Hydrovian Collective of the High Desert (Ships are WIP)
Re: Hydrovian Collective of the High Desert (Ships are WIP)
Ships refined; OP updated.
Changelog:
Got rid of all* teamcolors
Added rear-facing lasers to all ships
Decreased all Sandblaster shot deviation from 60 degrees total to 30 degrees total
Tweaked Convolution
Increased Conflagration strikecraft to 25
Changed Conflagration fighterbay energy regen to 0
Possible Future Changes/Additions (feel free to discuss):
Add drone capability to Conflagration
Build a supercap
Build a gunboat
Build a station
Build a kamikaze drone
Reduce all AI ranges to within Sandblaster effective range
*Except the cores. They will be changed to greyscale once I am certain the ship in question is complete.
Changelog:
Got rid of all* teamcolors
Added rear-facing lasers to all ships
Decreased all Sandblaster shot deviation from 60 degrees total to 30 degrees total
Tweaked Convolution
Increased Conflagration strikecraft to 25
Changed Conflagration fighterbay energy regen to 0
Possible Future Changes/Additions (feel free to discuss):
Add drone capability to Conflagration
Build a supercap
Build a gunboat
Build a station
Build a kamikaze drone
Reduce all AI ranges to within Sandblaster effective range
*Except the cores. They will be changed to greyscale once I am certain the ship in question is complete.
Last edited by The Hydro on Fri Dec 27, 2013 10:00 pm, edited 1 time in total.
Owner of the DGW faction Hydrovian Collective of the High Desert
Re: Hydrovian Collective of the High Desert (Ships are WIP)
Nice. Downloading.
Hey, how about you add the new stuff to the OP?
Hey, how about you add the new stuff to the OP?
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
-Abraham Lincoln
Re: Hydrovian Collective of the High Desert (Ships are WIP)
The changelog? Was just thinking about that. Probably will later today; gotta go to the office and see if they got work for me.
Owner of the DGW faction Hydrovian Collective of the High Desert
Re: Hydrovian Collective of the High Desert (Ships are WIP)
Indeed. Some kind of version history/changelog would be nice.
EDIT: Also, AI range. Increase it, please.
EDIT: Also, AI range. Increase it, please.
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
-Abraham Lincoln
Re: Hydrovian Collective of the High Desert (Ships are WIP)
What map?Lukasmah wrote:...........
EDIT: Hey, looking at the map, your faction is quite near mine.There's just CIT standing in the way.
The Comerlian Family
Dammit, didn't realize Starsector is really hard.
Dammit, didn't realize Starsector is really hard.
Re: Hydrovian Collective of the High Desert (Ships are WIP)
viewtopic.php?f=68&t=7112Ristyo wrote:What map?Lukasmah wrote:...........
EDIT: Hey, looking at the map, your faction is quite near mine.There's just CIT standing in the way.
It's quite outdated and many of the factions that are on it no longer exist while some new ones are missing, but it has the starsystems and sectors.
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
-Abraham Lincoln
Re: Hydrovian Collective of the High Desert (Ships are WIP)
Ok... is that not how far the ship will go from enemy ships? I'm confused.Lukasmah wrote:AI range. Increase it, please.
Owner of the DGW faction Hydrovian Collective of the High Desert
Re: Hydrovian Collective of the High Desert (Ships are WIP)
Yes it is hydro.
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
Re: Hydrovian Collective of the High Desert (Ships are WIP)
ok... Well then why should I be increasing it? I tested the Depredation against another destroyer and it wasn't getting close enough to fire the Sandblasters.
Owner of the DGW faction Hydrovian Collective of the High Desert
Re: Hydrovian Collective of the High Desert (Ships are WIP)
You shouldn't make your sand blasters as main guns and instead use e'm as some kind of anti thingy of some sort like anti frigate but yeah increase the range
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
Re: Hydrovian Collective of the High Desert (Ships are WIP)
Hey now, it's my faction. I can make the main battery consist of guns of my choosing. And besides, one of the Collective's defining features is that they get up close.
Owner of the DGW faction Hydrovian Collective of the High Desert
Re: Hydrovian Collective of the High Desert (Ships are WIP)
I'm just suggesting.
Edit: Since you did say your faction's tactics is close range, why not just increase their speed and armor?
Edit2: A much better idea is adding the dieterling device to some slow ships.
Edit: Since you did say your faction's tactics is close range, why not just increase their speed and armor?
Edit2: A much better idea is adding the dieterling device to some slow ships.
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
Re: Hydrovian Collective of the High Desert (Ships are WIP)
Mkay. Though I can see where you're coming from... but it was my intention to have the Sandblaster as more of a thirty degree cone of death and less of a thirty degree cone of flyswatter.
Edit: I was under the assumption they were fast as it was... I'll buff the speed.
Edit: I was under the assumption they were fast as it was... I'll buff the speed.
Owner of the DGW faction Hydrovian Collective of the High Desert
Re: Hydrovian Collective of the High Desert (Ships are WIP)
Just give e'm enough speed and armor to get close enough and last longer while giving their target a pounding.
Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
Re: Hydrovian Collective of the High Desert (Ships are WIP)
Yes. It's one of the stats.The Hydro wrote:Ok... is that not how far the ship will go from enemy ships? I'm confused.Lukasmah wrote:AI range. Increase it, please.
The problem is they're large so they clip. Maybe increase the range of sandblasters, thus making up for increased AI range.
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
-Abraham Lincoln