Cynsye's Ships
Moderators: th15, Moderators
Cynsye's Ships
Found this game the other day and decided to have a go at making some ships.
First ship down, the Hammer class frigate: A long range bombardment craft which sacrifices armour and manoeuvrability to mount a massively oversized power core, allowing its pulsed laser to reach out to unprecedented ranges and still be capable of destroying most similar sized craft. This Hammer is largely defenceless towards nearby smaller or flanking craft however, as it has little beyond a single missile launcher and a pair of flak guns to defend itself with. Ideally the Hammer would be grouped along side a destroyer or two, or in a fire support role for larger craft.
Original
Original in-game
Edited Ver.
Aries Class destroyer: A multi-purpose craft used in a variety of roles. It is usually seen acting as a scout craft, as its long range multi-spectral sensor suite mounted in the prow is ideal for monitoring enemy movements, whilst still being fully capable of defending itself should the need arise. It is also seen in a support role for the Hammer class frigate, as when the Hammer is linked with the Aries' sensor grids its accuracy increases at long range, and also acts as a defence against flanking craft. Its primary means of attack are six repeating artillery cannons mounted on each side, with a scatter missile launcher to augment this. The sides of this craft are heavily armoured, however its guns are vulnerable to fire.
First ship down, the Hammer class frigate: A long range bombardment craft which sacrifices armour and manoeuvrability to mount a massively oversized power core, allowing its pulsed laser to reach out to unprecedented ranges and still be capable of destroying most similar sized craft. This Hammer is largely defenceless towards nearby smaller or flanking craft however, as it has little beyond a single missile launcher and a pair of flak guns to defend itself with. Ideally the Hammer would be grouped along side a destroyer or two, or in a fire support role for larger craft.
Original
Original in-game
Edited Ver.
Aries Class destroyer: A multi-purpose craft used in a variety of roles. It is usually seen acting as a scout craft, as its long range multi-spectral sensor suite mounted in the prow is ideal for monitoring enemy movements, whilst still being fully capable of defending itself should the need arise. It is also seen in a support role for the Hammer class frigate, as when the Hammer is linked with the Aries' sensor grids its accuracy increases at long range, and also acts as a defence against flanking craft. Its primary means of attack are six repeating artillery cannons mounted on each side, with a scatter missile launcher to augment this. The sides of this craft are heavily armoured, however its guns are vulnerable to fire.
Last edited by Cynsye on Wed Feb 17, 2010 8:26 am, edited 4 times in total.
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- Captain
- Posts: 497
- Joined: Wed Sep 12, 2007 3:29 am
Hey, not bad for starters at all. A bit generic, yet well executed for the most part. Welcome to the forums.
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Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
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Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
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- Captain
- Posts: 355
- Joined: Sat Nov 28, 2009 8:57 am
- Location: Thin air
*looks up and agrees with everyone
Yeah, the back end of the ship lacks detail when compared to the rest of the ship. Personally I say keep those side sections, but they also need a bit more detail. Put some doodads on them or something.
Apart from that, your section choices are good, placement is good, colouing is nice. Good start.
Yeah, the back end of the ship lacks detail when compared to the rest of the ship. Personally I say keep those side sections, but they also need a bit more detail. Put some doodads on them or something.
Apart from that, your section choices are good, placement is good, colouing is nice. Good start.
- LactoseTolerant
- Captain
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- Joined: Mon Oct 05, 2009 10:00 am
- Contact:
Aye aye, Capt'n.Chiiro wrote:Wow, it's always nice to see some new faces that know what they're doing.
I like it alot, my only complaint is the back part looks a bit bland and boxy compared to the front.
Very good ship for a new builder, I see that you've done a good amount of lurking. Only problem I have for it is that the tail ends too abruptly. The core glow is well done, and not a hunk of high-saturation aegis. Wee bit thin like a toothpick, but there's alot of potential in this.
Keep on building, and welcome to Wyrd! I hope the HOS hasn't scared you off .
Rounded off the rear similarly to the front, plus I removed the upper strut from the rear so you can actually see the engine now .
I went for the thin look as it is essentially a gun with an engine strapped to the end, and it does give it a sense of fragility. I think I will have to make its escort destroyer now.
I went for the thin look as it is essentially a gun with an engine strapped to the end, and it does give it a sense of fragility. I think I will have to make its escort destroyer now.
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- Lieutenant, Junior Grade
- Posts: 19
- Joined: Thu Feb 11, 2010 5:21 pm
- Location: Croatia
The section usage in the front is great, and the overall shape is pleasing to the eye and pretty original. The cannons along the sides seem very linear though, lined up in neat rows when the sides are curved,
Fly me to the moon, so I can play among the stars~
Let me see what spring is like on Jupiter and Mars~
Let me see what spring is like on Jupiter and Mars~
Yeah, not too pleased with the guns. They are stepped inwards so that just the tip protrudes but doesn't show too well.. but the sprites went a bit wonky when i tried to make them angled so they point outwards. I'll see what i can come up with.Chiiro wrote:The section usage in the front is great, and the overall shape is pleasing to the eye and pretty original. The cannons along the sides seem very linear though, lined up in neat rows when the sides are curved,
Cheers.
EDIT: These sprites don't bug.. makes the guns stick out a bit more but thats fine.
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- Captain
- Posts: 355
- Joined: Sat Nov 28, 2009 8:57 am
- Location: Thin air
I agree. There's simply too much stuff in the middle to look at, when you compare it to the rest of the ship. It is also a bit fat, you should lengthen the ship a bit more. And this is a bit trivial, but why is there a gap in between the two thrusters? It's a bit weird in my opinion25000st wrote:The section usage near the back center is cluttered. The ship seems to suddenly get a bit too "fat" as you get near the back. I however love the front of this ship.