CryoSleep wrote:Doogie has many good points here Luke, I mean if a ship is really PD specialized then it excels at it's role but being specialized in something means there will be a huge load of weaknesses too like it can't retaliate plus you can just use energy based weaponry to fight PD hence the kriken's weapons, if you play starsector especially blackrock, they have many specialized roles like the mantis who excels at quick fights but suffers too much on Combat Readiness all too quickly
There is a difference between being excellent or good at something and being nearly undefeatable at something or being almost completely invulnerable to something, which is what Doogie's ships are.
There is nothing wrong with being specialised at something, but that something still needs to be limited enough to not make it break something else.
His PD makes kinetic weapons almost useless.
There is nothing wrong with being specialised and decreasing the usefulness of kinetic weapons against his ships, but when the usefulness reaches 0, there is something wrong.
I could make a nigh indestructible shield that blocks almost all beams, excluding some messy ones. Would that be balanced?
Would a ship so fast it can dodge almost everything but has paper thing armour be balanced? "Sure, your ships can't possibly hit me, but if they could, I'd be screwed. Yeah, I'm balanced, you see."