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PostPosted: Fri Jan 30, 2009 5:44 am 
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Location: Selangor, Malaysia
Anatolian Forneus-class Light Cruiser
Image
Armament
Unibascillus Preta Twin-Linked Heavy Thermal Pulse Cannon x2
Perseus Vesuvius Burster Pod x2
Bascillus Kyrie High Angle Thermal Beamer x6
Myobascillus Aegis Point Defense Array x2

Accessories
Advanced Ceramic Armor
Solar Infusion System
Fiber Optic Light Grid


An older class of Anatolian combat craft, the Forneus-class is a reliable midsized cruiser armed for general direct combat. It has a much sturdier superstructure than the Innis Mode, while still maintaining a fair amount of maneuverability and speed.
The ship's rear-mounted Burster Pods are notoriously powerful at mid-to-long ranges, though their ravenous projectiles have been known to fly around aimlessly when tackling enemies at closer ranges.

Anatolian Innis Mode-class Attack Frigate
Image Image
Armament
Bacillus Australis Heavy Lasgun x2
Bacillus Kyrie High-Angle Thermal Beamer x4
Hellebacillus Hyperion Light Lasgun x2

Accessories
Chitin-Based Ablative Armor
High-Output Specialized Irrigation System
Tandem Photosynthetic/Cold Fusion Reactor


A light Anatolian warship, best suited for scouting and flanking duties. Like most Anatolian vessels, the Innis Mode is composed of organic components grown on a reinforced mechanical superstructure. This particular vessel was constructed using cutting-edge lightweight materials, allowing it to reach practical velocities far superior to competing vessels of similar size.
Its mobility and agility are complemented by its relatively powerful weapons systems. The amplified lasguns allow it to challenge destroyer and cruiser-class vessels given the right conditions. Luckily enough for the other factions, its attack range is severely limited.

Terran Military Hestia-class Assault Destroyer (Corrupted)
Image Image Image
Armament
Corrupted Blaster x2
Corrupted Gatling Blaster x1
Corrupted Pulse Gun x1
Corrupted Particle Gun x1
Mycobacillus Phenom Heavy Flamer x1

Accessories
Fungus-Reinforced Substructure
Photosynthetic Generator
Amplified Weapon Servos


Archive cross-reference scans have identified the vessel as an archaic model of United Terran Military warship-- the ISd-17b Hestia-class Assault Destroyer. The vessel appears to have been corrupted by ravenous Anatolian fungi and is likely being operated by remote control from an Anatolian Assimilator-type vessel nearby.
The vessel's weapon systems have been significantly strenghtened by the fungal blooms. Scans also indicate that the ship's substructure is not as fragile as it looks. Proceed with caution.

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Last edited by EriErin on Sat Jan 31, 2009 4:29 pm, edited 2 times in total.

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PostPosted: Fri Jan 30, 2009 6:15 am 
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Looks lovely, you really succeeded in creating an "organic" look :)
Although nice-looking, the flamethrower weapons seem a little corny to me, but that's just a matter of taste I guess ^^


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PostPosted: Fri Jan 30, 2009 6:30 am 
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Great looks, kinda like something was growing on them and taking over ;]

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Red Star Navy senior designer

"True beauty lies in the eye of the viewer"
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"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"


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PostPosted: Fri Jan 30, 2009 6:31 am 
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Wow, I really like them. The Innis Mode has exactly the right feel for an techno-organic ship, and the Hestia-zombie is just classic. A flamethrower might indeed be a bit over the top for a Hestia, although the weapon itself looks GOOD.


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PostPosted: Fri Jan 30, 2009 7:43 am 
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Great example of what can be achieved with custom sprites. Looks like youve put alot work into it.


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PostPosted: Fri Jan 30, 2009 7:56 am 
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I wonder, how did you made the flamethrower..?

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Comrade Malahite
Red Star Navy senior designer

"True beauty lies in the eye of the viewer"
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"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"


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PostPosted: Fri Jan 30, 2009 9:10 pm 
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Location: If hell froze over it would look like this.
Feed me Seymor!

SWS Mod Edit: Okay, I've had enough of the worthless spam post. Here's your first warning. Collect all three to recieve a prize! (The prize is getting banned.)

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PostPosted: Fri Jan 30, 2009 9:25 pm 
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duestchland1 wrote:
Feed me Seymor!

They deleted your last defiling of this thread for a reason, you hatfucker.


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PostPosted: Sat Jan 31, 2009 4:32 pm 
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lolupdaet

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PostPosted: Sat Jan 31, 2009 7:49 pm 
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I love those hex doodads. Makes the ship come alive. You've nailed an awesome style here man, can't wait to fight these ships.


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PostPosted: Mon Feb 02, 2009 1:31 am 
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Whoa. That's just spectacular.

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PostPosted: Tue Feb 03, 2009 2:03 pm 
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It reminds me of Homeworld: Cataclysm, the Beast... Creepy

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PostPosted: Tue Feb 03, 2009 11:36 pm 
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Awesome!!


One nitpick: the hex-doodads on the back go underneath another piece.


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PostPosted: Tue Feb 03, 2009 11:58 pm 
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Nice. Much better than Deathshands' attempt in the old shipmaker.


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PostPosted: Wed Feb 04, 2009 1:23 am 
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Image

Once again, brilliant use of custom (and self-made, nonetheless) sections. Those plant/vine bits are exceptionally well made and fit perfectly. Glowing crystals are a very nice touch and add a lot flavor. And of course i love how crispy those ships are. Overall, stunning ships, please make more!

Thanks for taking time to make gifs, too.

They remind me of Prothean ruins on Ilos from Mass Effect.


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