Krishach wrote:For thrusters: I tried that. You attach the thrusters to a lower piece, and then stack something on top them both, like the weapons, right? I can't seem to get that to work for me with the thrusters. No matter what the host piece for the thrusters Depth is, the thruster is always on top. Did I miss something? The ones I've done so far I've done setting Alpha to 0, so they are transparent.
The blaster pattern there is EXACTLY what I was looking for. I'll try to get that set up... I hope, anyway.
And for the beam: they're all to different sections, and your saying to have the "end result" layered beams parented to the same piece the visible one came from? I'm a little fuzzy on how to set up a trigger that keeps these from being just 2 separate weapons, rather than making it hit a specific source. You made EXACTLY what I was thinking (which would be the inner arms and head of the larger ship here) but I think I am a little fuzzy on how you did it. Not to be cliched, but I still have a lot to learn.
/*/*/**//*/* ok, having a problem::::::::::
my .sb4 file, including the 2 backup .sb4 file with a new name, are gone. The .shp files are still there, but the .sb4s are gone, so I can't open them. And it was JUST for the newest one I'm working on. WTF do I do besides start completely over?
Well, I don't have any idea as to what to do for your bug, but for hiding thrusters, or any module, you need to parent it to something lower than the section you want to hide it under, then hit 'W' on the module.
as for the beam parenting, I'll just upload the ship. ignore the link lines, I just set it up to salvo fire like the death star beam does.
http://www.wyrdysm.com/battleshipsforev ... bobeam.zip