I've spent a lot of my life online, for better or worse, and a good share of my time has been spent in one RP or another. I've picked up a few rules of thumb, and it seems to me that sharing them would be helpful around here.
1. This is the big one. If you read only one rule, read this one. That's why it's at the top. DON'T STEAL OTHER PEOPLE'S CHARACTERS. And by characters, I mean their factions, their ships, their people, anything at all they've created. If you want to use them, ask, but don't just take without consulting the creator.
2. Also important. Don't metagame. What that means is don't steer your character's actions based on solely out-of-character knowledge. If you already know that someone is a villain because their player said so, but your characters haven't learned this yet, don't act on it. They don't know it, they can't do anything about it
2.a There are a few exceptions to rule 2. If you have a story to tell, or you can see certain doom and don't want to fall blindly into it, then it's probably alright to steer your character or faction based on out of game knowledge, but not solely. Make them better prepared for it, suspicious of the new villain, maybe, wary, perhaps, but not perfect. Not instant omniscient judges of character.
3. Don't dictate damage. Don't just declare "Assassins have been deployed! Your leader is dead!". This sorta falls under rule 1, but it bears repeating. RP should be back and forth, not just two people one-upping the damage they do to each other. This rule can, like rule 1, be waived through prior discussion with the other player.
So there you go. Three rules of thumb I've learned in my past several years. Do with them what you will.
seriously sws. seriously oh my gawd seriously.
Author of [url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=896]DAF[/url] and [url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1155]Sillyness[/url]
Last edited by Siber on Fri Sep 19, 2008 2:16 am, edited 1 time in total.