Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!
To make the mines disappear, just ram ships into them . Or you could lessen the range I suppose.
Also, you could set the deviation of the pulsars to 360 and the spread to 0, but the ball will never be totally uniform because each pulsar chooses a random direction in which to travel.
"Better to have them and not need them than to need them and not have them"
Auriak Fleet: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1654
Mystar Fleet: http://www.wyrdysm.com/phpBB2/viewtopic.php?p=42448#42448
Although I know this isn't helpful, tachyons work a lot better. You simply set the bullet speed, wander, and turning to zero and the lifetime to a very high number, and there you have it, a nice, easy to use mine. If you want it manually controlled, lower the range. If not, give it 360 degree fire and a high range.
Okay you want a pulsar ball?
Well okay, one way is to first set spread and deviation to 0, then set acceleration delay to 1, then accel and maxspeed to desired setting and it hsould be a ball
Note: at low speeds it may enlongate.
The next way will keep the ball together better, again spread and deviation to 0, friction to 5 or so, accel delay to lets say 10 then again set accel and speed to how you please.
osilus wrote:Okay you want a pulsar ball?
Well okay, one way is to first set spread and deviation to 0, then set acceleration delay to 1, then accel and maxspeed to desired setting and it hsould be a ball
Note: at low speeds it may enlongate.
The next way will keep the ball together better, again spread and deviation to 0, friction to 5 or so, accel delay to lets say 10 then again set accel and speed to how you please.
Bad Boy wrote:Although I know this isn't helpful, tachyons work a lot better. You simply set the bullet speed, wander, and turning to zero and the lifetime to a very high number, and there you have it, a nice, easy to use mine. If you want it manually controlled, lower the range. If not, give it 360 degree fire and a high range.
Yeah...problem is, tachyons remain there even though they've already PASSED THROUGH the ship...
So I guess my minelayers will go with modded pulsars, then.
Bad Boy wrote:Although I know this isn't helpful, tachyons work a lot better. You simply set the bullet speed, wander, and turning to zero and the lifetime to a very high number, and there you have it, a nice, easy to use mine. If you want it manually controlled, lower the range. If not, give it 360 degree fire and a high range.
Yeah...problem is, tachyons remain there even though they've already PASSED THROUGH the ship...
So then it wouldn't be a mine, but more like a Disrupter Field or Pulse.
Bad Boy wrote:Although I know this isn't helpful, tachyons work a lot better. You simply set the bullet speed, wander, and turning to zero and the lifetime to a very high number, and there you have it, a nice, easy to use mine. If you want it manually controlled, lower the range. If not, give it 360 degree fire and a high range.
Yeah...problem is, tachyons remain there even though they've already PASSED THROUGH the ship...
So then it wouldn't be a mine, but more like a Disrupter Field or Pulse.
Yup...but even then, Disrupter Fields or Pulses shouldn't be able to last so long...
Master Chief wrote:Yup...but even then, Disrupter Fields or Pulses shouldn't be able to last so long...
That is why we have 'range' and 'lifetime' controls. the only thing that would interfere would be that you can't have a burst like effect like the Pulsars have, where they stop after a said distance.
Yeah...problem is, tachyons remain there even though they've already PASSED THROUGH the ship...
So then it wouldn't be a mine, but more like a Disrupter Field or Pulse.
Actually no, they disappear after they hit the ship, however, what's weird is that after a while, they become small and don't do damage.
Yeah...problem is, tachyons remain there even though they've already PASSED THROUGH the ship...
So then it wouldn't be a mine, but more like a Disrupter Field or Pulse.
Actually no, they disappear after they hit the ship, however, what's weird is that after a while, they become small and don't do damage.
Hmm... isn't that a 'feature' of that weapon type? I don't use them often, but it might be that with passed distance/time they fade away due to game mechanics
By the way, could someone PM me, how to proper set Aegis protected segments? [how to link an Aegis to a ship section]
[b][color=red]Comrade Malahite
Red Star Navy senior designer[/color][/b]
[i]"True beauty lies in the eye of the viewer"[/i]
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[i]"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"[/i]
No, I set the lifetime to an hour, so they don't actually disappear for I guess an hour (I've never played the game that long in one sitting), but after a while (not sure how long), they get smaller and don't do any damage.
[b][color=red]Comrade Malahite
Red Star Navy senior designer[/color][/b]
[i]"True beauty lies in the eye of the viewer"[/i]
[img]http://img403.imageshack.us/img403/8817/signeh5.jpg[/img]
[i]"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"[/i]