(outdated) Ship Maker Information
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Ah, ok, thanks. Heh. Now my giant lazorz ship is able to be completed.mtheminja wrote:A/Q and shift-A/shift-Q resizes a weapon, which resizes the projectile/beam. For those really big beams, you'll want to make it invisibly thin so it doesn't look bad.
EDIT: Blargh. Having DF and BSF on at the same time slows down your computer.
- Verminator
- Captain
- Posts: 390
- Joined: Sat Apr 26, 2008 5:17 pm
- Location: Warringtonia, Englandland
This is my first post here, and I have a question.
After skulking around in the shadows for a while, I've seen people change the glow that either Deflector module, or the Booster, gives to the section it's targeting. In what I'm assuming is a similar way, I've seen people change the colours of the projectiles fired by weapons as well. How would I go about this? It would be very useful to know for my upcoming fleet that I plan to submit and have laughed at.
If it's a problem, I have Shipbuilder 3.2. I assume this is the latest version, but if it's not, which is ?
After skulking around in the shadows for a while, I've seen people change the glow that either Deflector module, or the Booster, gives to the section it's targeting. In what I'm assuming is a similar way, I've seen people change the colours of the projectiles fired by weapons as well. How would I go about this? It would be very useful to know for my upcoming fleet that I plan to submit and have laughed at.
If it's a problem, I have Shipbuilder 3.2. I assume this is the latest version, but if it's not, which is ?
I have to kill fast and bullets are [i]too slow.[/i]
After placing a weapon, to the right, near the section choosing bar, you'll have a button 'edit'.Verminator wrote:This is my first post here, and I have a question.
After skulking around in the shadows for a while, I've seen people change the glow that either Deflector module, or the Booster, gives to the section it's targeting. In what I'm assuming is a similar way, I've seen people change the colours of the projectiles fired by weapons as well. How would I go about this? It would be very useful to know for my upcoming fleet that I plan to submit and have laughed at.
If it's a problem, I have Shipbuilder 3.2. I assume this is the latest version, but if it's not, which is ?
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Red Star Navy senior designer[/color][/b]
[i]"True beauty lies in the eye of the viewer"[/i]
[img]http://img403.imageshack.us/img403/8817/signeh5.jpg[/img]
[i]"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"[/i]
- Verminator
- Captain
- Posts: 390
- Joined: Sat Apr 26, 2008 5:17 pm
- Location: Warringtonia, Englandland
SB terminology
I'm also new and have a quick question. In the box where you put in the information for the ship, what is the formrank number for? 

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- Fleet Admiral
- Posts: 2520
- Joined: Sun Jan 27, 2008 4:50 am
- Location: Antwerp, Belgium
It defines what postition, or 'rank' the vessel will take in a fleet formation. Set it to 1 for a ship that takes point, and count upwards for a ship farther back in the formation.
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Check out the Epic Music Library

And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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- Commodore
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Thanks didn't know that.
on a different note, I'm fixing to post my first fleet using all the information i've gathered from the forums so if you have the time please comment/critique them.
on a different note, I'm fixing to post my first fleet using all the information i've gathered from the forums so if you have the time please comment/critique them.
As the dawn calmly rises, the smooth metal glimmers. Forty ships of the fleet slip by with smooth ease. The ominous planet below them is soon to witness the largest battle in galactic history
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- Commodore
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If I remember correctly (which is no guarantee), you modify a doodad's string to replace the sprite with spr_Sun. Make sure to turn on additive blending.
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