Not to be negative, but what exactly would advanced be defined as? I was a huge fan of the Novelty Weapon Collection, and I assume some of those would count, including the Gosling Screen-Clearer, but what makes a weapon advanced?
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aceship wrote:I discovered some weapon 1-2 month ago(too busy to Play bsf)
*snip*
weapon|Pulsar|1|0|2000|300|-1|-1|5000|0|-1||65280|200|0|1|15|10|45|1|1
I Haven't Play This for 1-2 month because
I Am researching Biology to Make a Creature(Playing Spore)
There are some things wrong with this post:
1. The weapon isn't advanced.
2. You don't need to research biology to play spore.
Last edited by Magick on Sat Nov 01, 2008 5:38 am, edited 1 time in total.
I Haven't Play This for 1-2 month because
I Am researching Biology to Make a Creature(Playing Spore)
I figured this out a long time ago, its neat but not hard to do. Try layering it with something like a driver or one of the other rarely used things. it has potential but needs more work.
Last edited by Noctis on Sat Nov 01, 2008 5:16 am, edited 1 time in total.
Slayer0019 wrote:Not to be negative, but what exactly would advanced be defined as? I was a huge fan of the Novelty Weapon Collection, and I assume some of those would count, including the Gosling Screen-Clearer, but what makes a weapon advanced?
It's outlined in the opening sentences of this very thread, but I'll quote it since you seem to be a lazy ass;
I figured it was about time we made one of these. This is for advanced ways of customizing one's weapons, beyond string extraction, modification and reinjection. Things like how to properly add overlaid weapons, and which ones look good (and bad) as well as other useful combos and so on.
That's annoying. I always find myself wanting a projectile weapon whose projectiles are very fast for my Flyswatter anti-fighter ships, but won't be a Point Defense tank. The closest I've gotten was a souped up Flak gun, but particle guns are too reliable for defense.
Back to the drawing board.
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