Battlespace conversion project

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

Da_Higg
Captain
Captain
Posts: 465
Joined: Fri Aug 24, 2007 11:49 pm
Location: Beyond the comprehensions of space and time

Post by Da_Higg »

[Checks pic]

It looks like you shot though the planets atmosphere :!:
Look Up
upon reading this:
50% of people will have scrolled up
25% will have looked at their ceiling
The last 25% can now feel smug because everyone else has taken orders from a little sig box.
Himura.Kenshin
Rear Admiral
Rear Admiral
Posts: 887
Joined: Fri Sep 28, 2007 11:35 pm
Location: Below My Postcount

Post by Himura.Kenshin »

That's a lotta beamers... try upping the damage and speed as a custom weapon and reducing the amount of em =O.
Warcraft III (U.S. East) -~-~- [( Aequinox / DACI-Equinox / Equinox]4[Lyfe )]
XBox 360 LIVE (Mostly CoD:WaW) -~-~- [( EquinoxXenom )]

[quote="Wyrdysm Games"][i]Stop quoting the line above in your sigs![/i][/quote]
Satanic Mechanic
Lieutenant Commander
Lieutenant Commander
Posts: 64
Joined: Wed Nov 21, 2007 11:52 am

Post by Satanic Mechanic »

They're already custom weapons, it's modelled on the battletech/battlespace rule set, the damage is impressive, the rate of fire not so, but damn it looks cool when she gets off a full broadside :D
If you make it idiot proof, they'll just build a better idiot.
Satanic Mechanic
Lieutenant Commander
Lieutenant Commander
Posts: 64
Joined: Wed Nov 21, 2007 11:52 am

Post by Satanic Mechanic »

The McKenna is ready for production

And probably demolition :P

Image

Looks ugly in the shipmaker, but looks brutish and forboding in game (Yeah, ok, that kinda means ugly as well) :P

The armour works like I hoped it would and the weapons layout gives the ship some real character in combat. If you're fighting against it and looking for the easy kill, I suggest manouvering to the rear, the armour is weakest and firepower lightest back there, and once through the engines you can chew up her spinal section all the way to the reactor, leaving the front section completely unscathed for an impressive detonation at the end. Of course, to get there, you have to make a run past 24 Heavy NPPC's, but life is a challenge yeah? :)
If you make it idiot proof, they'll just build a better idiot.
Himura.Kenshin
Rear Admiral
Rear Admiral
Posts: 887
Joined: Fri Sep 28, 2007 11:35 pm
Location: Below My Postcount

Post by Himura.Kenshin »

I'd suggest taking out the Thrusters and then going through the front =O
Warcraft III (U.S. East) -~-~- [( Aequinox / DACI-Equinox / Equinox]4[Lyfe )]
XBox 360 LIVE (Mostly CoD:WaW) -~-~- [( EquinoxXenom )]

[quote="Wyrdysm Games"][i]Stop quoting the line above in your sigs![/i][/quote]
Satanic Mechanic
Lieutenant Commander
Lieutenant Commander
Posts: 64
Joined: Wed Nov 21, 2007 11:52 am

Post by Satanic Mechanic »

So, been rationalizing, and making a more concrete and uniform weapon set, will probably be totally revising the weapons on the Mckenna, also have the Texas class battleship in the works, and playing around with the way fighters and PD work (basically trying to get PD to simulate half of the fighters flying a defensive perimeter). May be consolodating some of the more numerous weapon systems, though I'm worried about the effect that will have on offensive longevity, is it just me or does the custom hp for weapon turrets not work?
If you make it idiot proof, they'll just build a better idiot.
Satanic Mechanic
Lieutenant Commander
Lieutenant Commander
Posts: 64
Joined: Wed Nov 21, 2007 11:52 am

Post by Satanic Mechanic »

Image

Texas class Battleship

The 1,560,000 ton Texas features a heavy weapons payload similar to the McKenna, but focusing on Lasers (scatter beams) rather than Particle Cannons (beamers). Whilst not being able to match the salvo of a McKenna, the lower heat generated by these weapons ensures a much greater rate of fire.

