Are deterling devices good?
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Are deterling devices good?
I just started playing BSF and I like it, and I have been reading about deterling devices.
I just want to ask everybody, ARE THEY GOOD?
I just want to ask everybody, ARE THEY GOOD?
Last edited by Master Chief 2 on Thu Feb 14, 2008 11:17 pm, edited 1 time in total.
Re: Are deterling devices good?
Not particularly, but YMMV.Master Chief 2 wrote:I just started playing BSF and I like it, and I have been reading about deterling devices.
I just want to ask everybody, ARE THEY GOOD?
A tout le monde!
a tout mes amis!
je vois aime!
je dois partir!
a tout mes amis!
je vois aime!
je dois partir!
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I built a fleet pretty much based around Deiterlinging into close range, hitting the stern with charged Shock Beamers, and booking it.
The devices require you to plan movement so a ship which just jumped doesn't suddenly veer back to it's previous designated move and loose it's positional advantage, but they do allow you to get into ideal firing positions or evade incoming ordinance.
The devices require you to plan movement so a ship which just jumped doesn't suddenly veer back to it's previous designated move and loose it's positional advantage, but they do allow you to get into ideal firing positions or evade incoming ordinance.
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YourMaster Chief 2 wrote:What does YMMV stand for?
Mileage
May
Vary
Or in other words, you might disagree based on personal experience.
Personally I tried a Deiterling device on a ship for a tournament, set up to pop in over an opponent and open fire with massed pulse weaponry at point blank range. This didn't work so well because the device tosses nearby ships out of the way, so my ship was self-defeating. It can have interesting effects on fast flankers, just because the ship dancing takes on an extra dimension when your ship goes extra-dimensional, but even there it has issues.
In my experience it would work best with ships that have a high acceleration as you seem to come to a dead stop when you jump. The shockwave might be useful when teamed with a flanking AI at close ranges, as you could potentially swing the nose of the enemy ship away from you when you jump in, but that's fairly situational. It could also be used to disrupt formations, or to get out of the way of incoming fire, but that's not something that the game AI seems to take into consideration.
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Wait wait wait. He's your brother; why do you need to comunicate through forums?Master Chief wrote:Dieterling devices have both good and bad points, so I guess you'll have to listen up to everyone posting. Ok, MC2?Master Chief 2 wrote:But,
dieterling devices have a bad point from what I have heard from other people, right?
Look Up
upon reading this:
50% of people will have scrolled up
25% will have looked at their ceiling
The last 25% can now feel smug because everyone else has taken orders from a little sig box.
upon reading this:
50% of people will have scrolled up
25% will have looked at their ceiling
The last 25% can now feel smug because everyone else has taken orders from a little sig box.