Try looking at the game_errors.log file in your BSF folder. Errors are now written there instead of a popup, that's the only change to the way the game loads ships.
It would still screw up, you're just not being shown the error message now.
Sean 'th15' Chan
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ERROR in
action number 1
of Mouse Event for Left Released
for object GUI_SpawnAllied:
Data structure with index does not exist.
ERROR in
action number 1
of Mouse Event for Glob Left Released
for object ctr_Spawner:
Creating instance for non-existing object: 0
ERROR in
action number 1
of Create Event
for object GUI_HudText:
Error in code at line 133:
me.l_text = "# #" + l_descript
at position 38: Wrong type of arguments to +.
ERROR in
action number 1
of Draw Event
for object GUI_HudText:
Error in code at line 120:
draw_text_ext_transformed(xx,yy+hh,"HP: " + string(round(l_owner.l_hp))+l_descripttext,10,GUI_MinimapSize - 40,global.l_zoom ,global.l_zoom ,0)
at position 82: Wrong type of arguments to +.
ERROR in
action number 1
of Other Event: Game End
for object ctr_PartDrawer:
Data structure with index does not exist.
> Can't load custom ships; unable to click on a location to spawn the ship. (EDIT: Like DeathsHand said)
> Funky Flux like Arcalane posted.
> Sandbox idles at 30FPS, however, when accelerated time is activated it only goes up to ~75FPS, in 0.88 it went up to ~850FPS. I don't have any FPS problems on the main menu, though.
I was able to spawn ships in the new version's sandbox but I can only spawn player controlled ships. if I select allied or hostile the ship still spawns as player controlled
Himura.Kenshin said: What kind of pure, absolute [i]retard[/i] would run a bomb by Windows?
Over here in Sandbox Mode it's letting me click on the icons and select a ship, it's just that when I try to actually place the ship, nothing happens.
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similair problem... I can place anything that isnt custom... guess my new fleet will have to wait...
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