It's working fine now. And it wasn't just your pictures, it was all of photobucket... and let me just say, those are some very awesome looking ships.Exethalion wrote:Sorry about that, don't know wwhat's wrong, I'm getting all the images fine. If you really wnat to see my ones, the file is in the data base - EX Ship Pack 1.
Custom Ships Archive #1
Moderators: th15, Moderators
- Anna
- The artist formerly known as SilverWingedSeraph
- Posts: 3447
- Joined: Wed Sep 26, 2007 8:51 pm
- Location: Elsewhere
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
-
- Vice Admiral
- Posts: 1033
- Joined: Tue Nov 13, 2007 6:36 pm
- Location: Stuttgart, DE
- Contact:
I see your point Da Higg, I'm a fan of bigass broadside volleys, not faffing around with little turrets, but I realise that in particular, the propraetors and inquisitors guns are way to frequent for their size. Those were the first two ships I made, and I wasn't too experienced (I'm still not - I downloaded BSF about a week ago! )
Seraph - Thanks much! I personally hated my Baroque and Inquisitor, but I thought of beauty vs practicality. In the space era ships should be built to kill other ships, not look dashing and beautiful (does an aircraft carrier look as nice as a Lambo?) That's what I thought anyway!
However I was very pleased with the Amaclyne and Tetrithydan. I was planning to do a proper Imperator, but looking at that one NoverCalis posted I am in a temporary state of awe, and suddenly feel very...very... small.
Seraph - Thanks much! I personally hated my Baroque and Inquisitor, but I thought of beauty vs practicality. In the space era ships should be built to kill other ships, not look dashing and beautiful (does an aircraft carrier look as nice as a Lambo?) That's what I thought anyway!
However I was very pleased with the Amaclyne and Tetrithydan. I was planning to do a proper Imperator, but looking at that one NoverCalis posted I am in a temporary state of awe, and suddenly feel very...very... small.
-
- Lieutenant Commander
- Posts: 56
- Joined: Tue Nov 13, 2007 1:30 pm
- Location: The Little Big Red Dot
I really like the look of these frigates. Functional and straightfoward, but elegant. Do you have cruisers built in the same style?CamCoTFCS wrote:Here are some multi-Purpose Frigates i made to play around with.
They seem pretty big compaired to the games ships for frigate class... and they are kind of powerful compaired to the premade ships. as i found from play testing them, auto balancing for the win! http://www.wyrdysm.com/phpBB2/viewtopic.php?t=526
Id like to nerf the range on the Drone frigates Point defence.
Edit: @Exethalion: >.< Don't need to feel that way! You are more than capable of making better ships! My ISD may look pretty, but ultimately it is just a big hunk of RAM-hogging pixels bolted together.. Not to mention its armament is completely IMBA.. Sure, blowing up entire enemy fleets with it make be fun, but only for so long. That is why I really respect people who can make ships which look good, AND play well. At most, my ISD is merely is merely a showcase for a different stlye of shipmaking, and not a terribly novel one at that. Don't let it overwhelm you!
To change one's life: Start immediately; do it flamboyantly; no exceptions.
-William James
-William James
-
- Vice Admiral
- Posts: 1033
- Joined: Tue Nov 13, 2007 6:36 pm
- Location: Stuttgart, DE
- Contact:
-
- Lieutenant Commander
- Posts: 83
- Joined: Fri Sep 14, 2007 7:27 am
-
- Lieutenant Commander
- Posts: 83
- Joined: Fri Sep 14, 2007 7:27 am
-
- Rear Admiral
- Posts: 775
- Joined: Tue Jun 05, 2007 1:27 pm
- Location: Everett, WA
- Contact:
-
- Lieutenant Commander
- Posts: 83
- Joined: Fri Sep 14, 2007 7:27 am
-
- Lieutenant Commander
- Posts: 83
- Joined: Fri Sep 14, 2007 7:27 am
-
- Vice Admiral
- Posts: 1033
- Joined: Tue Nov 13, 2007 6:36 pm
- Location: Stuttgart, DE
- Contact:
Introducing...
The latest warship to emerge from the Rothanan shipyards of the KDY corporation...
Serving on behalf of the Galactic Consortion...
The Quaestor class Star Dreadnought
Upon first view, the obvious advantage of this ship is the shielded flanks. The six generator pylons supply 6000GW of shielding for every kilometre of hull, allowing the dozens of blaster cannons, pulse turrets and particle guns to overwhelm enemies without danger of counter-attack.
Situated behind the protective barrier they create, the Aegis Cores are invulnerable to the majority of attack patterns enemies can throw at them.
