Make boss ships for The Metal Fox!

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

Deathguard
Commander
Commander
Posts: 139
Joined: Sat Oct 27, 2007 9:28 pm

Post by Deathguard »

http://www.wyrdysm.com/battleshipsforev ... heilds.shp

Thar you go.
Those sheilds arn't as exposed as they seem!
Cerebrus
Captain
Captain
Posts: 353
Joined: Thu Jul 26, 2007 7:43 am

Post by Cerebrus »

Back with a Vengeance: The Multi Core V2

Now with 95% less generic design!
Water_and_Wind
Captain
Captain
Posts: 497
Joined: Wed Sep 12, 2007 3:29 am

Post by Water_and_Wind »

What are the stats on those gatpulses?
etgfrogs
Ensign
Ensign
Posts: 1
Joined: Sun Nov 11, 2007 11:19 am

Post by etgfrogs »

http://www.wyrdysm.com/battleshipsforev ... g_Boat.sb2

the frogboat, probably could be called a miniboss, but still should provide an interesting challenge

oh, btw, i'm not sure how much health it should have had.
Anarki
BANNED
Posts: 657
Joined: Mon Aug 27, 2007 3:33 pm

Post by Anarki »

Most likely the GatPulses have normal damage, 0 shot deviation, and a cooldown similar to it's fire rate.

And I just had an awsome boss idea...
Bluhman
Commander
Commander
Posts: 147
Joined: Fri Aug 03, 2007 11:51 am

Post by Bluhman »

Here's a download for the Metal Fox. Within are the stats for the triple gat. pulses.

EDIT: Metal Fox VS Sinistar
Zone51
Lieutenant Commander
Lieutenant Commander
Posts: 94
Joined: Thu Nov 01, 2007 1:30 pm
Location: canada,quebec,montréal
Contact:

Post by Zone51 »

Bluhman you sould also put a download link for your vids music

the music from the first vid is soo good ,is there a download link of this music ?
HighComedy
Commander
Commander
Posts: 124
Joined: Wed Oct 24, 2007 2:21 pm

Post by HighComedy »

Hmm, strange. Bluhman, is your game Ver. 0.81c? The Sinistar's missile launchers should be flinging out 10 missiles at a time.
Bluhman
Commander
Commander
Posts: 147
Joined: Fri Aug 03, 2007 11:51 am

Post by Bluhman »

HighComedy wrote:Hmm, strange. Bluhman, is your game Ver. 0.81c? The Sinistar's missile launchers should be flinging out 10 missiles at a time.
I think the problem is that the Turrets can't keep up with the ship.
Boba Fettuccini
Rear Admiral
Rear Admiral
Posts: 775
Joined: Tue Jun 05, 2007 1:27 pm
Location: Everett, WA
Contact:

Post by Boba Fettuccini »

my ship was set to fire 10 at a time too, but it only did all ten a few times.
[center][url]www.boba-fettuccini.com[/url][/center]
HighComedy
Commander
Commander
Posts: 124
Joined: Wed Oct 24, 2007 2:21 pm

Post by HighComedy »

Bluhman wrote:
HighComedy wrote:Hmm, strange. Bluhman, is your game Ver. 0.81c? The Sinistar's missile launchers should be flinging out 10 missiles at a time.
I think the problem is that the Turrets can't keep up with the ship.
Ah, I see. This mistake will be rectified in the next boss. :wink:
Water_and_Wind
Captain
Captain
Posts: 497
Joined: Wed Sep 12, 2007 3:29 am

Post by Water_and_Wind »

Anarki, how are you supposed to survive the resulting explosion when you kill the Angel of Fire? :D

EDIT: Meh, killed it without dying this time. But its not going to make for a very fun video when you spend 10 mins trying to get shots into the core and like 1 min to do the preliminary work in order to reach the core.
Anarki
BANNED
Posts: 657
Joined: Mon Aug 27, 2007 3:33 pm

Post by Anarki »

Explosion? Didn't think about that.

I realized that my boss was too boring, so I am going to experiment, and try and make something very unique.
Zone51
Lieutenant Commander
Lieutenant Commander
Posts: 94
Joined: Thu Nov 01, 2007 1:30 pm
Location: canada,quebec,montréal
Contact:

Post by Zone51 »

Bluhman try my battleship the (Buster)

http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Anarki
BANNED
Posts: 657
Joined: Mon Aug 27, 2007 3:33 pm

Post by Anarki »

The Hybrid Project

Experiments with hybrids of Terran and Nanz technology were conducted on a secret space station, known as the Hybrid Project. Combining the sturdiness of Terran hulls, with powerful Alien weaponry and Aegis Generators, the Hybrid Project was born - virtually indestructible, with devastating amounts of weaponry.

It went rogue - everyone onboard the Hybrid Project died.

Now, the Hybrid Project is simply abandoned in space, destroying anything in sight.

It is up to YOU HAVE ACTIVATED MY TRAP CARD to destroy The Hybrid Project.

Good luck!

Image
Locked