Bug Reports
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Bug Reports
Post any CE bugs here. Provide as much information as possible, please!
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゙(゚、 。 7
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゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
One small CE bug.
If one were to attach a weapon to the core, then the attached weapons will transfer over to other ship if loaded in the same SMCE window.
i.e. I make a ship with a Particle Rifle attached to it, then I open another ship. The Particle Rifle remains at the same coordinates while still remaining attached to the core of the newly loaded ship.
If one were to attach a weapon to the core, then the attached weapons will transfer over to other ship if loaded in the same SMCE window.
i.e. I make a ship with a Particle Rifle attached to it, then I open another ship. The Particle Rifle remains at the same coordinates while still remaining attached to the core of the newly loaded ship.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3979][color=BLACK][b]Assorted Randomness[/b][/color][/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2727][color=Red][b]The Tal'Vorah Fleet[/b][/color][/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2727][color=Red][b]The Tal'Vorah Fleet[/b][/color][/url]
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- Fleet Admiral
- Posts: 2520
- Joined: Sun Jan 27, 2008 4:50 am
- Location: Antwerp, Belgium
Using the arrows to move through shipmaker also move whatever piece you have selected. Zoom does this as well.
Check out The Star Wreck project!
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
The ship had a string-copied explosion doodad, sun doodads, and dooNoise section shields... not sure what else could be causing it .___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject672:
In script sec_set_mirror:
Error in code at line 1:
global.newsec[argument0].l_mirrored = global.newsec[argument1]
at position 1: Cannot assign to the variable
I can upload the .shp/.sb3 if needed.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2921][img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/AESig.png[/img][/url]
http://www.mediafire.com/?sharekey=60fa ... 4ad74afd1bKaelis wrote:That would help, yes.Venator wrote:I can upload the .shp/.sb3 if needed.
.shp and .sb4 included. Thanks.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2921][img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/AESig.png[/img][/url]
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- Vice Admiral
- Posts: 1344
- Joined: Sat Sep 22, 2007 2:28 pm
@ Venator:
I checked the sb4, and its the same errors that were plaguing Darkships 900 section ship that wouldnt load. So its fixed.
For a workaround, run SM, press ctrl+o, pick that sb4. Save as some txt. Open in wordpad/ms word/something else that doesn't give just one long line of text (so NOT in windows notepad), delete all lines with doo_set_mirror, mod_set_mirror, wep_set_mirror and sec_set_mirror in which any of the arguments is -4. Also, delete all lines with sec_set_mirror in which any of the arguments are 0. Save it, and open the saved txt with shift+o in shipmaker. This should do it. There may be some duplicates when mirroring, though.
For now, its best to save unmirrored sb4s, until the new release arrives.
@ Danny:
Yeah, i fixed that some time ago.
I checked the sb4, and its the same errors that were plaguing Darkships 900 section ship that wouldnt load. So its fixed.
For a workaround, run SM, press ctrl+o, pick that sb4. Save as some txt. Open in wordpad/ms word/something else that doesn't give just one long line of text (so NOT in windows notepad), delete all lines with doo_set_mirror, mod_set_mirror, wep_set_mirror and sec_set_mirror in which any of the arguments is -4. Also, delete all lines with sec_set_mirror in which any of the arguments are 0. Save it, and open the saved txt with shift+o in shipmaker. This should do it. There may be some duplicates when mirroring, though.
For now, its best to save unmirrored sb4s, until the new release arrives.
@ Danny:
Yeah, i fixed that some time ago.
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- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
Ya, that's what I meant. You have to recolour the weapons every time or they go back to white in game. It's really annoying.lightstriker wrote:that is true for me as well, so I doubt it's just you. As well, some of (not all) of the weapons I custom color seem to go back to white when I open the ship up in game.
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- Fleet Admiral
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