Heavily armoured and carrying a complement of 40 aerospace fighters, the Texas class is able to escort its payload of 6 dropships into all but the heaviest of engagements.

I've recalculated most of the weapon stats for this one, thanks to more thorough testing of actual damage outputs my energy weapons have taken a serious nerf, although the fighters are now much more dangerous, I've set it up to launch 20 fighters with a long endurance and decent damage output, some extra point defence represents the remaining 20 flying a perimeter around the ship.

Also bitten the bullet and amalgamated several weapon systems into single turrets, increasing either rate of fire (the missiles) or damage output (the energy weapons) (haven't decided which path to take yet for the autocannons).

Next on my to do list is to redo the McKenna to bring her into line with the conventions being used for the Texas, while I like the visual effect of an individual turret for each weapon when they fire, overall things are much cleaner massing weapons together. Also, holy crap lizzies ships are hard, one of her destroyers can lay waste to the Tex with only minimal damage to the bow. :o
If you make it idiot proof, they'll just build a better idiot.
Satanic Mechanic
Lieutenant Commander
Lieutenant Commander
Posts: 64
Joined: Wed Nov 21, 2007 11:52 am

Post by Satanic Mechanic »

Just a status report in case you cared, and even if you didn't :P

Been playing around some more with the balance on both the Texas and McKenna, and also completed a Titan class fighter carrier for fleet engagements (The Texas and the McKenna are combat jumpships, their primary job is to deliver dropships to a system and then escort them to where ever they need to go, as opposed to your standard jumpship which will surrender sooner than risk somone shooting at them :) )

Be releasing the revised ships and the Titan soon, gotta say, they're much more fun playing around with against fleets not currently involved in the arms race :P

Just fought a battle with a Texas and a McKenna, 11 Titans (the McK carries 5, the Tex 6) versus 8 of Lizzies old low tech corvettes and 6 her frigates from the same era, looks awesome as the first wave of fighters streak towards their targets, got a heap of screenies, I'll sort through them later and see if I can't do up a nice after action report. Might even refight with some larger opponents in the mix first.
If you make it idiot proof, they'll just build a better idiot.
Satanic Mechanic
Lieutenant Commander
Lieutenant Commander
Posts: 64
Joined: Wed Nov 21, 2007 11:52 am

Post by Satanic Mechanic »

Updated Texas and Mckenna, Titan class Fighter Carrier

Report on final transmissions of Heavy Patrol Group Theta, operating coreward of the clan homeworlds as per the orders of Khan Marthe Pryde

Sir, what follows was recently transmitted by a ROM agent in deep cover on the clan homeworlds, we have since lost contact with the agent in question, as well another dozen agents in the last year alone. Whilst the differences in clan society make insertion of agents difficult, I feel that perhaps the clans "watch" is more effective than we had first assumed, steps should be taken to aquire more data in relation to this organisation, lest we continue to throw away lives needlessly.

My Khan, as per your request, please find my analysis on the events immediately prior to the loss of Heavy Patrol Group Theta, caution should be taken with regards to who has access to this material, the information contained within would be a serious set back to the Crusader cause, we need to discover who this is that we are dealing with before we present the data to the grand council, lest the Wardens force us into a hasty knee jerk reaction, especially when our preparations for the end of the cursed truce of Tukkayid draw so near to completion

It appears that 11 days into the patrol, Star Admiral Nikolev Rostov made the jump from monitoring station 273 on the last leg of his deep coreward patrol. Upon arriving at system alpha-xi-7, preparations for the deployment of the jumpsails had begun when long range sensors picked up an unidentified force of 11 warship sized vessels on an approach vector.

Ordering his force to battlestations, the Star Admiral appears to have issued the formal batchall, seeking to claim the star system in the name of Clan Jade Falcon and salvage the unknown vessels as isorla. It appears that arrogance has been his downfall.

