Final tweaks and nerfing of the Myrmidon's Projectile Impedance Arrays are in progress. The ROF on the Projectile Defense Fields has been halved (down to 15, from 30) to compensate for removal of 6 of the Projectile Impedance Arrays. I found two Myrmidons had no chance of harming each other due to the heavy impeder arrays, except through use of beam weaponry and the railgun barrages. In most cases the Projectile Defense Fields did not even need to fire, as incoming projectiles were simply crushed by the Projectile Impedance Arrays.
Quad railgun reload speed increased 50% (was 120, now 180) and cooldown increased by 33% (was 20, now 30) to balance.
All Tricannon turrets have had their turn rates reduced to 0.9 to prevent random traversal of their firing arcs. The Myrmidon looks a lot nicer and more organized when at rest.
Temporarily added four more deflectors to bring the count up to about 40. I may remove these entirely or alter their charge loss/recharge rates for more sane battle times. May also be moving the reactor aegis fields into the reactor columns themselves. Will probably reduce HP of reactor columns and attach boosters, making the Myrmidon vulnerable to losing reactors to plasma charges.
Added a couple more photon streams up near the nose. Also sharpened the nose with a couple of wedge sections.
EDIT: Oh, also tweaked the paint scheme a little. For the best effect, I use white as colour 1, grey/dark grey as colour 2, and a brighter "team" colour (like red or blue) as colour 3. Glow, preferably, should be black, although you could set a bizarre colour to represent shields if you like.
~~
Current Weapon Stats (per editor, divide cooldown and reload values by thirty to get realtime reload/cooldown speed in seconds);
Quad Railgun Battery - Railgun
Cooldown: 30
Clip: 4
Reload: 180
Damage: 200
Tribarrel Cannon - Repeater
Cooldown: 30
Clip: 3
Damage: 100
Range: 800
Turn Speed: 0.9
Photon Stream - Beamer
Cooldown: 0
Damage: 5
Reload: 39
Range: 800
Plasma Torpedo Bay - Plasma Charge/Torpedo
Cooldown: 10
Clip: 15
Damage: 50
Reload: 450
Range: 800
Projectile Defense Field - Point Beam
Reload: 15