Mjolnir wrote:So basically, you want a game where you live as a soldier in 40k.
Er, no. A game where you can be anyone from lowly soldier to chapter/craftworld/hive/horde/company/caste/whatever leader. Including commanding massive space fleets and nuking planets from orbit
Mjolnir wrote:So basically, you want a game where you live as a soldier in 40k.
Er, no. A game where you can be anyone from lowly soldier to chapter/craftworld/hive/horde/company/caste/whatever leader. Including commanding massive space fleets and nuking planets from orbit
Fine then, a soldier/ sailor. That better? (before you say anything, if you command fleets/armies, you are still a soldier or sailor technically)
Mjolnir wrote:Fine then, a soldier/ sailor. That better? (before you say anything, if you command fleets/armies, you are still a soldier or sailor technically)
*tries to find trachea in human body atlas*
(and TECHNICALLY, Tyranids and Dark Eldar don't have soldiers, plus there are Inquisitors)
Some sort of massive hybrid FPS/RTS/flight sim in space with two (or three, but easier with two) sides pushing back and forth across multiple systems and planets. It'd be a flight sim in space, with both fighters and capital ships and the capital ships would require a good amount of people with decent teamwork to be used effectively. On the ground it'd be a hybrid FPS/RTS kinda like Savage, where teams try to push each other off planet. You'd only be able to get on the planet if you have ships in orbit, so you'd have to first invade the space around the planet (the system perhaps?). Capturing planets gives your team resources which are periodically used to build capital ships to send into the battles, automated defensive platforms to place in orbit around planets, and stuff like that.
Now with some really fancy coding you could get spiffy cross-battlefield stuff. Ground based batteries would allow both attackers and defenders to attack enemy ships in orbit, and similarly orbiting ships would be able to provide fire support for ground troops, but this would probably take a lot of work to pull off.
Actually my friend and I put this together in our freshman year of high school, but we had no idea how to do anything back then. Maybe in a few years after we finish college we'll get to work on a prototype or something. It's a shame video game programming isn't until upper division courses =\.
The Boz wrote:Imagine the unification of Galactic Civilizations 2, Battlezone 2, Battleships Forever, System Shock 2, Uplink, some awesome MMO technology and a role playing system. Sick, innit?
Or awesome!
Combining Galactic Civilizations 2, Battleships Forever, and a RPG system alone would kill me through sheer .... <word not invented yet> !
Captain Trek wrote:I'd love to see a fully realised and realistic space RPG game, kind of like what Battlecruiser 3000 AD boasted it was going to be... only better...
Also, this one isn't really a serious consideration, but I'll post it anyway... It's going to sound a little strange... I'll do my best to explain it
First, suppose there exist these things called 'plot holes' that act as portals between all the fictional universes and the real world...
Now suppose that a human hate group get together to destroy every fandom starring anthropomorphic characters (everything, from Looney Tunes to Sly Cooper to Sonic to Care Bears), thinking that this will systematically wipe out the so-called "furry" sub-culture among humans...
Now suppose that another group of humans get wind of this plan and put together their own plan to stop it. They rally the fandoms under one banner, and a massive battle on land and in space begins...
I know! I know! It sounds ludicrous... and it probably is... But, I just love the concept for some reason...
lol plot holes! i was reading a webcomic that implemented a similar idea... plot holes are small spacial anomalies created when plots skip over important details. One of the characters got sucked into one, and found himself in a white limbo between all the various plots of everything, and had to argue his wa out of it with some strange disembodied voice.
Boba Fetuccini wrote:
lol plot holes! i was reading a webcomic that implemented a similar idea... plot holes are small spacial anomalies created when plots skip over important details. One of the characters got sucked into one, and found himself in a white limbo between all the various plots of everything, and had to argue his wa out of it with some strange disembodied voice.
Deathguard wrote:Morrowind, only with an army/base system developed for each faction, with advancing levels of stealth/combat/magicka comparable to teh epoch system of Empire Earth, only with every Faction's stronghold and base management in such minute detail as, say, Stronghold 2. Small scale battles with micromanagement of troops, then larger armies leading to Medieval Total War 2 type warfare, units fully customizable, but controlled from your character and a smooth either HUD or hotkey interface, not RTS.
Every village, stronghold and castle possible for conquest or habitation, each with fully developed quest system to allow you to rise to Village Elder/Governer/Lord/King/Emperor - at which point your village/town/city/castle becomes developable in the style of Stronghold 2.
I always wanted Morrowind with Fable's immersion and graphics. Forget Oblivion.