With no response to the batchall, the Star Admiral declared the vessels dezgra and proceeded to engage, forming the attendant dropships into a screen and launching the fighter stars to an immediate assault upon the unidentified vessels.

Image

Continuing to close the range, it appears the fighters managed to cripple two of the lighter vessels, However, what appears to be some form of heavy autocannon also inflicted significant damage upon several of the screening dropships.

Image

It appears the one of the enemy vessels was destroyed shortly after the loss of the Titan Class
Emerald Nest

Image

The enemy vessels continued to exchange fire with the Mckenna Class
Razor Talon and Texas Class Hazen's Fury, a further Titan Class vessel, the Falcons Roost was caught in the expanding cloud of debris left by a destroyed enemy.

Image

With armour and manouverability superior to our own, the attacking ships practically ignored the supporting dropships, and with heavy breaches to her starboard armour, the
Razor Talon was unable to manouver the damaged side out of the line of fire.

Image

The firepower these unknown vessels carry, is quite amazing for their size, with her internal structure exposed, the
Razor Talon is quickly reduced to a burning hulk, though to the credit of the brave warriors of her crew, records show that her remaining weapons batteries continued firing right until the moment of her inevitable destruction.

Image

Image

Now left without support, the
Hazen's Fury finds herself surrounded and overwhelmed, the loss of her transit drive occuring shortly by a fatal chain reaction. There are some further transmissions and futile acts of defiance from the surviving dropships, but at this point, the engagement is more or less over.

Image

Image

The sheer scope of this defeat is worrying indeed, what manner of beings are these to possess such powerful vessels that have escaped our notice for so long, however you choose to proceed in this matter my Khan, I advise extreme caution
If you make it idiot proof, they'll just build a better idiot.
Giles
Commander
Commander
Posts: 114
Joined: Tue Oct 23, 2007 6:27 pm

Post by Giles »

Hahaha that's awesome. =P
Lizzie
Admiral
Admiral
Posts: 1685
Joined: Wed Nov 07, 2007 2:03 pm
Contact:

Post by Lizzie »

LOL! And by my un-refitted low tech ships no less.
Yes their quite the rocks an't they? Gotta love ablatives. :lol:
Satanic Mechanic
Lieutenant Commander
Lieutenant Commander
Posts: 64
Joined: Wed Nov 21, 2007 11:52 am

Post by Satanic Mechanic »

Hehe, it was quite amusing, though that being said, out of curiosity I ran the same task force again, except with only 3 of lizzies destroyers in the opfor.

We only managed to destroy about 3 ablative sections and a few weapons turrets... with 2 battleships, 11 dropships and 210 fighters (the ships actually carry 420 all up, but I added half of them to the flak turrets to similate fighters flying CAP) :o
If you make it idiot proof, they'll just build a better idiot.
Lizzie
Admiral
Admiral
Posts: 1685
Joined: Wed Nov 07, 2007 2:03 pm
Contact:

Post by Lizzie »

if just my destroyers did that, god help those ships if they meet a Thor/Hammer of dawn Class Dreadnought.
Satanic Mechanic
Lieutenant Commander
Lieutenant Commander
Posts: 64
Joined: Wed Nov 21, 2007 11:52 am

Post by Satanic Mechanic »

Hehe, it's the 2000 HP on them that hurts the most, you get through the ablatives only to realise you still have sooooo far to go :P
If you make it idiot proof, they'll just build a better idiot.
Lizzie
Admiral
Admiral
Posts: 1685
Joined: Wed Nov 07, 2007 2:03 pm
Contact:

Post by Lizzie »

Satanic Mechanic wrote:Hehe, it's the 2000 HP on them that hurts the most, you get through the ablatives only to realise you still have sooooo far to go :P
Hammer of Dawn class Dreadnoughts have 4K Hp. :wink:
Locked