Sovereign Aurelian Republic
- calvin1211
- Commodore
- Posts: 720
- Joined: Wed Apr 07, 2010 7:12 pm
Re: Sovereign Aurelian Republic
They're a bunch of half-complete WIPs and rejected concepts that would otherwise never have seen daylight.
Re: Sovereign Aurelian Republic
And I still think the new dual lasers seem flat.
And those "rejected concepts" are pretty nice. Especially the Aurora. Are you sure you don't want to include them in the OP? At least the Aurora?
And those "rejected concepts" are pretty nice. Especially the Aurora. Are you sure you don't want to include them in the OP? At least the Aurora?
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
-Abraham Lincoln
- calvin1211
- Commodore
- Posts: 720
- Joined: Wed Apr 07, 2010 7:12 pm
Re: Sovereign Aurelian Republic
Maybe flat was the wrong term to use. The older twin LL sprite always felt kinda odd to me, what with being a wierdly-shaded box.
Nah, they're not going in the OP since they're not really complete. Some intrude heavily on the niches that the other ships have, so they're redundant. IIRC DD00 was originally going to be the mainline destroyer when I was still putting the faction together, but got replaced by the Whirlwind.
They may show up in lore as older garrison models though.
Nah, they're not going in the OP since they're not really complete. Some intrude heavily on the niches that the other ships have, so they're redundant. IIRC DD00 was originally going to be the mainline destroyer when I was still putting the faction together, but got replaced by the Whirlwind.
They may show up in lore as older garrison models though.
Re: Sovereign Aurelian Republic
What about the Aurora? You can at least add that to the OP.
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
-Abraham Lincoln
- calvin1211
- Commodore
- Posts: 720
- Joined: Wed Apr 07, 2010 7:12 pm
Re: Sovereign Aurelian Republic
We'll see.
Meanwhile, I've just spotted some wierd stuff I need to fix, so a 1.31 update will probably be coming soon.
Meanwhile, I've just spotted some wierd stuff I need to fix, so a 1.31 update will probably be coming soon.
Re: Sovereign Aurelian Republic
The minelayer screenshot in the OP doesn't display a minelayer and it still says the Stormhammer has 2500 health.
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
-Abraham Lincoln
- calvin1211
- Commodore
- Posts: 720
- Joined: Wed Apr 07, 2010 7:12 pm
Re: Sovereign Aurelian Republic
What are you tanking about? They're fine. Move along citizen, nothing to see here!
Re: Sovereign Aurelian Republic
I heard the Tempest ships "underperfored" agains heavy warships. Good thing you have the Tempest-X.
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
-Abraham Lincoln
- calvin1211
- Commodore
- Posts: 720
- Joined: Wed Apr 07, 2010 7:12 pm
Re: Sovereign Aurelian Republic
Ok, some tweaking made. Go redownload the 1.3 .rar.
Re: Sovereign Aurelian Republic
What kind of tweaking? Removed the flarguns?calvin1211 wrote:Ok, some tweaking made. Go redownload the 1.3 .rar.
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
-Abraham Lincoln
- calvin1211
- Commodore
- Posts: 720
- Joined: Wed Apr 07, 2010 7:12 pm
Re: Sovereign Aurelian Republic
It's mainly cosmetic stuff, like the broken mirroring on some missile launchers and the laser positioning on the Lightning.
Flareguns are still there because I'm too lazy to remove them.
Flareguns are still there because I'm too lazy to remove them.
Re: Sovereign Aurelian Republic
fixed it's turret, but there's a few other things that need to be changed, it's hit points need to be a bit higher and it needs thrusters. i know it was just a experimental ship, but i had a little bit of spare time and fixed it's main problem for ya ;D
- Attachments
-
VK100.2 (K) (delta fix).shp
- .shp file for working ship
- (8.98 KiB) Downloaded 564 times
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VK100.2 (K) (delta fix).sb4
- shipmaker file so you can edit it if you want.
- (12.69 KiB) Downloaded 587 times
- calvin1211
- Commodore
- Posts: 720
- Joined: Wed Apr 07, 2010 7:12 pm
Re: Sovereign Aurelian Republic
The reason why it's so lacking is because it's not finished and lacks a suitable niche with the rest of the fleet. It's just a bare-bones hull to see how it would look.
Re: Sovereign Aurelian Republic
I see two problems with your ships:
1. The ECM really needs a nerf. I suggest decreasing the radius.
2. Also, the flareguns are useless.
1. The ECM really needs a nerf. I suggest decreasing the radius.
2. Also, the flareguns are useless.
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
-Abraham Lincoln
Re: Sovereign Aurelian Republic
Lore-wise, ECM arrays would be nullified by electronic warfare ships.
And flareguns are still sexy.
And flareguns are still sexy.
naysayers will be shot