
Will PM you when it's done.
Moderators: th15, Moderators
That crossed my mind, but I prefer the idea of total annihilation. Regardless, the issue is two ships circling each other without firing.Arcalane wrote:Time limit, maybe? Whoever's taken the most damage after <x> minutes loses.
If that proves feasible, then I would greatly appreciate it. It would certainly make this tournament better.Arcalane wrote:I could try making a tweaked executable that has tracking and no knockback/armour simulation as well.
It is my intention to try some manner of team battles. I just want to keep the 1v1 stuff separate for the time being.jwa8402 wrote:Well one idea would be a combination. Team battles are more exciting anyway and test the designs better instead of just hitting the front of the ships. Then if you place a time limit on it, and at the end of that look at which team has more ships in tact, I think that would come out pretty well.