Assault the Mothership 2 - Team Alpha
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Well the bait ships engaging first is the only way I have ever seen our fleet lose, not every time, not even often, but the only loses ever. The rest of the fleet layout can probably be flexible.antisocialmunky wrote:with the bait ships infront.
Due date started yesterday through this Thursday. I am posting my ship in the main thread now as a final version. We don't have much time to submit and I don't see any reason to hold off, as it doesn't look like there are any late submissions underway? To me it looks like the only discussion needed is the fleet layout.
Yes it matters!Droid wrote:Oh, btw, I need to know which version of my ship you're using...
Or does it not really matter?

From earlier in this thread.
(therefore Witch-Maw Nephilim X1)Jafo wrote:The Witch-Maw Nephilim with Lancets gets my vote for being more consistent and therefore doing more damage over the course of most battles.
I never saw any comments from antisocialmunky about his tests and which ship he is using from those that you submitted. Antisocialmunky - input from your testing of all the ships that Droid provided please?
Antisocialmunky - could you provide an encounter file showing the ship layout that you are using, or even just a screenshot? I would like to see what you are using. One advantage of my starting layout - I have tested with the Motherships in various starting locations, and can't find one where EndlessInfinity can place his Mothership to gain an advantage. The ships have a shared defence at the start and during the first minute of the battle. If your layout has an advantage I would love to see how you did it.

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Like I said, its busy right now for me. I just don't have time to test anything.
I think that your setup does look good. Mine just had three vertical rows at the left edge of the screen with pulsar ships in the back, bait ships in the front and the mid range ships in the middle. Just three lines.
I think that your setup does look good. Mine just had three vertical rows at the left edge of the screen with pulsar ships in the back, bait ships in the front and the mid range ships in the middle. Just three lines.
Don’t worry it has airbags.
I hear you about being busy, just was looking for input of your past testing of Droid's various designs (if you did any) so that he can decide which ship to submit - I wasn't asking for a bout of current testing from you.antisocialmunky wrote:Like I said, its busy right now for me. I just don't have time to test anything.
I think that your setup does look good. Mine just had three vertical rows at the left edge of the screen with pulsar ships in the back, bait ships in the front and the mid range ships in the middle. Just three lines.
My initial reaction to your setup is about the difference in ship speeds - with my closer starting location, the ships are close together as they attack the Mothership, I am concerned (but have not tested) that with your layout the ships will get separated in distance and not engage at the same time (which is how I saw one of the fleets get torn apart by the Mothership in the first tourney). Thanks for the verbal description, gives me something to go on.
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Guys...just noticed an extremely frightening scenario...
The Mothership could potentially pin some of our ships in a corner, like the one I witnessed shoving Nephilim, Cuddlefish, Sogeki Hei and my ship into a tiny space before BUTCHERING us by tachyon. Damn scary, considering that we won all the other times I ran the encounter. Hope that this doesn't happen in the actual competition, that could affect our scores a great deal if it does.
The Mothership could potentially pin some of our ships in a corner, like the one I witnessed shoving Nephilim, Cuddlefish, Sogeki Hei and my ship into a tiny space before BUTCHERING us by tachyon. Damn scary, considering that we won all the other times I ran the encounter. Hope that this doesn't happen in the actual competition, that could affect our scores a great deal if it does.
[b]GONE UNTIL FURTHER NOTICE[/b]
Yeah, that happens about 1 in about 100-200 simulation runs. Not large enough to fret about. Also, if you are using my encounter files, those were setup using a 4096x4096 sandbox (based on the Mothership1 tourney, as the size for this tourney (5000x5000) had not been announced yet), so it happens even less often now with the expanded size of the sandbox.Master Chief wrote:Guys...just noticed an extremely frightening scenario...
The Mothership could potentially pin some of our ships in a corner, like the one I witnessed shoving Nephilim, Cuddlefish, Sogeki Hei and my ship into a tiny space before BUTCHERING us by tachyon. Damn scary, considering that we won all the other times I ran the encounter. Hope that this doesn't happen in the actual competition, that could affect our scores a great deal if it does.
My concerns about ship speed being an issue using antisocialmunky's start locations appears to be unfounded. While I only have run a couple of simulations vs. only one type of test Mothership the grouping looks pretty tight (everybody did a great job of keeping ship speeds identical or so close it doesn't matter

