*gives high five*xphoenix87 wrote:I basically just didn't want to have another boring beam mega weapon.
The Hammer of God (Finished?) - Now With Download
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Ouch...I didn't see any of this...
That is a lot of drones...
I should test this weapon out.
That is a lot of drones...
I should test this weapon out.

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hehe*gives high five*
It'll basically rip a Memento Mori in half. Anything with a ton of power and enough range on its weapons (like your Crusader or Anna's Tatari) will usually take out the weapon before it fires. Obviously, it also easily crushes anything stock (it is kind of cool to watch it rip through a row of Nagaya 3s thoughI should test this weapon out.

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Or once the ball starts to move...xphoenix87 wrote:Anything with a ton of power and enough range on its weapons (like your Crusader or Anna's Tatari) will usually take out the weapon before it fires.

The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
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well, I widened out the spikes a bit, but I'm not sure if it helps much. I'll have to see if I can add anything to the side to help that out, but without compromising the overall look of the ship.


I also added an extra circular section at the end of the spikes so that the aegises aren't so easy to snipe off. I gave those sections extra hp so that the cannon doesn't get disabled so quickly.


I also added an extra circular section at the end of the spikes so that the aegises aren't so easy to snipe off. I gave those sections extra hp so that the cannon doesn't get disabled so quickly.
Now this looks quite imposing. Cool design, Gives a "Superweapons ship" feeling. I can agree tht super beam weapons might be a bit overdone, but aslong as they are included on a nice slow (optional) big ship.
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I can see that. Maybe if I curve it up from the straight part to the edge of the core area. hmm... I'll mess around with it and see what I get.I think if you made the back a bit curvier, around the engines and the main-core-thing, it would probably be less blocky and the spikes wouldn't contrast so much.
I might just do that. I'll probably shrink the circles though, so that I don't have big old glowing things on the end of the spikes. I'll give it a try and see how it looks.ry stacking another aegis on top of both of the new little circles, and have them aegis the circles, to keep them from being sniper off period.
thanks, that's what I was aiming forCool design, Gives a "Superweapons ship" feeling.

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that's your opinoin. if it's good enough to ispire people (like me), then it's awsome enough to NOT be ugly.BoVinE wrote:I still think its ugly, I'd make the claws blocky.
P.S. maybe you should explain in enough detail that it goes into a txt download how those weapons work, exactly, with every stat of every... pulsar?... listed. still, i must say, it's great!
Flaming Leaches And Beetles On Rye Toast... my name is an acronym...
I realized it has a face 
Two eyes, a beak, and two horns, as shown in this picture:
(http://i5.photobucket.com/albums/y170/x ... een014.jpg)

Two eyes, a beak, and two horns, as shown in this picture:
(http://i5.photobucket.com/albums/y170/x ... een014.jpg)
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