belts), local and remote terrain (entire planets, asteroids, etc.) and so on and so forth.Water_and_Wind wrote:Really? Real life AWACs are just regular Boeing jetliners with a radar dome added. Well, whatever.
I'm afraid that's not really a fair comparison.

Ed: Let me put it this way: We can have these restrictions, or I can be a dick and give military ships with civitech cores a 50/50 chance of having critical power failures before every battle, basically rendering them useless for the fight, or find plenty of other ways to screw you over for trying to do such things.
Their cores don't really put out enough power to properly support sensor systems and engine use anyway.
Case closed.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Re: Spaceship Design Rules v3.16
Slight CIWS adjustment:
+10 Reload
-2 Ammo
Vulcan Cannon shots cannot be targeted any more, but will be hit if an intercept does occur.
+10 Reload
-2 Ammo
Vulcan Cannon shots cannot be targeted any more, but will be hit if an intercept does occur.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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- Lieutenant, Junior Grade
- Posts: 15
- Joined: Thu Nov 25, 2010 4:25 pm
- Location: Central Coast, Australia
Re: Spaceship Design Rules v3.16
Currently Missile Launchers seem to be horrible weapons compared to HMAs in terms of cost effectiveness as seen by their DPS and Peak Damage Output:
Missile Launcher 650m 50e
DPS: 9.13
PDO: 70
Heavy Missile Array 980m 90e
DPS: 22.64
PDO: 240
As you can see you need three MLs to get the same damage as ONE HMA, and for the same mass you can get two HMAs. On top of this the ML competes with Artillery in power and weight, and even though the Arty has less range, it has nearly the same PDO (60) and four times the DPS! It really needs a boost in clip-size and reload to help it compete.
Missile Launcher 650m 50e
DPS: 9.13
PDO: 70
Heavy Missile Array 980m 90e
DPS: 22.64
PDO: 240
As you can see you need three MLs to get the same damage as ONE HMA, and for the same mass you can get two HMAs. On top of this the ML competes with Artillery in power and weight, and even though the Arty has less range, it has nearly the same PDO (60) and four times the DPS! It really needs a boost in clip-size and reload to help it compete.
Why limit yourself to being just human?