OMG I JUST CANNOT WAIT!-Added an option to play any of the skirmish modes with custom ships enabled
Battleships Forever Info | 0.90d released 14 Apr
Moderators: th15, Moderators
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- Commodore
- Posts: 534
- Joined: Thu Jun 21, 2007 12:39 pm
-The Gravbeam really throws stuff around now. It can even chuck meteors and debris sections around.
-Added AI code for Gravbeam
-Added more "levels" of enemies to Blockade and added a mechanism to remove ships with no weapons left
-Finished Graveyard mission!
I'm excited by all of these developments, particularly the bottom one. I can't wait for version 0.77!-Added an option to play any of the skirmish modes with custom ships enabled

Keep up the good work, TH...

[img]http://i210.photobucket.com/albums/bb6/CaptainTrek/Federationsignature.jpg[/img]
New version released!
Get it here: http://www.wyrdysm.com/games.php
I finally got the game's motion and physics system down pat. You can check out a video of the new version here:
Gravbeam Gameplay Video
I've added some significant optimizations for this version too so the game should run better. As usual, I've also tweaked a lot of settings for better game play. But you should just watch the video to get a feel for the game
Get it here: http://www.wyrdysm.com/games.php
I finally got the game's motion and physics system down pat. You can check out a video of the new version here:
Gravbeam Gameplay Video
I've added some significant optimizations for this version too so the game should run better. As usual, I've also tweaked a lot of settings for better game play. But you should just watch the video to get a feel for the game

Sean 'th15' Chan
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-
- Lieutenant Commander
- Posts: 68
- Joined: Wed May 16, 2007 1:12 pm
- Location: U.S.A.
- Contact:
New version released!
Get it here: http://www.wyrdysm.com/games.php
Whew. Finally completed mission 7, Stronghold. I think you guys will love this mission, it's a really intense mission with appearances from almost everyone in the story. It has an opening sequence much like Titan but this time you get to see an allied fleet executing the perfect formation strategy. You gain access to the Aedon, Moira X and Enyo in this mission, and there are some big asteroids for you to chuck around with the Moira X

The new mission also serves as an introduction to the Blockade style of play and has some blockade-like elements. Each career mission is designed to teach the player some new strategy or how to deal with a particular enemy. They are designed to prepare a player to score high on the online highscores for the various skirmish modes.
Aside from that, there are some minor balancing tweaks like a slight reduction to Beamer damage and the Zelus had one of it's Gat Pulses swapped for a normal Pulse. The Athena lost some weapons too. I filled in a lot of missing icons and description text too.
Get it here: http://www.wyrdysm.com/games.php
Whew. Finally completed mission 7, Stronghold. I think you guys will love this mission, it's a really intense mission with appearances from almost everyone in the story. It has an opening sequence much like Titan but this time you get to see an allied fleet executing the perfect formation strategy. You gain access to the Aedon, Moira X and Enyo in this mission, and there are some big asteroids for you to chuck around with the Moira X