Thick armour plating surrounds the central core, requiring exhausting volleys of firepower to even put the Quaestor under moderate threat.
The ship is mostly armed with pulse and blaster weaponry, in standard, gatling and special forms.
However, the huge emhasis on armanent and flank protection sacrifice stability and defence of the rear of the ship. Protected by a handful of point-defence particle guns, the propulsion systems and special modules are very vulnerable to fast attack ships, and the Quaestor's sluggish turning speed and velocity mean that smaller escort craft are essential for the dreadnought to operate effeciently.
A Quaestor overwhelms an Alien dreadnought with concentrated pulse and blaster volleys, near the Kuat system.
This ship is the 3rd in my Kuat Drive Yards series, and will be included in my next ship pack, so shaddup and wait!
The latest warship to emerge from the Rothanan shipyards of the KDY corporation...
Serving on behalf of the Galactic Consortion...
The Quaestor class Star Dreadnought
Upon first view, the obvious advantage of this ship is the shielded flanks. The six generator pylons supply 6000GW of shielding for every kilometre of hull, allowing the dozens of blaster cannons, pulse turrets and particle guns to overwhelm enemies without danger of counter-attack.
Situated behind the protective barrier they create, the Aegis Cores are invulnerable to the majority of attack patterns enemies can throw at them.
Thick armour plating surrounds the central core, requiring exhausting volleys of firepower to even put the Quaestor under moderate threat.
The ship is mostly armed with pulse and blaster weaponry, in standard, gatling and special forms.
However, the huge emhasis on armanent and flank protection sacrifice stability and defence of the rear of the ship. Protected by a handful of point-defence particle guns, the propulsion systems and special modules are very vulnerable to fast attack ships, and the Quaestor's sluggish turning speed and velocity mean that smaller escort craft are essential for the dreadnought to operate effeciently.
A Quaestor overwhelms an Alien dreadnought with concentrated pulse and blaster volleys, near the Kuat system.
This ship is the 3rd in my Kuat Drive Yards series, and will be included in my next ship pack, so shaddup and wait!
-
- Vice Admiral
- Posts: 1033
- Joined: Tue Nov 13, 2007 6:36 pm
- Location: Stuttgart, DE
- Contact:
"A fresh start for a classic gunslinger..." was the marketing slogan for KDY's latest design - A refurbished and vastly improved Inquisitor model, designated the Mark-II.
The ship - re-classified as battlecruiser to meet the growing number of ships filling the upper-end classes - features a completely redesigned hull, and altered weaponry allowing for maximum effeciency in broadside capital exchanges without compromising protection from smaller craft.
The Inquisitor-II class Star Battlecruiser
Basically, this is my correction for the hurrendous parenting of the original Inquisitor, and since there is no way to change a section's parent, I decided to start from scratch, since the hull looked like it had been chucked together randomly anyway.
I have gone with an emphasis on blasters and pulses like the Quaestor, and scaled down point-defence from flak to particle. No aegis are used (apart from a few for visual effect near the core), just standard deflectors, meaning the defence of the ship is still respectable.
It handles well in capital exchanges, and can quickly annhilate most frigates and destroyers, but suffers from innacurate volleys, and an exposed stern, so can succumb to fast-attacks.
An Inquisitor-II uses it's ability to engage broadside volleys on both flanks to full potential, keeping the larger enemy force at bay.
4th KDY ship, to be included in the next pack!
The ship - re-classified as battlecruiser to meet the growing number of ships filling the upper-end classes - features a completely redesigned hull, and altered weaponry allowing for maximum effeciency in broadside capital exchanges without compromising protection from smaller craft.
The Inquisitor-II class Star Battlecruiser
Basically, this is my correction for the hurrendous parenting of the original Inquisitor, and since there is no way to change a section's parent, I decided to start from scratch, since the hull looked like it had been chucked together randomly anyway.
I have gone with an emphasis on blasters and pulses like the Quaestor, and scaled down point-defence from flak to particle. No aegis are used (apart from a few for visual effect near the core), just standard deflectors, meaning the defence of the ship is still respectable.
It handles well in capital exchanges, and can quickly annhilate most frigates and destroyers, but suffers from innacurate volleys, and an exposed stern, so can succumb to fast-attacks.
An Inquisitor-II uses it's ability to engage broadside volleys on both flanks to full potential, keeping the larger enemy force at bay.
4th KDY ship, to be included in the next pack!
-
- Commander
- Posts: 124
- Joined: Wed Oct 24, 2007 2:21 pm