Any pointers for fleets?

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

Kane
Commander
Commander
Posts: 102
Joined: Sat Feb 02, 2008 8:25 am
Location: IGS, no the Shipyard
Contact:

Any pointers for fleets?

Post by Kane »

Well I was wondering if any of you could give me some pointers for making a desent fleet. I'm working on one now (nine ships so far).
[img]http://i245.photobucket.com/albums/gg43/Kane_Lives/BSFS1.jpg[/img]
Squishy
Rear Admiral
Rear Admiral
Posts: 852
Joined: Mon Dec 03, 2007 4:32 am

Post by Squishy »

Be specific, are you asking about organization structure?

How to give all your ships an identifiable, unified look?

Trying to decide on a naming theme for your ships? Backstory?



You can always look to other fleets made by people to get a vague idea of where to start.

Most importantly, you must enjoy making your fleet.
Kane
Commander
Commander
Posts: 102
Joined: Sat Feb 02, 2008 8:25 am
Location: IGS, no the Shipyard
Contact:

Post by Kane »

I was thinking more organization. All my ships (so far) look different, except for the many fighters. And I have a basic theme. Looks like I have a bit of work to do. Thank you.
[img]http://i245.photobucket.com/albums/gg43/Kane_Lives/BSFS1.jpg[/img]
Perturabo
Commander
Commander
Posts: 161
Joined: Wed Jan 16, 2008 2:25 am
Location: Segmentum Obscurus

Post by Perturabo »

Generally, units in a fleet should have some general visual theme. As far as combat organization, you can either go specialized, and have specific ships fill specific roles, or have ships that are multi-use. The trick is just to balance them (unless of course, you want a gank-army!).
User avatar
goduranus
Captain
Captain
Posts: 455
Joined: Tue Dec 11, 2007 9:09 am

Post by goduranus »

My idea is that a fleet should work together in some sense, or else it'd just be a random mob of ships stuffed together.
Noc
Ensign
Ensign
Posts: 9
Joined: Sat Feb 02, 2008 12:44 pm

Post by Noc »

A very roles-oriented fleet does end up being hamstrung by the AI, to an extent, since it's not intelligent enough to, say, position the ship with the nano as close to as many other ships as possible.

Still, if you want to make a fleet (as opposed to a bunch of ships), each ship should be different. Not just a different shape, or more blasters instead of lasers, or some drones on the back . . . if two ships end up doing exactly the same thing, you only really need one of them.

The stock ships are a really good example of this: some are optimized for close range, high-damage output, some are built to keep at range and consequentially are a bit more fragile . . . but none of them are the same, and choosing which ships you want to use is much more a matter of tactics and less of choosing which of a series of nearly identical variants you want to use today.

At least, that's how I approach it.
Kane
Commander
Commander
Posts: 102
Joined: Sat Feb 02, 2008 8:25 am
Location: IGS, no the Shipyard
Contact:

Post by Kane »

Thanks for the last comment, it was helpful ( I'm working on ship 12 ).
[img]http://i245.photobucket.com/albums/gg43/Kane_Lives/BSFS1.jpg[/img]
Stormcaller
Commander
Commander
Posts: 161
Joined: Tue Jan 22, 2008 8:39 am

Post by Stormcaller »

Yeah- if you're looking for the best AI results you can, plan each ship to operate as if it was alone. The AI tends to operate each ship independently and ignore everything except one target. This can lead to watching your ship turn its back on a dozen heavily armed enemy cruisers because it's trying to shoot down that one, mostly dead frigate.

From what I've seen there's a few ways to theme your fleet: limited parts, limited gear, and limited function.

Limited parts means you restrict yourself to certain sections, or a general look to the silhouette of the ship. You don't want to narrow your focus too much, because if you have only three or four sections, your ships are going to look bad. Generally you can have more leeway filling in your ships, so long as the silhouette sticks to a certain theme, such as the brick, lots of curves, or spiky bits.

Limited gear means you restrict your weapons and modules to a smaller list. There's a low-tech fleet on here that follows this idea, as well as the stock fleets in the game. Pick a set of weapons and modules that you think fits your theme, and use only those to arm your fleet. Again, too few and you'll end up with Blaster-Equipped-Cruiser #17, too many and you lose the theme.

Limited function is just that- you try to stick to a certain style of fighting. Maybe all your ships are close-in brawlers, or maybe you just make sure that 90% of your fleet's set up for Broadsides. This is one of the more subtle themes, since it's not as obvious on first glance (though Broadsides-only style stuff is a little easier to catch on to). This can limit your tactics and your ships' varieties, but you can still work with it to get some solid results. It can also help balance your fleet since everything will have the same weaknesses.
Kane
Commander
Commander
Posts: 102
Joined: Sat Feb 02, 2008 8:25 am
Location: IGS, no the Shipyard
Contact:

Post by Kane »

thank you very much! good info, now how do you shrink the core? I'm makeing some nano fighters for a light carrier. I'm almost done with the fleet!
[img]http://i245.photobucket.com/albums/gg43/Kane_Lives/BSFS1.jpg[/img]
Stormcaller
Commander
Commander
Posts: 161
Joined: Tue Jan 22, 2008 8:39 am

Post by Stormcaller »

The I and K keys shrink sections, I think the K is horizontal shrink, I is vertical shrink.
Kane
Commander
Commander
Posts: 102
Joined: Sat Feb 02, 2008 8:25 am
Location: IGS, no the Shipyard
Contact:

Post by Kane »

I know that, but I can't shrink the core
[img]http://i245.photobucket.com/albums/gg43/Kane_Lives/BSFS1.jpg[/img]
Sponge
Captain
Captain
Posts: 474
Joined: Sun Dec 30, 2007 11:44 am
Location: USA

Post by Sponge »

You can in the newest version of Ship Maker.
Kane
Commander
Commander
Posts: 102
Joined: Sat Feb 02, 2008 8:25 am
Location: IGS, no the Shipyard
Contact:

Post by Kane »

oh... where is the newest version?
[img]http://i245.photobucket.com/albums/gg43/Kane_Lives/BSFS1.jpg[/img]
Sponge
Captain
Captain
Posts: 474
Joined: Sun Dec 30, 2007 11:44 am
Location: USA

Post by Sponge »

It comes packaged with the newest version of the game.
Kane
Commander
Commander
Posts: 102
Joined: Sat Feb 02, 2008 8:25 am
Location: IGS, no the Shipyard
Contact:

Post by Kane »

ok sorry I zoned out for a bit, but I made the NF-2! I got the new ver.
[img]http://i245.photobucket.com/albums/gg43/Kane_Lives/BSFS1.jpg[/img]
Locked