The new mission also serves as an introduction to the Blockade style of play and has some blockade-like elements. Each career mission is designed to teach the player some new strategy or how to deal with a particular enemy. They are designed to prepare a player to score high on the online highscores for the various skirmish modes.
Aside from that, there are some minor balancing tweaks like a slight reduction to Beamer damage and the Zelus had one of it's Gat Pulses swapped for a normal Pulse. The Athena lost some weapons too. I filled in a lot of missing icons and description text too.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Yoyogames takes a little time to run a "Virus Scan" on the game before it's actually available. That's not all it's doing but bottom line it'll be awhile before it shows up there.
VictoryGames.com.pl is a lot more reliable (Big thanks to Mateusz 'Eugen' Bartkowski again), I just tested that link and it's working.
VictoryGames.com.pl is a lot more reliable (Big thanks to Mateusz 'Eugen' Bartkowski again), I just tested that link and it's working.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
-
- Lieutenant Commander
- Posts: 68
- Joined: Wed May 16, 2007 1:12 pm
- Location: U.S.A.
- Contact:
You have to stop the camera from moving to incoming enemies, it's horrible, it makes you lose optimal control over your ships because you can't put them where you want as easily as you could if the camera would just stay still. All you need is that incoming sound and make the off edge indicators flash a few times.
The off edge indicators are too big and garish. All you need are those arrows closest to the edge, not the additional arrows. Also the markers on the friendly ships are really weird.
In the Graveyard mission, the flux projector on the derilict ship was broken, it would only produce a line leading off screen and not drain any energy or stop any projectiles, you couldn't draw the path at all. [edit] It seemed to be a fluke though.
The alien device, is it a conversion bomb or a shaped charge nuke? It's not going to be both, they're completely different things.
I wasn't able to read the text in certain instance of the next battle, the text needs black outlines so that when it is over planets or ships it's still legible.
The formation battle was very cool but would have been better if the formation centered it self on the station, that way the station would act as rear armor, while the formation swings around to shoot at an enemy. Since there were only three enemies at ninety degree angles, even better would have been to face the middle ship, and just let the side ships hit the formation's shields. That's only if all its intent was to hold. Better would have been to head at a forty-five degree angle between two of the enemy ships, then turn the formation one-hundred-ninety degrees in the hope of flanking. It leaves the station vulnerable but we see that it can take it and the fleet would have been able to kill the ships.
I almost got hit by one of those gosling things because of the damn automatic camera movement.
The off edge indicators are too big and garish. All you need are those arrows closest to the edge, not the additional arrows. Also the markers on the friendly ships are really weird.
In the Graveyard mission, the flux projector on the derilict ship was broken, it would only produce a line leading off screen and not drain any energy or stop any projectiles, you couldn't draw the path at all. [edit] It seemed to be a fluke though.
The alien device, is it a conversion bomb or a shaped charge nuke? It's not going to be both, they're completely different things.
I wasn't able to read the text in certain instance of the next battle, the text needs black outlines so that when it is over planets or ships it's still legible.
The formation battle was very cool but would have been better if the formation centered it self on the station, that way the station would act as rear armor, while the formation swings around to shoot at an enemy. Since there were only three enemies at ninety degree angles, even better would have been to face the middle ship, and just let the side ships hit the formation's shields. That's only if all its intent was to hold. Better would have been to head at a forty-five degree angle between two of the enemy ships, then turn the formation one-hundred-ninety degrees in the hope of flanking. It leaves the station vulnerable but we see that it can take it and the fleet would have been able to kill the ships.
I almost got hit by one of those gosling things because of the damn automatic camera movement.
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I see an interesting thing with a bunch of Hestia variants on the main screen battle. Think you made enough? 
Stock Hestia
1x Gat Blaster
2x Deflector
2x Pulse Gun
2x Blaster
Hestia Alpha (or whatever that heavily armoured variant is)
4x Blaster
2x Particle Gun
1x Booster
"Old" Hestia
1x Deflector
2x Particle Gun
2x Pulse Gun
2x Blaster
Gravbeam Hestia
1x Gravbeam
2x Deflector
Hybrid Hestia 1
1x Tachyon Cannon
2x Repeater
2x Sidewinder
1x Lancet Beam
Hybrid Hestia 2
1x Tachyon Cannon
2x Sidewinder
2x Repeater
1x Demeter Launcher
Hybrid Hestia 3
2x Scatter Laser
1x Lancet Beam
2x Repeater
2x Particle Gun
Hybrid Hestia 4
2x Sidewinder
4x Repeater
1x Beamer
1x Gluon Bolter
Hybrid Hestia 5
4x Sidewinder
1x Beamer
2x Scatter Laser
1x Lancet Beam
How long have all these apparently pirate-owned (since they always appear under pirate colours, except the first two) Hestia variants existed?

Stock Hestia
1x Gat Blaster
2x Deflector
2x Pulse Gun
2x Blaster
Hestia Alpha (or whatever that heavily armoured variant is)
4x Blaster
2x Particle Gun
1x Booster
"Old" Hestia
1x Deflector
2x Particle Gun
2x Pulse Gun
2x Blaster
Gravbeam Hestia
1x Gravbeam
2x Deflector
Hybrid Hestia 1
1x Tachyon Cannon
2x Repeater
2x Sidewinder
1x Lancet Beam
Hybrid Hestia 2
1x Tachyon Cannon
2x Sidewinder
2x Repeater
1x Demeter Launcher
Hybrid Hestia 3
2x Scatter Laser
1x Lancet Beam
2x Repeater
2x Particle Gun
Hybrid Hestia 4
2x Sidewinder
4x Repeater
1x Beamer
1x Gluon Bolter
Hybrid Hestia 5
4x Sidewinder
1x Beamer
2x Scatter Laser
1x Lancet Beam
How long have all these apparently pirate-owned (since they always appear under pirate colours, except the first two) Hestia variants existed?
