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PostPosted: Thu Sep 01, 2011 10:46 am 
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lol take it easy on my ship ists new and not the best probly won't do good against the bettership builders:)

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PostPosted: Thu Sep 01, 2011 4:21 pm 
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FOOLISH SAMURAI
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Kiltric wrote:
Yes, you can use more than six if you really want to.

Practically speaking, it would be better to just use six and alter the damage and reload to affect the volume of fire, but I don't think there's any other reason to use more than six. I leave it up to you though.


Sure there is. Each gun lost is a loss of overall DPS. Spreading things over more guns total can mitigate your losses and keep you in the fight for longer. Plus you can set them up for better coverage without sacrificing too much power in a particular area.

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PostPosted: Thu Sep 01, 2011 9:58 pm 
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That said wouldn't it be smartest, for 1v1 fights at least, to use 1 blaster placed on or near the core? Since both ships have the same stats flanking is nigh impossible and having one blaster would mean fewer missed shots. With no railguns or anything with splash, there's no worry of the weapon being destroyed before the section it's on. Also, every two or three shots would kill a section, cutting through a ship more quickly rather than spreading the damage around and wearing it down slowly.

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PostPosted: Thu Sep 01, 2011 10:41 pm 
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Normally I would agree but I believe the idea is that you can only double a weapon by sacrificing another, not combine all of them. There are certainly designs that would be optimal for 1 on 1 fights but what if thats not all we have to face?


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PostPosted: Fri Sep 02, 2011 4:27 am 
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ok not sure if this is considered necroing so im entirely prepared for rage posts then again theres no results, but if this isnt over id like to join, one more thing by basic blaster you mean the most standard gun right?



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PostPosted: Fri Sep 02, 2011 5:27 am 
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Ya that's what I was thinking Arcalane, that and I don't like having only a few guns on the ship since it makes it look blank.


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PostPosted: Fri Sep 02, 2011 5:36 am 
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Wakerz wrote:
ok not sure if this is considered necroing so im entirely prepared for rage posts then again theres no results, but if this isnt over id like to join, one more thing by basic blaster you mean the most standard gun right


This isn't necroing. On these forums, the rule for necroing is posting in a thread that has been inactive for more than a month.

Also, yes, by basic blaster, I mean the most standard gun. In the shipmaker it is called a blaster.


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PostPosted: Fri Sep 02, 2011 9:30 am 
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Bad Boy wrote:
That said wouldn't it be smartest, for 1v1 fights at least, to use 1 blaster placed on or near the core? Since both ships have the same stats flanking is nigh impossible and having one blaster would mean fewer missed shots. With no railguns or anything with splash, there's no worry of the weapon being destroyed before the section it's on. Also, every two or three shots would kill a section, cutting through a ship more quickly rather than spreading the damage around and wearing it down slowly.


Depends on build use. If you're not using a meta build, then more guns will work out better and flanking AI will be the order of the day. If you are, then one gun is perfectly viable because of target prediction/leading, and battles will be fairly even.

Even if being outflanked is impossible, if both ships are flanking they could spend the entire match going in circles around each other. Without leading, it's very possible that a lot of their shots will miss.

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PostPosted: Fri Sep 02, 2011 12:02 pm 
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Arcalane wrote:
Bad Boy wrote:
That said wouldn't it be smartest, for 1v1 fights at least, to use 1 blaster placed on or near the core? Since both ships have the same stats flanking is nigh impossible and having one blaster would mean fewer missed shots. With no railguns or anything with splash, there's no worry of the weapon being destroyed before the section it's on. Also, every two or three shots would kill a section, cutting through a ship more quickly rather than spreading the damage around and wearing it down slowly.


Depends on build use. If you're not using a meta build, then more guns will work out better and flanking AI will be the order of the day. If you are, then one gun is perfectly viable because of target prediction/leading, and battles will be fairly even.

Even if being outflanked is impossible, if both ships are flanking they could spend the entire match going in circles around each other. Without leading, it's very possible that a lot of their shots will miss.

That is true, I completely forgot about the infinite circle ai thing - it's been ages since I've actually done 1v1 ship battles (or any ship battles for that matter). A low ai range might stop that from happening, though I recall it doing little when I tried it, mainly because the ai could never seem to figure out how to move sideways And obey its ai range. Otherwise yeah, more guns are probably more useful since it'll allow you to actually shoot while infinite circling.

@jwa - Yeah, but if you sacrifice all of the other 5 guns you'd get just the 1 right?
This doesn't really matter though since arc gave a good reason for why this isn't definitively the best tactic (unless this is being fought in meta builds).

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PostPosted: Sat Sep 03, 2011 6:23 am 
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@badboy Good point...

I'm done with my ship such as it is; I'm just fooling with weapon and hp combos. Gotta leave for work though, but tomorrow I will pm it. Just to make sure, are drivers allowed so long as they are not able to fire?


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PostPosted: Sat Sep 03, 2011 6:27 am 
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Do you mean for a turret or something? Sure. The more creative people get, the better this tournament will be, I think.

As long as it doesn't break the rule in half, I'm all for it.


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PostPosted: Sat Sep 03, 2011 6:43 am 
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alright my ships done an here's a pic of it FTW! TO VICTORY...n' stuff
edit: fixed my ship so heres the Blockade V.3


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Last edited by Wakerz on Mon Sep 19, 2011 9:14 pm, edited 3 times in total.
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PostPosted: Sat Sep 03, 2011 7:00 am 
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Kiltric wrote:
Do you mean for a turret or something? Sure. The more creative people get, the better this tournament will be, I think.

As long as it doesn't break the rule in half, I'm all for it.
Too bad you mentioned that bit because otherwise I can think of what may be a pretty decent way to get a full 360 turret without editing arc range at all.
Edit: Tested my way, doesn't work perfectly because the enemy needs to be in the arc range of the first gun first. However, it works pretty decently after that and works flawlessly (though slowly) in DC mode.

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PostPosted: Sat Sep 03, 2011 9:05 am 
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Wakerz wrote:
alright my ships done an here's a pic of it FTW! TO VICTORY...n' stuff


Don't forget, you can change the sprites of the guns if you so desire.

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PostPosted: Sat Sep 03, 2011 6:17 pm 
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I would like to know, which version of the game will you be using to simulate these battles?

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