WYRDYSM GAMES

Home of Battleships Forever
It is currently Sat Nov 22, 2014 8:03 am

All times are UTC + 8 hours




Post new topic Reply to topic  [ 30 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Meta 2 Test Build
PostPosted: Tue Oct 11, 2011 1:44 am 
Offline
Admiral
Admiral
User avatar

Joined: Tue Feb 26, 2008 9:09 am
Posts: 1978
Wow these are pretty awesome! Though I feel a disturbing urge to convert my federation ships to star trek online style lol...


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Tue Nov 08, 2011 5:48 am 
Offline
Captain
Captain

Joined: Wed Jan 16, 2008 11:46 pm
Posts: 253
Hmmm, just noticed. This release broke the Flaregun - no point defence (tested all four) will fire at the flares any longer.


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Sat Feb 18, 2012 3:48 am 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Sat Aug 28, 2010 5:59 am
Posts: 10
At considerable risk of 'necromancy', as some call posting in an old thread like this:

If we're making proximity-fused autocannons, and we already have impact-fused ones, why not have timed-fuse? It seems relatively trivial to me to nick some code from the Plasma Charge or Repeating Artiller any of the other weapons that run on such a system and apply it to an Autocannon.

Unless, of course, the code is THAT hard to mess with that no one wants to. :/

But aside from that, Flakcannons and the Thruster DX are fun to mess around with, and the armor system makes for some interesting tactical choices and ship designs.


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Sat Feb 18, 2012 3:33 pm 
Offline
Pseudofeline Overlord
User avatar

Joined: Thu Sep 13, 2007 10:37 am
Posts: 4034
Location: UK
You can't necro a sticky.

Timed-fuse as a seperate weapon is pointless; determine the desired flight time by dividing the range by the bullet speed. The shots will break up when reaching the limit of their range, and if you need to extend it you can just have it aimed for by a longer-ranged, non-firing weapon.

_________________
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Sat Feb 18, 2012 9:25 pm 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Sat Aug 28, 2010 5:59 am
Posts: 10
Fair enough, but I mean like... I suppose 'Location fuse' would be a slightly better description. Like, something with the Fuse Variance stat that explodes. Although that aiming bit is clever, I don't know why I didn't think of using that.


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Mon Apr 02, 2012 1:41 pm 
Offline
Commander
Commander
User avatar

Joined: Tue Oct 27, 2009 9:07 pm
Posts: 140
Location: THE ARTIC or THE ANTARTIC (or any other cold place...) :D
Is there any chance that this could be updated to use different resolutions? (1680 by 1050 would be neat) My computer just got a major upgrade so I'm kinda in the mood to mess with this again (6 GB of ram and a nvidia 9800 GT).

_________________
Image
My favorite pokemon: Swampert, and Articuno
Pokemon Black Friend Code: 3267-4421-2889
Minecraft Name:IcyPwnage


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Mon Apr 02, 2012 2:55 pm 
Offline
Pseudofeline Overlord
User avatar

Joined: Thu Sep 13, 2007 10:37 am
Posts: 4034
Location: UK
Not gonna happen. Requires far too much fucking around with the game code.

_________________
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Mon Apr 02, 2012 3:09 pm 
Offline
Captain
Captain
User avatar

Joined: Wed Sep 26, 2007 9:25 pm
Posts: 354
Location: Queensland, Australia
^that, and it'd probably halve your framerate.

_________________
Image
Image


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Mon Apr 02, 2012 10:54 pm 
Offline
Commander
Commander
User avatar

Joined: Tue Mar 27, 2012 2:54 am
Posts: 137
Is there any way to use encounter maker to add text by messing with the code or something? I think that would be a pretty neat feature...

_________________
UNGW Fleet:http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=6452
The War for the colonies:http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=6454

Bessie Braddock: “Sir, you are drunk.”
Churchill: “Madam, you are ugly. But In the morning, I shall be sober.”


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Sat May 26, 2012 5:01 pm 
Offline
Ensign
Ensign

Joined: Sat May 26, 2012 4:53 pm
Posts: 1
Umm, mediafire link is down.

Also does the Thruster DX version run on the 0.47 balances, or on a new set.

But yeah, I'd like to download it, and I can't find an alternate link.


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Sat May 26, 2012 5:34 pm 
Offline
aka SilverWingedHerpaderp
User avatar

Joined: Wed Sep 26, 2007 8:51 pm
Posts: 3418
Location: Elsewhere
Here you go, dude.
Attachment:
ThrusterDX.rar [8.38 MiB]
Downloaded 121 times

_________________
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Mon May 28, 2012 9:44 pm 
Offline
Lieutenant Commander
Lieutenant Commander
User avatar

Joined: Fri Apr 20, 2012 11:29 pm
Posts: 57
question how do you make meta game work?
Edit:no wait! never mind i know how to now

_________________
To rule a country of a thousand chariots, there must be reverent attention to business, and sincerity; economy in expenditure, and love for men; and the employment of the people at the proper seasons. -Confucius


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Thu Jan 17, 2013 6:01 am 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade
User avatar

Joined: Sun Dec 09, 2012 10:00 pm
Posts: 23
the thruster DX doest work the trail looks invisible...

_________________
roses are red
smurfs are blue
and I'm mad
because my space-ship landed on the south
and i don't need to be crative cuz the led
turns TV cool


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Thu Jan 17, 2013 6:12 am 
Offline
Vice Admiral
Vice Admiral
User avatar

Joined: Sun Aug 30, 2009 1:14 am
Posts: 1450
Location: Castle Anthrax
Surfaces needs to be on for that, although that can mess with custom beam sprites.

_________________
naysayers will be shot


Top
 Profile  
 
 Post subject: Re: Meta 2 Test Build
PostPosted: Thu Jan 17, 2013 11:23 pm 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade
User avatar

Joined: Sun Dec 09, 2012 10:00 pm
Posts: 23
when i turn surfaces on,I go to the sandbox mode and a mesaage apparead saying:

unable to continue in surface mode help plz

_________________
roses are red
smurfs are blue
and I'm mad
because my space-ship landed on the south
and i don't need to be crative cuz the led
turns TV cool


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 30 posts ]  Go to page Previous  1, 2

All times are UTC + 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group