The Troubleshooting Thread
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- Fleet Admiral
- Posts: 2520
- Joined: Sun Jan 27, 2008 4:50 am
- Location: Antwerp, Belgium
You see, the amount of gut your ships have just depends from how brave your computer is.
You just have a very pansy computer. That's all.
You just have a very pansy computer. That's all.
Check out The Star Wreck project!
Check out the Epic Music Library

And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library

And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
*delurk for actual helpfulness*
Zone21: It sounds like you're just setting the AI range too high. The standard sandbox is only 1 or 2 thousand units(pixels) across. Try making a brand new ship, leaving the AI range alone, and seeing if the problem persists? If it does, a clean reinstall of the game seems in order.
*relurk*
Zone21: It sounds like you're just setting the AI range too high. The standard sandbox is only 1 or 2 thousand units(pixels) across. Try making a brand new ship, leaving the AI range alone, and seeing if the problem persists? If it does, a clean reinstall of the game seems in order.
*relurk*
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- Commander
- Posts: 139
- Joined: Thu Oct 23, 2008 4:17 am
I'm making a station using, among other things, the mega boom sprite that came with the modified shipmaker. I often use the new sprites and never have trouble getting them to load, but this is the first time I've used this particular one. I get the following error in game, regardless of sprite size, color, or parenting order:
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject813:
Error in code at line 25:
nSec(-115,-175,spr_MegaBoomAlpha,2.30,2.30,0,-1,-1,12632256)
at position 16: Unknown variable spr_MegaBoomAlpha
Please let me know if you can help
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject813:
Error in code at line 25:
nSec(-115,-175,spr_MegaBoomAlpha,2.30,2.30,0,-1,-1,12632256)
at position 16: Unknown variable spr_MegaBoomAlpha
Please let me know if you can help
I'm trying variations like you said but nothings working so far. Bullet driver mono also has a problem; If i stretch it more than a little it moves equivalently away from where its supposed to be. :evil: Its well accepted that nothing can be done to the actual shipmaker, but is there any reason that someone can't go back and fix the modified shipmaker?
Welcome to the concept of what GM calls the "origin" of a sprite. If one was to change the origin coordinates in SM, the origin coordinates in BSF would have to be changed as well. And that would screw with drivers in the game as well.jwa8402 wrote:I'm trying variations like you said but nothings working so far. Bullet driver mono also has a problem; If i stretch it more than a little it moves equivalently away from where its supposed to be. :evil: Its well accepted that nothing can be done to the actual shipmaker, but is there any reason that someone can't go back and fix the modified shipmaker?
This is simply unfixable. Sorry.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Thanks Arcalane, I appreciate the answer.
1)Once you click and nothing happens, does the game freeze or does the ship just not appear? When loading large ships, it can take up to several minutes to load if they have enough sections or you computer sucks enough.
2)Have you tried loading ships other than what you built? Like going into the custom ships folder and loading a Cronus or Leviathan?
3)What happens if you save and launch the ship straight from shipbuilder? At that point either the ship should load or you should get an error message.
4) Are you using the most current version, and or using the modified shipbuilder?
More info would be helpful.Lynx wrote:Its this simple. sanbox dosent work! I select a ship I want to use, my curser changes to the place ship curser, I click to create the ship... And nothing happens! please tell me whats wrong, because I can't use ships I've built now, exept when you select sanbox mode in the minigame raid.
Lynx557
1)Once you click and nothing happens, does the game freeze or does the ship just not appear? When loading large ships, it can take up to several minutes to load if they have enough sections or you computer sucks enough.
2)Have you tried loading ships other than what you built? Like going into the custom ships folder and loading a Cronus or Leviathan?
3)What happens if you save and launch the ship straight from shipbuilder? At that point either the ship should load or you should get an error message.
4) Are you using the most current version, and or using the modified shipbuilder?