Battleships Forever Info | 0.90d released 14 Apr
Moderators: th15, Moderators
Suggestion: (Please ignore if already implemented/already planned to have implemented)
Upon losing all of it's weapons, a ship will automatically toggle to kamikaze mode (Just a quick thought).
Upon losing all of it's weapons, a ship will automatically toggle to kamikaze mode (Just a quick thought).
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
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- Commodore
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- Joined: Fri Sep 07, 2007 2:57 am
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- Captain
- Posts: 465
- Joined: Fri Aug 24, 2007 11:49 pm
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It is just the Human core is BF reversed. BF is based on this game you know.Danny420Dale wrote:I also LOVE the Core design for the WF boss ship!
Look Up
upon reading this:
50% of people will have scrolled up
25% will have looked at their ceiling
The last 25% can now feel smug because everyone else has taken orders from a little sig box.
upon reading this:
50% of people will have scrolled up
25% will have looked at their ceiling
The last 25% can now feel smug because everyone else has taken orders from a little sig box.
It is? Shrug, I wasn't using the WF graphics as a reference when I drew this stuff.
As for the missile trails, there's two reasons I didn't do that:
First of all, it's a performance issue. Too many particles = slow slow game.
Secondly, it's about visual significance. Bright flaming trail like that makes the missiles look a lot more prominent than they should. The graphics for the various bullets were designed to imply their relative strength and be visually distinctive. Missiles with nasty flaming trails would look a lot more deadly than they really are.
As for the missile trails, there's two reasons I didn't do that:
First of all, it's a performance issue. Too many particles = slow slow game.
Secondly, it's about visual significance. Bright flaming trail like that makes the missiles look a lot more prominent than they should. The graphics for the various bullets were designed to imply their relative strength and be visually distinctive. Missiles with nasty flaming trails would look a lot more deadly than they really are.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
This is the Pure Heart from WF. I tried to replicate it in BSF but it wasn't easy. Obviously since it doesn't work properly I haven't posted it up.

It's simply four corner pieces and the core. Admittedly there are some differences but they're still noticeably similar. The turrets are "Vulcans", IIRC. Kind of like accurate Gat Pulses with less spray and less shots.
The boss "Hekatoncheir" for comparison;


It's simply four corner pieces and the core. Admittedly there are some differences but they're still noticeably similar. The turrets are "Vulcans", IIRC. Kind of like accurate Gat Pulses with less spray and less shots.
The boss "Hekatoncheir" for comparison;

Last edited by Arcalane on Tue Oct 23, 2007 5:16 pm, edited 1 time in total.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
I think this was already suggested and turned down for various reasons.Anna wrote:This would be awesome. Being able to launch Kinetic Missles or HYTs from your ship... nice.Danny420Dale wrote:Those beams in WF look _exactly_ like Railgun shots from Quake 3. That is win and awesome in one!
Also, maybe an idea for a Platform Deployer that makes user-definable small ships like the Kamikaze Missile?
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