Ah, so you're one of those new "faction leaders" eh? Planning to leave your mark on history? Such naive, yet... I don't feel you're going to be a complete waste.
I still cannot believe our Emperor has let all this go under his nose, he's literally got nothing under his control anymore. He's so old he can barely control his own body. Yet he still remains in supreme control. He has not named an heir and has no obvious choice. He hasn't even hinted at who he will choose. The empire will collapse, even before he dies. And you're the ones that will collapse it. Yet I suppose it will be inevitable.
So, tell me a little about yourself, friend. Are you a pirate? A statesman? I'd sure like to know. It'll be nice to know people in this era of...
Conflicting Factions 2:
Dawn of an Era
*No storyline will been taken from Conflicting Factions: Rise of the New Empire. This is a sequel in spirit only.*
Basically, for those of you who didn't play CF:RotNE, you control a rogue political faction after an empire has split. The last game didn't really get off to a nice start, and its active player had to leave (I use singular correctly), so I ended it in hopes of making it simpler for you, me, and everyone, as well as expanding on concepts I felt I had rushed a little.
So, wish to begin a new empire? Advocate a new democracy? Brainwash people in your Utopian ideals? Or even just make a band of pirates, it's all possible. Thrown in is a thoroughly intricate, yet simple economic, military, and political system. Bake for about a week or two, or until extremely awesome.
So you wish to sign up, eh? Please fill out this form:
Name [of Faction]:
Leader Bio (opt.):
Major Political Ideology:
Minor Political Ideology:
Opposing Political Ideology:
Name of faction, Leader name and Leader Bio are simple enough.
Social class is what class of society your leader is from. Choose:
Noble - "Pure" blooded, you know.
Warrior - Non-nobles who still held much power
Merchant - "Soft" laborers
Peasant - "Hard" laborers
Exile - Removed from society
Political Ideologies are, well, political ideologies. Major is what you fully support, Minor is what's sort of "behind the scenes", and Opposing is the ideology you can't stand. Refer to party.txt for a list of political ideologies and a short description.Oh, so now you wish to know how to play? Ugh, make me do everything. I suppose I'll explain economy first.Tax:
There's Census Tax, Income Tax, and Production Tax. Set them to whatever you wish. The average is 8%. Please refer to the documentation to get more info.Expenses:
These are based off of percentages of your total income. Balance Welfare, Infrastructure, Security, and Savings. All of them start at 25% of your budget. Set it accordingly.Resource Production
(Refer to the appendix for tables and the conversion chart)
Each planet type produces a certain type of resource, depending on it's specialization. Check the chart in the appendix for specifics.
How do you calculate what you put for the "Raw Materials" column? Simple. Take the planet size (4 for tiny, 5 for small, 6 for medium, 7 for large, 8 for large, 3 for stations), and add the following (depending on population size):
Sparse - 1
Tiny - 2
Fairly Small - 3
Small - 4
Medium-Small - 5
Medium - 6
Fairly Large - 7
Large - 8
Extremely Large - 9
Huge - 10
(Note that these rankings are subjective - a station with a huge population won't necessarily have even close to the same amount of population as a huge planet with a huge population. A tiny planet with a huge population won't necessarily have close to the same population as a small planet. This is to balance out the numbers a little bit. Just remember stations get only half the population bonus.)
How to Pay for Production:
Take how much you want to produce. Say you wish to produce 12 units of Durantium. Find out the size and population of the planet. Say it's size is 7 and population is 5. Take the planet size and multiply it by the Production Costs. Lets say it's a temperate planet with the production cost at 1 mc. That means you pay 7 million credits. Then, for every x units produced, you pay that many times the average wages for the specialization, x being the population size. In this case lets say the average wages is 10 [for manufacturing]. 12 is 5 three times (always round up), so you pay 30 million credits. In total that's 37 million credits. Easy.
Please read the appendix for production notes. Just know when I refer to 'planet size', I mean the number listed for planet size in the planet list (the newest one, I have yet to release. I'll release next tick), and same for population.Ah, read the documentation provided for more information, I don't have all day you know. Lets see, what's next... Ah, I see. Movement and Military.
Movement is simple. 1 move point to move 1 step. Moving from Planet A to Planet B takes 1 move point. Moving from Planet A to planet C, however, still takes 1 move point. Moving from Planet A to warp point A takes one supply, but you can't end your turn on a warp point, so it takes another move point to move off the warp point.
Military is also simple. Just roleplay what you wish to do. Check the appendix for a list of ship and ship costs.
You are now good to play. If you wish to go more in-depth, please read the documentation. It's helpful. You will need the documentation for the appendix and starmap, however.
The Game has begun. However, feel free to join at any time. I'll make sure you'll still be able to compete.