Carpe Universum Demo
Moderators: th15, Moderators
Carpe Universum Demo
Download Here: http://www.wyrdysm.com/games/CarpeUniversumv12.zip
Game Website: http://www.wyrdysm.com/carpegame.php
Description
Carpe Universum is an intense Shoot 'em Up (SHMUP) game that features a music driven spawning system.
Also, you will be able to roll to dodge bullets. This means that you will never be hemmed in by bullets, if you die, you'll only ever have yourself to blame.
My objective with this game is to build a very intense shooter by encouraging aggressive play through the way the gun works and with the shield charge. The gun only fires if there's less than a certain number of shots already in existence, so if you approach really close to a target it fires a whole lot faster. The shield charge destroys bullets and enemies in your way but retreating from that position is much slower.
However, you can roll to the left and right at any time and you are completely invulnerable while rolling. This allows you to stay mobile.
The aim of all this is to encourage very dynamic play where the player roams around the entire play field rather than just sticking to the bottom of the screen all the time.
Screenshots
Gameplay Video
Game Website: http://www.wyrdysm.com/carpegame.php
Description
Carpe Universum is an intense Shoot 'em Up (SHMUP) game that features a music driven spawning system.
Also, you will be able to roll to dodge bullets. This means that you will never be hemmed in by bullets, if you die, you'll only ever have yourself to blame.
My objective with this game is to build a very intense shooter by encouraging aggressive play through the way the gun works and with the shield charge. The gun only fires if there's less than a certain number of shots already in existence, so if you approach really close to a target it fires a whole lot faster. The shield charge destroys bullets and enemies in your way but retreating from that position is much slower.
However, you can roll to the left and right at any time and you are completely invulnerable while rolling. This allows you to stay mobile.
The aim of all this is to encourage very dynamic play where the player roams around the entire play field rather than just sticking to the bottom of the screen all the time.
Screenshots
Gameplay Video
Last edited by th15 on Tue Sep 02, 2008 12:04 am, edited 3 times in total.
Sean 'th15' Chan
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Dude, that looks so much like Velo City (game I have been working on for a week between homework) . . . except my game uses simple vectors instead of hard-drawn rasters . . .
But you give me good ideas for gameplay elements. I will return to the creativity screen tonight!
Graphics are great, simple, and intuitive, and seem uncluttered. I like very much.
But you give me good ideas for gameplay elements. I will return to the creativity screen tonight!
Graphics are great, simple, and intuitive, and seem uncluttered. I like very much.
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You do realise what you've goten yourself into, right TH?You will be able to roll whenever you choose and you are invulnerable while rolling
http://www.youtube.com/watch?v=mv5qzMtLE60
Anyway, I think specail movement should be on seperate keys to primary movement. Arrows to move, WASD to charge and roll and shift to fire vulcans (so you could fire with your little finger while keeping your index, middle and ringer fingers on D,W and A, respectively), maybe?
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Some shmups'll punish you badly for recklessly firing, others'll just give you a bad score for holding the fire button the whole time.Artman40 wrote:Wonder why should I hold the fire button down like in most shooters? I mean, in most shooters, you are constantly holding fire button down without any penalty. What about making it so that pressing Z or X just switches fire mode so you wouldn't have to hold that button down?
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Those ships remind me of my ships ^.^
Will it stay with like this background? I rather like the unfinished feel.
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tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
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tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
Shooters like Zanac?Ixranin wrote:Some shmups'll punish you badly for recklessly firing, others'll just give you a bad score for holding the fire button the whole time.Artman40 wrote:Wonder why should I hold the fire button down like in most shooters? I mean, in most shooters, you are constantly holding fire button down without any penalty. What about making it so that pressing Z or X just switches fire mode so you wouldn't have to hold that button down?