Spootech Industries ships and other works of Spoot Knight
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Or, you could have accurate, high damage railguns that only pierce three sections (eg. 30000 damage total, 10000 damage per section), that way they wouldn't be able to core a ship, but they would take out a decent chunk of a ship (in this case, six sections unless the sections have more then 10000 life).
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I'll look into that then.mtheminja wrote:See signature
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Weapons were added, I'm still having trouble with the Equalizers, for some reason, even 5,000 damage per section with a five shot burst won't do any damage to ships.
Is this good, or does it seem like there's a few spots I can add another weapon to?
Last edited by Spoot Knight on Wed May 21, 2008 6:32 am, edited 1 time in total.
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Yeah, I just need to get the Equalizers to work good and I'll put up a download for it.
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[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
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[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
You're sure that the rail guns have a high damage value, of course (20,000 damage if you want to pierce 4 sections, etc., but I'm sure you know that)? I can't see why else they wouldn't damage anything.Spoot Knight wrote:I'm still having trouble with the Equalizers, for some reason, even 5,000 damage per section with a five shot burst won't do any damage to ships.
Is this good, or does it seem like there's a few spots I can add another weapon to?
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Actually...I didn't know that.mtheminja wrote:You're sure that the rail guns have a high damage value, of course (20,000 damage if you want to pierce 4 sections, etc., but I'm sure you know that)? I can't see why else they wouldn't damage anything.Spoot Knight wrote:I'm still having trouble with the Equalizers, for some reason, even 5,000 damage per section with a five shot burst won't do any damage to ships.
Is this good, or does it seem like there's a few spots I can add another weapon to?

Sorry, I'm having a blonde moment here, could you show a template to help me out?

Last edited by Spoot Knight on Tue May 20, 2008 10:58 am, edited 1 time in total.
The United Commonwealth Military and Spootech Industries joint fleet.
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[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
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[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
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That's just it, I never figured that out.Droid wrote:your damage value should be set to equal the (amount of damage per section) x (# of sections to apply damage to) .
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
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Just for kicks...
The Commonwealth designed a weapons base capable of tracking seven different targets with just one system, these systems consist of lower-powered Typhoon Pulsar Beams as opposed to the four-turreted Tempest Pulsars, these weapon systems are usually armed on the Commonwealth Heavy Defense Platforms (Morning Star). These are used to attack the larger ships while smaller platforms take down Strike Craft. Aside from the myriad of Pulsars, the Morning Star is armed with six Vindicator missile launchers.
How do I make this thing spin...?
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
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[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
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Guess it was the acceleration keeping it from spinning...
Eww...the spinning butchers the weapon's aiming.
Eww...the spinning butchers the weapon's aiming.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Is it just a coincidence that some of your ships resemble the SR-71 Blackbird so accurately? That said, they look terrific.
"Okay. I'm gonna get your money for ya. But if you don't get the President of the United States on that phone, you know what's gonna happen to you?"
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Long fuselage...big wing struts that look like the intakes...little wings sticking out of the struts...Swamp Fox wrote:Is it just a coincidence that some of your ships resemble the SR-71 Blackbird so accurately? That said, they look terrific.
That never occured to me. Awesome.

http://www.wyrdysm.com/battleshipsforev ... nought.shp
Still haven't licked this issue with the Equalizers, have fun with it anyway.
Last edited by Spoot Knight on Mon May 26, 2008 3:55 am, edited 1 time in total.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]