Haha! Angelfish.. Thats one way of looking at it, I suppose.
Although it is meant to be nausea-inducingly overpowered, especially the main cannon (it is afterall powered by a black/white hole quantum singularity thingy, so overpowered it should be, I say!), for those who wish to enjoy a more down-to-earth Angel, I have obliged you.
Differences from standard High Angel:
1. HP reduced from 9001 to 901.
2. Primary megabeam damaged reduced to 18 from 2500.
3. All standard beamers reduced to 4 damage from 120, reload time kept at 200 frames.
4. Rail guns reverted to default game damage and reload time values. Clipsize reduced to 2 from 24.
5. Point Beams clip size reduced from 16 to 2.
6. Number of deflectors reduced from 30 to 22
7. The tactical jump drive has also been repositioned nearer the core for easy access, although I should say that this spoils its visual harmony somewhat.
Download High Angel-N
Nerfed Angel Versus RAN Horatio Nelson:

As you can see, most of its wing tips have been blown off. If not for a lucky shot on the hull spine destroying half of the Horatio Nelson and sending it into hullshock, it wouldn't be winning quite so handily now.
Also, the cute flying Angelfish will have a sister soon:

Still under construction, what you see here is an unfleshed version. She will have a sprinkling of beamers and railguns, but most of the weapon bays should consist of alternative armament. Hopefully.
To change one's life: Start immediately; do it flamboyantly; no exceptions.
-William James