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We can negate the pinning issue by deploying our fleet centered and towards our edge. That way, unless the mothership carries a negative range dieterling, it should stay relatively in the middle.Jafo wrote:Yeah, that happens about 1 in about 100-200 simulation runs. Not large enough to fret about. Also, if you are using my encounter files, those were setup using a 4096x4096 sandbox (based on the Mothership1 tourney, as the size for this tourney (5000x5000) had not been announced yet), so it happens even less often now with the expanded size of the sandbox.Master Chief wrote:Guys...just noticed an extremely frightening scenario...
The Mothership could potentially pin some of our ships in a corner, like the one I witnessed shoving Nephilim, Cuddlefish, Sogeki Hei and my ship into a tiny space before BUTCHERING us by tachyon. Damn scary, considering that we won all the other times I ran the encounter. Hope that this doesn't happen in the actual competition, that could affect our scores a great deal if it does.
My concerns about ship speed being an issue using antisocialmunky's start locations appears to be unfounded. While I only have run a couple of simulations vs. only one type of test Mothership the grouping looks pretty tight (everybody did a great job of keeping ship speeds identical or so close it doesn't matter). The quick runs also showed me that his setup may have an advantage of making the Mothership turn its back to the rest of the oncoming fleet while it takes its initial shots at the two bait ships. I will make a lot more runs vs. all the test Motherships and post my findings.
The big problem with my setup is that the mothership could be deployed to its side so we risk a higher chance of being pinned(still unlikely) and our ships will be seperated for alot longer.
Don’t worry it has airbags.
I, um, that is,Droid wrote:Btw, Jafo, did you test the size-reduced version, or is that one less effective?


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Fast take on the starting positions based on several runs (shortened to Munky & Jafo for ease of reference)

Munky vs. flanking AI - better as it usually means the mass of ships get one free shot at the backside of the MS which is distracted by the 2 bait ships. Constant win with 6-7 ships surviving.
Jafo vs. flanking AI - my detailed write up covers this. Constant win with 6-7 ships surviving.
Munky vs. normal AI - don't get that free shot to the backside of the MS. Worse - 30% of fights get to the Sandbox boundary, which is the only location that I have ever seen our fleet lose. Most fights start with 2 bait ships isolated for a long time against the MS. Due to concentrated fire, more damage done to bait ships (very occasional outright destruction of Cuddlefish). Constant wins (so far - the rounds with 3-4 ships left were scary to watch - very close) with 3-6 ships surviving. Boundary fights are 3-5 ships left, non-boundary fights are always 6 ships left.
Jafo - vs. normal AI - entire fleet arrives fairly close - MS does not get lead to the Sandbox boundary. Constant wins with 6 ships surviving.
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I also run a worst case scenario for the starting location for the MS - in a corner as far away as possible and ran it for 5 runs each.
Munky - 1 lose, wins with 4, 5, 6, & 6 ships surviving.
Jafo - wins with 6 ships surviving each run.
My big concern is the MS getting us against the sandbox boundary, and it always seems worst when it is the bait ships far ahead of the rest of the fleet. Interestingly enough, with my start location and the MS in the corner - even though the bait ships arrive first by a good margin, the MS has looked past and has locked onto another ship (either Turtle or Jormungand) so the MS comes further out of the corner than it would otherwise.
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I think my ship is basically going to stay as it is now barring any major objections, the only thing I can think of is maybe some armament changes (although the gatlings seem to be fairly effective in terms of damage output) and removing the tails on either end to throw more sections into my aegis gap. Either way it's going to be weak to tachyons, but dropping sections into the middle might help it's beamer defense. Either way I think flanking it is the way to go, it's hard to tell because the scaffold covers so much of the rear section of the MS, but from analyzing the picture it looks as though it's going to be pretty tough going hitting it from the front
Today is the last day for submitting ships, EndlessInfinity wants to run the Tourney!
Droid - after many more runs your "midget" version works very well, and due to its low threat profile survives easier. I would suggest you submit that one as your tournament ship.
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antisocialmunky - any thoughts on starting positions for our fleet? I just tried a combination of your left most position and my layout. That worked out well also. It also has the advantage of pulling a Mothership even more away from the outside walls into the centre if EndlessInfinity starts the MS against a sandbox wall. My only concern with any layout is not letting the two bait ships become the initial target of the MS as that seems to be the only way that we can be beaten.
Droid - after many more runs your "midget" version works very well, and due to its low threat profile survives easier. I would suggest you submit that one as your tournament ship.
. . . . . . . ( edit ) . . . . . . . . .
antisocialmunky - any thoughts on starting positions for our fleet? I just tried a combination of your left most position and my layout. That worked out well also. It also has the advantage of pulling a Mothership even more away from the outside walls into the centre if EndlessInfinity starts the MS against a sandbox wall. My only concern with any layout is not letting the two bait ships become the initial target of the MS as that seems to be the only way that we can be beaten.