(outdated) Ship Maker Information
Moderators: th15, Moderators
-
- Lieutenant
- Posts: 37
- Joined: Tue Jan 08, 2008 11:37 pm
All right. That's what I read, but when I saw the filename was the same I second guessed it.
Thank you, Sponge.
Thank you, Sponge.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1289][img]http://tabletpcartist.googlepages.com/SSF_Banner2.png[/img][/url]
"[i]Amazing, beautiful, cohesive... highly fitting for some sort of newly-interred spacefaring nation. Brilliant.[/i]" - [b]Aralonia[/b]
"[i]Classy, slick and of course, good balancing. Nice work.[/i]" - [b]Master Chief[/b]
"[i]Amazing, beautiful, cohesive... highly fitting for some sort of newly-interred spacefaring nation. Brilliant.[/i]" - [b]Aralonia[/b]
"[i]Classy, slick and of course, good balancing. Nice work.[/i]" - [b]Master Chief[/b]
-
- Commander
- Posts: 161
- Joined: Tue Jan 22, 2008 8:39 am
I know it was mentioned before that the old old shipbuilder files couldn't be converted to .sb2... is it the same deal with .sb2 to .sb3? I kinda finished building the hull of a monstrous ship just before the new version came out, and it's frustrating to know that I can't finish my ship with all the custom weapons options that were just added.
Problem with beams
um, another problem. I' ve tried using a 120 degree beam with turning 3.
The problem is, the beam keep turning back to the original position once a section was destroyed even though the enemy ship is still there and the beam is still firing. Is there anyway to stop this?
The problem is, the beam keep turning back to the original position once a section was destroyed even though the enemy ship is still there and the beam is still firing. Is there anyway to stop this?
-
- Fleet Admiral
- Posts: 2520
- Joined: Sun Jan 27, 2008 4:50 am
- Location: Antwerp, Belgium
Nope. If it turns again, this means the enmy is out of range. Out of range, out of heart.
Check out The Star Wreck project!
Check out the Epic Music Library

And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library

And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
-
- Vice Admiral
- Posts: 1435
- Joined: Tue Dec 04, 2007 7:31 am
Re: Problem with beams
It could also be the type of beam your using.phyg wrote:um, another problem. I' ve tried using a 120 degree beam with turning 3.
The problem is, the beam keep turning back to the original position once a section was destroyed even though the enemy ship is still there and the beam is still firing. Is there anyway to stop this?